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Merge remote-tracking branch 'upstream/master' into inter-column-movements
This commit is contained in:
commit
5254b07680
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
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using osu.Game.Rulesets.Mania.Objects;
|
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using osu.Game.Rulesets.Mania.Objects.Drawables;
|
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using osu.Game.Rulesets.Objects;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
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|
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namespace osu.Game.Rulesets.Mania.Tests
|
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{
|
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public class TestCaseHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
|
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{
|
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
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}
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}
|
@ -0,0 +1,21 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using osu.Framework.Allocation;
|
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using osu.Game.Graphics;
|
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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|
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
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{
|
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public class EditBodyPiece : BodyPiece
|
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{
|
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[BackgroundDependencyLoader]
|
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private void load(OsuColour colours)
|
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{
|
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AccentColour = colours.Yellow;
|
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|
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Background.Alpha = 0.5f;
|
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Foreground.Alpha = 0;
|
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}
|
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}
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}
|
@ -0,0 +1,74 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Input.Events;
|
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
|
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using osuTK;
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|
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
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{
|
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public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
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{
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private readonly EditBodyPiece bodyPiece;
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private readonly EditNotePiece headPiece;
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private readonly EditNotePiece tailPiece;
|
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|
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public HoldNotePlacementBlueprint()
|
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: base(new HoldNote())
|
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{
|
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RelativeSizeAxes = Axes.Both;
|
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|
||||
InternalChildren = new Drawable[]
|
||||
{
|
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bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
|
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headPiece = new EditNotePiece { Origin = Anchor.Centre },
|
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tailPiece = new EditNotePiece { Origin = Anchor.Centre }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
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{
|
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base.Update();
|
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|
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if (Column != null)
|
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{
|
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headPiece.Y = PositionAt(HitObject.StartTime);
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tailPiece.Y = PositionAt(HitObject.EndTime);
|
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}
|
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|
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var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
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var bottomPosition = new Vector2(headPiece.DrawPosition.X, Math.Max(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
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|
||||
bodyPiece.Position = topPosition;
|
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bodyPiece.Width = headPiece.Width;
|
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bodyPiece.Height = (bottomPosition - topPosition).Y;
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
if (PlacementBegun)
|
||||
{
|
||||
var endTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -13,11 +14,14 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
|
||||
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
||||
protected Column Column;
|
||||
|
||||
/// <summary>
|
||||
/// The current mouse position, snapped to the closest column.
|
||||
/// </summary>
|
||||
@ -40,35 +44,49 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = Column.Index;
|
||||
|
||||
BeginPlacement();
|
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return true;
|
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}
|
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|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
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{
|
||||
EndPlacement();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Column column = ColumnAt(e.ScreenSpaceMousePosition);
|
||||
if (!PlacementBegun)
|
||||
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
||||
|
||||
if (column == null)
|
||||
SnappedMousePosition = e.MousePosition;
|
||||
else
|
||||
{
|
||||
SnappedWidth = column.DrawWidth;
|
||||
if (Column == null) return false;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
||||
}
|
||||
SnappedWidth = Column.DrawWidth;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
{
|
||||
var column = ColumnAt(screenSpacePosition);
|
||||
if (column == null)
|
||||
if (Column == null)
|
||||
return 0;
|
||||
|
||||
var hitObjectContainer = column.HitObjectContainer;
|
||||
var hitObjectContainer = Column.HitObjectContainer;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition)).Y;
|
||||
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
@ -78,21 +96,22 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
hitObjectContainer.DrawHeight);
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition));
|
||||
|
||||
private Vector2 applyPositionOffset(Vector2 position)
|
||||
protected float PositionAt(double time)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
position.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
position.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
var pos = scrollingInfo.Algorithm.PositionAt(time,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
Column.HitObjectContainer.DrawHeight);
|
||||
|
||||
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
||||
|
||||
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
||||
{
|
||||
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
@ -2,10 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
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{
|
||||
@ -28,19 +26,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Width = SnappedWidth;
|
||||
Position = SnappedMousePosition;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Column column;
|
||||
if ((column = ColumnAt(e.ScreenSpaceMousePosition)) == null)
|
||||
return base.OnClick(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = column.Index;
|
||||
|
||||
EndPlacement();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
19
osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs
Normal file
19
osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class HoldNoteCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public HoldNoteCompositionTool()
|
||||
: base("Hold")
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
@ -53,7 +53,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new NoteCompositionTool()
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
};
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
|
@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
internal class BodyPiece : Container, IHasAccentColour
|
||||
public class BodyPiece : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Container subtractionLayer;
|
||||
|
||||
private readonly Drawable background;
|
||||
private readonly BufferedContainer foreground;
|
||||
protected readonly Drawable Background;
|
||||
protected readonly BufferedContainer Foreground;
|
||||
private readonly BufferedContainer subtractionContainer;
|
||||
|
||||
public BodyPiece()
|
||||
@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new BufferedContainer
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Radius = DrawWidth
|
||||
};
|
||||
|
||||
foreground.ForceRedraw();
|
||||
Foreground.ForceRedraw();
|
||||
subtractionContainer.ForceRedraw();
|
||||
|
||||
subtractionCache.Validate();
|
||||
@ -137,18 +137,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
background.Colour = AccentColour.Opacity(0.7f);
|
||||
Foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
Background.Colour = AccentColour.Opacity(0.7f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms(false, nameof(foreground.Colour));
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
|
@ -185,6 +185,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(1, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
{
|
||||
if (stageDefinitions == null)
|
||||
@ -53,6 +55,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
|
||||
|
||||
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
|
||||
|
||||
/// <summary>
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float COLUMN_SPACING = 1;
|
||||
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
@ -84,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
Spacing = new Vector2(COLUMN_SPACING, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -167,6 +171,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
