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Fix playlist events running too early
Screens are async loaded
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@@ -139,9 +139,10 @@ namespace osu.Game.Screens.Multi.Match
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playlistBind.ItemsRemoved += _ => setFromPlaylist();
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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playlistBind.BindTo(room.Playlist);
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}
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