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Merge remote-tracking branch 'origin/update-framework' into letterboxing
# Conflicts: # osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs
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commit
70d644406f
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
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linkColour = colours.Blue;
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var chatManager = new ChannelManager();
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BindableCollection<Channel> availableChannels = (BindableCollection<Channel>)chatManager.AvailableChannels;
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BindableList<Channel> availableChannels = (BindableList<Channel>)chatManager.AvailableChannels;
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availableChannels.Add(new Channel { Name = "#english"});
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availableChannels.Add(new Channel { Name = "#japanese" });
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Dependencies.Cache(chatManager);
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@ -73,8 +73,8 @@ namespace osu.Game.Tests.Visual
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{
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public event Action RoomsUpdated;
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public readonly BindableCollection<Room> Rooms = new BindableCollection<Room>();
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IBindableCollection<Room> IRoomManager.Rooms => Rooms;
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
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@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual
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public event Action RoomsUpdated;
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public IBindableCollection<Room> Rooms { get; } = null;
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public IBindableList<Room> Rooms { get; } = null;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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@ -151,7 +151,7 @@ namespace osu.Game.Beatmaps
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public bool WaveformLoaded => waveform.IsResultAvailable;
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public Waveform Waveform => waveform.Value;
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protected virtual Waveform GetWaveform() => new Waveform();
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protected virtual Waveform GetWaveform() => new Waveform(null);
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private readonly RecyclableLazy<Waveform> waveform;
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public bool StoryboardLoaded => storyboard.IsResultAvailable;
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@ -29,8 +29,8 @@ namespace osu.Game.Online.Chat
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@"#lobby"
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};
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private readonly BindableCollection<Channel> availableChannels = new BindableCollection<Channel>();
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private readonly BindableCollection<Channel> joinedChannels = new BindableCollection<Channel>();
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private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
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/// <summary>
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/// The currently opened channel
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@ -40,12 +40,12 @@ namespace osu.Game.Online.Chat
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/// <summary>
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/// The Channels the player has joined
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/// </summary>
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public IBindableCollection<Channel> JoinedChannels => joinedChannels;
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public IBindableList<Channel> JoinedChannels => joinedChannels;
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/// <summary>
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/// The channels available for the player to join
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/// </summary>
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public IBindableCollection<Channel> AvailableChannels => availableChannels;
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public IBindableList<Channel> AvailableChannels => availableChannels;
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private IAPIProvider api;
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@ -37,10 +37,10 @@ namespace osu.Game.Online.Multiplayer
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public RulesetInfo Ruleset { get; set; }
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[JsonIgnore]
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public readonly BindableCollection<Mod> AllowedMods = new BindableCollection<Mod>();
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
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public readonly BindableCollection<Mod> RequiredMods = new BindableCollection<Mod>();
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public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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@ -24,7 +24,7 @@ namespace osu.Game.Online.Multiplayer
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public Bindable<User> Host { get; private set; } = new Bindable<User>();
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[JsonProperty("playlist")]
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public BindableCollection<PlaylistItem> Playlist { get; set; } = new BindableCollection<PlaylistItem>();
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public BindableList<PlaylistItem> Playlist { get; set; } = new BindableList<PlaylistItem>();
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[JsonProperty("channel_id")]
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public Bindable<int> ChannelId { get; private set; } = new Bindable<int>();
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Multi
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/// <summary>
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/// All the active <see cref="Room"/>s.
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/// </summary>
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IBindableCollection<Room> Rooms { get; }
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IBindableList<Room> Rooms { get; }
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/// <summary>
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/// Creates a new <see cref="Room"/>.
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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public IBindable<Room> SelectedRoom => selectedRoom;
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private readonly IBindableCollection<Room> rooms = new BindableCollection<Room>();
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private readonly IBindableList<Room> rooms = new BindableList<Room>();
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private readonly FillFlowContainer<DrawableRoom> roomFlow;
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public IReadOnlyList<DrawableRoom> Rooms => roomFlow;
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@ -86,7 +86,7 @@ namespace osu.Game.Screens.Multi
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public readonly Bindable<User> Host = new Bindable<User>();
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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public readonly Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>();
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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@ -21,8 +21,8 @@ namespace osu.Game.Screens.Multi
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{
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public event Action RoomsUpdated;
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private readonly BindableCollection<Room> rooms = new BindableCollection<Room>();
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public IBindableCollection<Room> Rooms => rooms;
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private readonly BindableList<Room> rooms = new BindableList<Room>();
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public IBindableList<Room> Rooms => rooms;
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private Room currentRoom;
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@ -18,7 +18,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.0" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.1226.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.107.0" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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