h.OnNewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Remove(h);
|
||||
|
||||
h.OnNewResult -= OnNewResult;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
||||
private readonly ShakeContainer shakeContainer;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
|
@ -217,6 +217,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Expire(true);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
break;
|
||||
|
@ -16,6 +16,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -54,8 +55,9 @@ namespace osu.Game.Tests.Visual
|
||||
linkColour = colours.Blue;
|
||||
|
||||
var chatManager = new ChannelManager();
|
||||
chatManager.AvailableChannels.Add(new Channel { Name = "#english"});
|
||||
chatManager.AvailableChannels.Add(new Channel { Name = "#japanese" });
|
||||
BindableCollection<Channel> availableChannels = (BindableCollection<Channel>)chatManager.AvailableChannels;
|
||||
availableChannels.Add(new Channel { Name = "#english"});
|
||||
availableChannels.Add(new Channel { Name = "#japanese" });
|
||||
Dependencies.Cache(chatManager);
|
||||
|
||||
Dependencies.Cache(new ChatOverlay());
|
||||
|
135
osu.Game.Tests/Visual/TestCaseIdleTracker.cs
Normal file
135
osu.Game.Tests/Visual/TestCaseIdleTracker.cs
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Input;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseIdleTracker : ManualInputManagerTestCase
|
||||
{
|
||||
private readonly IdleTrackingBox box1;
|
||||
private readonly IdleTrackingBox box2;
|
||||
private readonly IdleTrackingBox box3;
|
||||
private readonly IdleTrackingBox box4;
|
||||
|
||||
public TestCaseIdleTracker()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box1 = new IdleTrackingBox(1000)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
box2 = new IdleTrackingBox(2000)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Green,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
box3 = new IdleTrackingBox(3000)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Blue,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
box4 = new IdleTrackingBox(4000)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Orange,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNudge()
|
||||
{
|
||||
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
|
||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle);
|
||||
AddAssert("check idle", () => box2.IsIdle);
|
||||
AddAssert("check idle", () => box3.IsIdle);
|
||||
AddAssert("check idle", () => box4.IsIdle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMovement()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle);
|
||||
AddAssert("check idle", () => box3.IsIdle);
|
||||
AddAssert("check idle", () => box4.IsIdle);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle);
|
||||
AddAssert("check idle", () => !box3.IsIdle);
|
||||
AddAssert("check idle", () => !box4.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTimings()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box1.IsIdle, "Wait for idle");
|
||||
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box2.IsIdle, "Wait for idle");
|
||||
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box3.IsIdle, "Wait for idle");
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
}
|
||||
|
||||
private class IdleTrackingBox : CompositeDrawable
|
||||
{
|
||||
private readonly IdleTracker idleTracker;
|
||||
|
||||
public bool IsIdle => idleTracker.IsIdle.Value;
|
||||
|
||||
public IdleTrackingBox(double timeToIdle)
|
||||
{
|
||||
Box box;
|
||||
|
||||
Alpha = 0.6f;
|
||||
Scale = new Vector2(0.6f);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
idleTracker = new IdleTracker(timeToIdle),
|
||||
box = new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
|
||||
idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle ? Color4.White : Color4.Black, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
119
osu.Game.Tests/Visual/TestCaseRoomSettings.cs
Normal file
119
osu.Game.Tests/Visual/TestCaseRoomSettings.cs
Normal file
@ -0,0 +1,119 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Screens.Match.Settings;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseRoomSettings : ManualInputManagerTestCase
|
||||
{
|
||||
private readonly Room room;
|
||||
private readonly TestRoomSettingsOverlay overlay;
|
||||
|
||||
public TestCaseRoomSettings()
|
||||
{
|
||||
room = new Room
|
||||
{
|
||||
Name = { Value = "One Testing Room" },
|
||||
Availability = { Value = RoomAvailability.Public },
|
||||
Type = { Value = new GameTypeTeamVersus() },
|
||||
MaxParticipants = { Value = 10 },
|
||||
};
|
||||
|
||||
Add(overlay = new TestRoomSettingsOverlay(room)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.75f,
|
||||
});
|
||||
|
||||
AddStep(@"show", overlay.Show);
|
||||
assertAll();
|
||||
AddStep(@"set name", () => overlay.CurrentName = @"Two Testing Room");
|
||||
AddStep(@"set max", () => overlay.CurrentMaxParticipants = null);
|
||||
AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.InviteOnly);
|
||||
AddStep(@"set type", () => overlay.CurrentType = new GameTypeTagTeam());
|
||||
apply();
|
||||
assertAll();
|
||||
AddStep(@"show", overlay.Show);
|
||||
AddStep(@"set room name", () => room.Name.Value = @"Room Changed Name!");
|
||||
AddStep(@"set room availability", () => room.Availability.Value = RoomAvailability.Public);
