mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Add 1ms offset to controlpoint lookup times
This commit is contained in:
parent
b0adab5f96
commit
9fdd48ded2
@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public class HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// A small adjustment to the start time of control points to account for rounding/precision errors.
|
||||
/// </summary>
|
||||
private const double control_point_leniency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The time at which the HitObject starts.
|
||||
/// </summary>
|
||||
@ -70,7 +75,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
// This is done here since ApplyDefaultsToSelf may be used to determine the end time
|
||||
SampleControlPoint = controlPointInfo.SamplePointAt((this as IHasEndTime)?.EndTime ?? StartTime);
|
||||
SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency);
|
||||
|
||||
nestedHitObjects.Clear();
|
||||
|
||||
@ -87,7 +92,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
Kiai = controlPointInfo.EffectPointAt(StartTime).KiaiMode;
|
||||
Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode;
|
||||
|
||||
if (HitWindows == null)
|
||||
HitWindows = CreateHitWindows();
|
||||
|
Loading…
Reference in New Issue
Block a user