mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Handle ModAutoplay during score construction in the Player
This commit is contained in:
parent
b0adab5f96
commit
c6c255718b
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
|
||||
// Reset the mods
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
|
||||
return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.Replay });
|
||||
return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.ReplayScore.Replay });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
}
|
||||
|
||||
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
||||
|
||||
public Replay Replay { get; private set; }
|
||||
public Score ReplayScore { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the game is paused. Used to block user input.
|
||||
@ -135,14 +136,14 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
/// <param name="replay">The replay, null for local input.</param>
|
||||
public virtual void SetReplay(Replay replay)
|
||||
/// <param name="replayScore">The replay, null for local input.</param>
|
||||
public virtual void SetReplayScore(Score replayScore)
|
||||
{
|
||||
if (ReplayInputManager == null)
|
||||
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
||||
|
||||
Replay = replay;
|
||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||
ReplayScore = replayScore;
|
||||
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
@ -291,9 +292,9 @@ namespace osu.Game.Rulesets.UI
|
||||
mod.ReadFromConfig(config);
|
||||
}
|
||||
|
||||
public override void SetReplay(Replay replay)
|
||||
public override void SetReplayScore(Score replayScore)
|
||||
{
|
||||
base.SetReplay(replay);
|
||||
base.SetReplayScore(replayScore);
|
||||
|
||||
if (ReplayInputManager?.ReplayInputHandler != null)
|
||||
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
||||
|
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.Replay == null)
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score, true);
|
||||
|
||||
Push(new Results(score));
|
||||
@ -289,7 +289,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual ScoreInfo CreateScore()
|
||||
{
|
||||
var score = new ScoreInfo
|
||||
var score = RulesetContainer?.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
RulesetContainer.SetReplay(score.Replay);
|
||||
RulesetContainer.SetReplayScore(score);
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||
|
Loading…
Reference in New Issue
Block a user