|
||||
AddStep(@"set room type", () => room.Type.Value = new GameTypeTag());
|
||||
AddStep(@"set room max", () => room.MaxParticipants.Value = 100);
|
||||
assertAll();
|
||||
AddStep(@"set name", () => overlay.CurrentName = @"Unsaved Testing Room");
|
||||
AddStep(@"set max", () => overlay.CurrentMaxParticipants = 20);
|
||||
AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.FriendsOnly);
|
||||
AddStep(@"set type", () => overlay.CurrentType = new GameTypeVersus());
|
||||
AddStep(@"hide", overlay.Hide);
|
||||
AddWaitStep(5);
|
||||
AddStep(@"show", overlay.Show);
|
||||
assertAll();
|
||||
AddStep(@"hide", overlay.Hide);
|
||||
}
|
||||
|
||||
private void apply()
|
||||
{
|
||||
AddStep(@"apply", () =>
|
||||
{
|
||||
overlay.ClickApplyButton(InputManager);
|
||||
});
|
||||
}
|
||||
|
||||
private void assertAll()
|
||||
{
|
||||
AddAssert(@"name == room name", () => overlay.CurrentName == room.Name.Value);
|
||||
AddAssert(@"max == room max", () => overlay.CurrentMaxParticipants == room.MaxParticipants.Value);
|
||||
AddAssert(@"availability == room availability", () => overlay.CurrentAvailability == room.Availability.Value);
|
||||
AddAssert(@"type == room type", () => Equals(overlay.CurrentType, room.Type.Value));
|
||||
}
|
||||
|
||||
private class TestRoomSettingsOverlay : RoomSettingsOverlay
|
||||
{
|
||||
public string CurrentName
|
||||
{
|
||||
get => NameField.Text;
|
||||
set => NameField.Text = value;
|
||||
}
|
||||
|
||||
public int? CurrentMaxParticipants
|
||||
{
|
||||
get
|
||||
{
|
||||
if (int.TryParse(MaxParticipantsField.Text, out int max))
|
||||
return max;
|
||||
|
||||
return null;
|
||||
}
|
||||
set => MaxParticipantsField.Text = value?.ToString();
|
||||
}
|
||||
|
||||
public RoomAvailability CurrentAvailability
|
||||
{
|
||||
get => AvailabilityPicker.Current.Value;
|
||||
set => AvailabilityPicker.Current.Value = value;
|
||||
}
|
||||
|
||||
public GameType CurrentType
|
||||
{
|
||||
get => TypePicker.Current.Value;
|
||||
set => TypePicker.Current.Value = value;
|
||||
}
|
||||
|
||||
public TestRoomSettingsOverlay(Room room) : base(room)
|
||||
{
|
||||
}
|
||||
|
||||
public void ClickApplyButton(ManualInputManager inputManager)
|
||||
{
|
||||
inputManager.MoveMouseTo(ApplyButton);
|
||||
inputManager.Click(MouseButton.Left);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
71
osu.Game/Input/IdleTracker.cs
Normal file
71
osu.Game/Input/IdleTracker.cs
Normal file
@ -0,0 +1,71 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
|
||||
/// </summary>
|
||||
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
|
||||
{
|
||||
private readonly double timeToIdle;
|
||||
|
||||
private double lastInteractionTime;
|
||||
|
||||
protected double TimeSpentIdle => Clock.CurrentTime - lastInteractionTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user is currently in an idle state.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsIdle => isIdle;
|
||||
|
||||
private readonly BindableBool isIdle = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Intstantiate a new <see cref="IdleTracker"/>.
|
||||
/// </summary>
|
||||
/// <param name="timeToIdle">The length in milliseconds until an idle state should be assumed.</param>
|
||||
public IdleTracker(double timeToIdle)
|
||||
{
|
||||
this.timeToIdle = timeToIdle;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
isIdle.Value = TimeSpentIdle > timeToIdle;
|
||||
}
|
||||
|
||||
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
|
||||
|
||||
public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case KeyDownEvent _:
|
||||
case KeyUpEvent _:
|
||||
case MouseDownEvent _:
|
||||
case MouseUpEvent _:
|
||||
case MouseMoveEvent _:
|
||||
return updateLastInteractionTime();
|
||||
default:
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
|
||||
private bool updateLastInteractionTime()
|
||||
{
|
||||
lastInteractionTime = Clock.CurrentTime;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -178,6 +178,7 @@ namespace osu.Game.Online.API
|
||||
AddParameter("grant_type", GrantType);
|
||||
AddParameter("client_id", ClientId);
|
||||
AddParameter("client_secret", ClientSecret);
|
||||
AddParameter("scope", "*");
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
@ -31,6 +30,9 @@ namespace osu.Game.Online.Chat
|
||||
@"#lobby"
|
||||
};
|
||||
|
||||
private readonly BindableCollection<Channel> availableChannels = new BindableCollection<Channel>();
|
||||
private readonly BindableCollection<Channel> joinedChannels = new BindableCollection<Channel>();
|
||||
|
||||
/// <summary>
|
||||
/// The currently opened channel
|
||||
/// </summary>
|
||||
@ -39,12 +41,12 @@ namespace osu.Game.Online.Chat
|
||||
/// <summary>
|
||||
/// The Channels the player has joined
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
public IBindableCollection<Channel> JoinedChannels => joinedChannels;
|
||||
|
||||
/// <summary>
|
||||
/// The channels available for the player to join
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
public IBindableCollection<Channel> AvailableChannels => availableChannels;
|
||||
|
||||
private IAPIProvider api;
|
||||
private ScheduledDelegate fetchMessagesScheduleder;
|
||||
@ -293,8 +295,8 @@ namespace osu.Game.Online.Chat
|
||||
found.Users.Remove(foundSelf);
|
||||
}
|
||||
|
||||
if (joined == null && addToJoined) JoinedChannels.Add(found);
|
||||
