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Fix scaling of SkipOverlay when UI scale is adjusted

Closes #4040.
This commit is contained in:
Dean Herbert 2019-01-11 16:54:42 +09:00
parent 469de26af2
commit e2dd025225
2 changed files with 3 additions and 3 deletions

View File

@ -7,7 +7,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseSkipButton : OsuTestCase
public class TestCaseSkipOverlay : OsuTestCase
{
protected override void LoadComplete()
{

View File

@ -46,10 +46,10 @@ namespace osu.Game.Screens.Play
State = Visibility.Visible;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Position = new Vector2(0.5f, 0.7f);
Size = new Vector2(1, 0.14f);
Size = new Vector2(1, 100);
Origin = Anchor.Centre;
}