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RoomSettingsOverlay -> MatchSettingOverlay
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(RoomSettingsOverlay)
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typeof(MatchSettingsOverlay)
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};
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[Cached(Type = typeof(IRoomManager))]
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("has correct duration", () => createdRoom.Duration.Value == expectedDuration);
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}
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private class TestRoomSettings : RoomSettingsOverlay
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private class TestRoomSettings : MatchSettingsOverlay
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{
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public new TriangleButton ApplyButton => base.ApplyButton;
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@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer
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public Bindable<int?> RoomID { get; private set; } = new Bindable<int?>();
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[JsonProperty("name")]
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public Bindable<string> Name { get; private set; } = new Bindable<string>("My awesome room!");
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public Bindable<string> Name { get; private set; } = new Bindable<string>();
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[JsonProperty("host")]
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public Bindable<User> Host { get; private set; } = new Bindable<User>();
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@ -94,11 +94,11 @@ namespace osu.Game.Screens.Multi.Match.Components
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 200,
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Padding = new MarginPadding { Vertical = 5 },
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Padding = new MarginPadding { Vertical = 10 },
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Child = beatmapButton = new BeatmapSelectButton(room)
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1
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Height = 1,
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},
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},
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Tabs = new MatchTabControl(room)
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@ -18,7 +18,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class RoomSettingsOverlay : FocusedOverlayContainer
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public class MatchSettingsOverlay : FocusedOverlayContainer
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{
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private const float transition_duration = 350;
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private const float field_padding = 45;
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@ -42,7 +42,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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[Resolved(CanBeNull = true)]
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private IRoomManager manager { get; set; }
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public RoomSettingsOverlay(Room room)
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public MatchSettingsOverlay(Room room)
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{
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this.room = room;
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Multi.Match
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MatchChatDisplay chat;
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Components.Header header;
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RoomSettingsOverlay settings;
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MatchSettingsOverlay settings;
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Children = new Drawable[]
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{
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Multi.Match
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
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Child = settings = new RoomSettingsOverlay(room) { RelativeSizeAxes = Axes.Both },
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Child = settings = new MatchSettingsOverlay(room) { RelativeSizeAxes = Axes.Both },
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},
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};
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