if (available == null && addToAvailable) AvailableChannels.Add(found);
|
||||
if (joined == null && addToJoined) joinedChannels.Add(found);
|
||||
if (available == null && addToAvailable) availableChannels.Add(found);
|
||||
|
||||
return found;
|
||||
}
|
||||
@ -346,9 +348,10 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
|
||||
if (channel == CurrentChannel.Value)
|
||||
CurrentChannel.Value = null;
|
||||
|
||||
JoinedChannels.Remove(channel);
|
||||
joinedChannels.Remove(channel);
|
||||
|
||||
if (channel.Joined.Value)
|
||||
{
|
||||
|
@ -14,6 +14,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
public abstract Drawable GetIcon(OsuColour colours, float size);
|
||||
|
||||
public override int GetHashCode() => GetType().GetHashCode();
|
||||
public override bool Equals(object obj) => GetType() == obj?.GetType();
|
||||
}
|
||||
|
||||
public class GameTypeTag : GameType
|
||||
|
@ -26,6 +26,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
@ -88,6 +89,8 @@ namespace osu.Game
|
||||
|
||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
private OsuScreen screenStack;
|
||||
@ -316,6 +319,7 @@ namespace osu.Game
|
||||
},
|
||||
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
||||
idleTracker = new IdleTracker(6000)
|
||||
});
|
||||
|
||||
loadComponentSingleFile(screenStack = new Loader(), d =>
|
||||
@ -373,6 +377,7 @@ namespace osu.Game
|
||||
Depth = -6,
|
||||
}, overlayContent.Add);
|
||||
|
||||
dependencies.Cache(idleTracker);
|
||||
dependencies.Cache(settings);
|
||||
dependencies.Cache(onscreenDisplay);
|
||||
dependencies.Cache(social);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -181,28 +180,6 @@ namespace osu.Game.Overlays
|
||||
channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
|
||||
}
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (Channel newChannel in args.NewItems)
|
||||
{
|
||||
channelTabControl.AddChannel(newChannel);
|
||||
}
|
||||
|
||||
break;
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (Channel removedChannel in args.OldItems)
|
||||
{
|
||||
channelTabControl.RemoveChannel(removedChannel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel)
|
||||
{
|
||||
if (channel == null)
|
||||
@ -322,19 +299,35 @@ namespace osu.Game.Overlays
|
||||
|
||||
this.channelManager = channelManager;
|
||||
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
|
||||
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
|
||||
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
|
||||
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
|
||||
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
|
||||
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
|
||||
|
||||
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
|
||||
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
|
||||
foreach (Channel channel in channelManager.JoinedChannels)
|
||||
channelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
foreach (Channel channel in channels)
|
||||
channelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
foreach (Channel channel in channels)
|
||||
{
|
||||
channelTabControl.RemoveChannel(channel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||
}
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(IEnumerable<Channel> channels)
|
||||
=> channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -342,8 +335,10 @@ namespace osu.Game.Overlays
|
||||
if (channelManager != null)
|
||||
{
|
||||
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
|
||||
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
|
||||
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
|
||||
channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels;
|
||||
channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels;
|
||||
channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged;
|
||||
channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Volume
|
||||
private CircularProgress volumeCircle;
|
||||
private CircularProgress volumeCircleGlow;
|
||||
|
||||
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
|
||||
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1, Precision = 0.01 };
|
||||
private readonly float circleSize;
|
||||
private readonly Color4 meterColour;
|
||||
private readonly string name;
|
||||
@ -222,7 +222,7 @@ namespace osu.Game.Overlays.Volume
|
||||
private set => Bindable.Value = value;
|
||||
}
|
||||
|
||||
private const float adjust_step = 0.05f;
|
||||
private const double adjust_step = 0.05;
|
||||
|
||||
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
|
||||
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
|
||||
@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
var precision = Bindable.Precision;
|
||||
|
||||
while (Math.Abs(scrollAccumulation) > precision)
|
||||
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
|
||||
{
|
||||
Volume += Math.Sign(scrollAccumulation) * precision;
|
||||
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
|
||||
|
@ -91,8 +91,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
// Process the beatmap
|
||||
var processor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
||||
processor.PreProcess();
|
||||
processor.PostProcess();
|
||||
processor?.PreProcess();
|
||||
processor?.PostProcess();
|
||||
|
||||
// Remove visual representation
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="State"/> has changed.
