mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Delay updates when changes would affect mouse position
This commit is contained in:
parent
5a807f2143
commit
35a6257642
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
@ -8,8 +9,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
@ -26,6 +29,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
private SettingsDropdown<Size> resolutionDropdown;
|
||||
private SettingsEnumDropdown<WindowMode> windowModeDropdown;
|
||||
|
||||
private Bindable<float> scalingPositionX;
|
||||
private Bindable<float> scalingPositionY;
|
||||
private Bindable<float> scalingSizeX;
|
||||
private Bindable<float> scalingSizeY;
|
||||
|
||||
private const int transition_duration = 400;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -35,6 +43,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
|
||||
scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
|
||||
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
|
||||
scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);
|
||||
scalingSizeY = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY);
|
||||
scalingPositionX = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX);
|
||||
scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
|
||||
|
||||
Container resolutionSettingsContainer;
|
||||
|
||||
@ -69,25 +81,25 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
LabelText = "Horizontal position",
|
||||
Bindable = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX),
|
||||
Bindable = delayedBindable(scalingPositionX),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
LabelText = "Vertical position",
|
||||
Bindable = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY),
|
||||
Bindable = delayedBindable(scalingPositionY),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
LabelText = "Horizontal size",
|
||||
Bindable = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX),
|
||||
Bindable = delayedBindable(scalingSizeX),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
LabelText = "Vertical size",
|
||||
Bindable = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY),
|
||||
Bindable = delayedBindable(scalingSizeY),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
}
|
||||
@ -128,6 +140,41 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a delayed bindable which only updates when a condition is met.
|
||||
/// </summary>
|
||||
/// <param name="configBindable">The config bindable.</param>
|
||||
/// <returns>A bindable which will propagate updates with a delay.</returns>
|
||||
private Bindable<float> delayedBindable(Bindable<float> configBindable)
|
||||
{
|
||||
var delayed = new BindableFloat { MinValue = 0, MaxValue = 1, Default = configBindable.Default };
|
||||
|
||||
configBindable.BindValueChanged(v => delayed.Value = v, true);
|
||||
delayed.ValueChanged += v =>
|
||||
{
|
||||
if (scalingMode == ScalingMode.Everything)
|
||||
applyWithDelay(() => configBindable.Value = v);
|
||||
else
|
||||
configBindable.Value = v;
|
||||
};
|
||||
|
||||
return delayed;
|
||||
}
|
||||
|
||||
private ScheduledDelegate delayedApplication;
|
||||
|
||||
private void applyWithDelay(Action func, bool firstRun = true)
|
||||
{
|
||||
if (!firstRun && !GetContainingInputManager().CurrentState.Mouse.IsPressed(MouseButton.Left))
|
||||
{
|
||||
func();
|
||||
return;
|
||||
}
|
||||
|
||||
delayedApplication?.Cancel();
|
||||
delayedApplication = Scheduler.AddDelayed(() => applyWithDelay(func, false), 250);
|
||||
}
|
||||
|
||||
private IReadOnlyList<Size> getResolutions()
|
||||
{
|
||||
var resolutions = new List<Size> { new Size(9999, 9999) };
|
||||
|
Loading…
Reference in New Issue
Block a user