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Move GameTypePicker label to RoomSettingsOverlay.
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@ -2,87 +2,50 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using OpenTK;
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namespace osu.Game.Screens.Multi.Screens.Match.Settings
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{
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public class GameTypePicker : FillFlowContainer, IHasCurrentValue<GameType>
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public class GameTypePicker : TabControl<GameType>
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{
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private readonly OsuSpriteText tooltip;
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private const float height = 40;
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private const float selection_width = 3;
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public Bindable<GameType> Current { get; } = new Bindable<GameType>();
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protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
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protected override Dropdown<GameType> CreateDropdown() => null;
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public GameTypePicker()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(7);
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Height = height + selection_width * 2;
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TabContainer.Spacing = new Vector2(10 - selection_width * 2);
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Picker picker;
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Children = new Drawable[]
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{
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picker = new Picker
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{
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RelativeSizeAxes = Axes.X,
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},
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tooltip = new OsuSpriteText
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{
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TextSize = 14,
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},
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};
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Current.ValueChanged += t => tooltip.Text = t.Name;
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picker.AddItem(new GameTypeTag());
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picker.AddItem(new GameTypeVersus());
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picker.AddItem(new GameTypeTagTeam());
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picker.AddItem(new GameTypeTeamVersus());
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Current.BindTo(picker.Current);
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AddItem(new GameTypeTag());
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AddItem(new GameTypeVersus());
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AddItem(new GameTypeTagTeam());
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AddItem(new GameTypeTeamVersus());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private class GameTypePickerItem : TabItem<GameType>
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{
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tooltip.Colour = colours.Yellow;
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}
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private const float transition_duration = 200;
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private class Picker : TabControl<GameType>
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{
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private const float height = 40;
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private const float selection_width = 3;
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private readonly Container selection;
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protected override TabItem<GameType> CreateTabItem(GameType value) => new PickerItem(value);
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protected override Dropdown<GameType> CreateDropdown() => null;
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public Picker()
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public GameTypePickerItem(GameType value) : base(value)
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{
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Height = height + selection_width * 2;
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TabContainer.Spacing = new Vector2(10 - selection_width * 2);
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}
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AutoSizeAxes = Axes.Both;
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private class PickerItem : TabItem<GameType>
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{
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private const float transition_duration = 200;
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private readonly Container selection;
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public PickerItem(GameType value)
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: base(value)
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DrawableGameType icon;
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Children = new Drawable[]
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{
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AutoSizeAxes = Axes.Both;
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Child = selection = new CircularContainer
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selection = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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@ -91,31 +54,30 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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DrawableGameType icon;
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Add(icon = new DrawableGameType(Value)
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},
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icon = new DrawableGameType(Value)
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{
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Size = new Vector2(height),
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});
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},
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};
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selection.Colour = colours.Yellow;
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icon.Margin = new MarginPadding(selection_width);
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}
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icon.Margin = new MarginPadding(selection_width);
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}
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protected override void OnActivated()
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{
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selection.FadeIn(transition_duration, Easing.OutQuint);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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selection.Colour = colours.Yellow;
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}
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protected override void OnDeactivated()
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{
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selection.FadeOut(transition_duration, Easing.OutQuint);
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}
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protected override void OnActivated()
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{
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selection.FadeIn(transition_duration, Easing.OutQuint);
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}
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protected override void OnDeactivated()
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{
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selection.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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}
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@ -28,6 +28,7 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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private readonly Room room;
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private readonly Container content;
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private readonly OsuSpriteText typeLabel;
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protected readonly OsuTextBox Name, MaxParticipants;
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protected readonly RoomAvailabilityPicker Availability;
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@ -74,7 +75,24 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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},
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new Section("GAME TYPE")
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{
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Child = Type = new GameTypePicker(),
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(7),
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Children = new Drawable[]
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{
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Type = new GameTypePicker
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{
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RelativeSizeAxes = Axes.X,
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},
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typeLabel = new OsuSpriteText
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{
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TextSize = 14,
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},
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},
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},
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},
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},
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},
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@ -114,6 +132,8 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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},
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};
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Type.Current.ValueChanged += t => typeLabel.Text = t.Name;
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nameBind.ValueChanged += n => Name.Text = n;
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availabilityBind.ValueChanged += a => Availability.Current.Value = a;
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typeBind.ValueChanged += t => Type.Current.Value = t;
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@ -125,6 +145,12 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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maxParticipantsBind.BindTo(room.MaxParticipants);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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typeLabel.Colour = colours.Yellow;
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}
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protected override void PopIn()
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{
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// reapply the rooms values if the overlay was completely closed
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