|
||||
@ -50,6 +49,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// This is required to allow the blueprint's position to be updated via OnMouseMove/Handle
|
||||
// on the same frame it is made visible via a PlacementState change.
|
||||
AlwaysPresent = true;
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
|
@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
|
@ -8,12 +8,14 @@ using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
@ -26,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<ButtonSystemState> StateChanged;
|
||||
|
||||
private readonly IBindable<bool> isIdle = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
public Action OnDirect;
|
||||
@ -102,12 +106,22 @@ namespace osu.Game.Screens.Menu
|
||||
private OsuGame game;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
private void load(AudioManager audio, OsuGame game, IdleTracker idleTracker)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
isIdle.ValueChanged += updateIdleState;
|
||||
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
private void updateIdleState(bool isIdle)
|
||||
{
|
||||
if (isIdle && State != ButtonSystemState.Exit)
|
||||
State = ButtonSystemState.Initial;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -266,9 +280,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
|
||||
// State = MenuState.Initial;
|
||||
|
||||
base.Update();
|
||||
|
||||
if (logo != null)
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Screens.Match.Settings;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -34,11 +35,15 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
this.room = room;
|
||||
Header header;
|
||||
RoomSettingsOverlay settings;
|
||||
Info info;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new Header(),
|
||||
header = new Header
|
||||
{
|
||||
Depth = -1,
|
||||
},
|
||||
info = new Info
|
||||
{
|
||||
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||
@ -48,6 +53,16 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = settings = new RoomSettingsOverlay(room)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.9f,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
|
||||
@ -59,6 +74,20 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
info.Beatmap = b;
|
||||
}, true);
|
||||
|
||||
header.Tabs.Current.ValueChanged += t =>
|
||||
{
|
||||
if (t == MatchHeaderPage.Settings)
|
||||
settings.Show();
|
||||
else
|
||||
settings.Hide();
|
||||
};
|
||||
|
||||
settings.StateChanged += s =>
|
||||
{
|
||||
if (s == Visibility.Hidden)
|
||||
header.Tabs.Current.Value = MatchHeaderPage.Room;
|
||||
};
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
nameBind.BindValueChanged(n => info.Name = n, true);
|
||||
|
||||
|
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class GameTypePicker : TabControl<GameType>
|
||||
{
|
||||
private const float height = 40;
|
||||
private const float selection_width = 3;
|
||||
|
||||
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
|
||||
protected override Dropdown<GameType> CreateDropdown() => null;
|
||||
|
||||
public GameTypePicker()
|
||||
{
|
||||
Height = height + selection_width * 2;
|
||||
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
|
||||
|
||||
AddItem(new GameTypeTag());
|
||||
AddItem(new GameTypeVersus());
|
||||
AddItem(new GameTypeTagTeam());
|
||||
AddItem(new GameTypeTeamVersus());
|
||||
}
|
||||
|
||||
private class GameTypePickerItem : TabItem<GameType>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly CircularContainer hover, selection;
|
||||
|
||||
public GameTypePickerItem(GameType value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
selection = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
new DrawableGameType(Value)
|
||||
{
|
||||
Size = new Vector2(height),
|
||||
Margin = new MarginPadding(selection_width),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(selection_width),
|
||||
Child = hover = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomAvailabilityPicker : TabControl<RoomAvailability>
|
||||
{
|
||||
protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
|
||||
protected override Dropdown<RoomAvailability> CreateDropdown() => null;
|
||||
|
||||
public RoomAvailabilityPicker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 35;
|
||||
|
||||
TabContainer.Spacing = new Vector2(10);
|
||||
|
||||
AddItem(RoomAvailability.Public);
|
||||
AddItem(RoomAvailability.FriendsOnly);
|
||||
AddItem(RoomAvailability.InviteOnly);
|
||||
}
|
||||
|
||||
private class RoomAvailabilityPickerItem : TabItem<RoomAvailability>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly Box hover, selection;
|
||||
|
||||
public RoomAvailabilityPickerItem(RoomAvailability value) : base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 120;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3d3943"),
|
||||
},
|
||||
selection = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = value.GetDescription(),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.GreenLight;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,270 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomSettingsOverlay : FocusedOverlayContainer
|
||||
{
|
||||
private const float transition_duration = 350;
|
||||
private const float field_padding = 45;
|
||||
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||
|
||||
private readonly Container content;
|
||||
private readonly OsuSpriteText typeLabel;
|
||||
|
||||
protected readonly OsuTextBox NameField, MaxParticipantsField;
|
||||
protected readonly RoomAvailabilityPicker AvailabilityPicker;
|
||||
protected readonly GameTypePicker TypePicker;
|
||||
protected readonly TriangleButton ApplyButton;
|
||||
|
||||
public RoomSettingsOverlay(Room room)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Child = content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"28242d"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 35, Bottom = 75, Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new[]
|
||||
{
|
||||
new SectionContainer
|
||||
{
|
||||
Padding = new MarginPadding { Right = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("ROOM NAME")
|
||||
{
|
||||
Child = NameField = new SettingsTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("ROOM VISIBILITY")
|
||||
{
|
||||
Child = AvailabilityPicker = new RoomAvailabilityPicker(),
|
||||
},
|
||||
new Section("GAME TYPE")
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TypePicker = new GameTypePicker
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
typeLabel = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new SectionContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Padding = new MarginPadding { Left = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("MAX PARTICIPANTS")
|
||||
{
|
||||
Child = MaxParticipantsField = new SettingsNumberTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("PASSWORD (OPTIONAL)")
|
||||
{
|
||||
Child = new SettingsPasswordTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ApplyButton = new ApplySettingsButton
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(230, 35),
|
||||
Margin = new MarginPadding { Bottom = 20 },
|
||||
Action = apply,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
|
||||
|
||||
nameBind.ValueChanged += n => NameField.Text = n;
|
||||
availabilityBind.ValueChanged += a => AvailabilityPicker.Current.Value = a;
|
||||
typeBind.ValueChanged += t => TypePicker.Current.Value = t;
|
||||
maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
availabilityBind.BindTo(room.Availability);
|
||||
typeBind.BindTo(room.Type);
|
||||
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
typeLabel.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
// reapply the rooms values if the overlay was completely closed
|
||||
if (content.Y == -1)
|
||||
{
|
||||
nameBind.TriggerChange();
|
||||
availabilityBind.TriggerChange();
|
||||
typeBind.TriggerChange();
|
||||
maxParticipantsBind.TriggerChange();
|
||||
}
|
||||
|
||||
content.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
content.MoveToY(-1, transition_duration, Easing.InSine);
|
||||
}
|
||||
|
||||
private void apply()
|
||||
{
|
||||
nameBind.Value = NameField.Text;
|
||||
availabilityBind.Value = AvailabilityPicker.Current.Value;
|
||||
typeBind.Value = TypePicker.Current.Value;
|
||||
|
||||
if (int.TryParse(MaxParticipantsField.Text, out int max))
|
||||
maxParticipantsBind.Value = max;
|
||||
else
|
||||
maxParticipantsBind.Value = null;
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
private class SettingsTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SettingsNumberTextBox : SettingsTextBox
|
||||
{
|
||||
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
|
||||
}
|
||||
|
||||
private class SettingsPasswordTextBox : OsuPasswordTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SectionContainer : FillFlowContainer<Section>
|
||||
{
|
||||
public SectionContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Width = 0.5f;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(field_padding);
|
||||
}
|
||||
}
|
||||
|
||||
private class Section : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public Section(string title)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = title.ToUpper(),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class ApplySettingsButton : TriangleButton
|
||||
{
|
||||
public ApplySettingsButton()
|
||||
{
|
||||
Text = "Apply";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Yellow;
|
||||
Triangles.ColourLight = colours.YellowLight;
|
||||
Triangles.ColourDark = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,4 +24,9 @@
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="osu.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\osu.Game.Rulesets.Osu.Tests\bin\Debug\netcoreapp2.1\osu.Game.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user