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Fix leaderboard not being refreshed when finishing gameplay
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7c4fd8ca60
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
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LoungeScreen loungeScreen;
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Children = new Drawable[]
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{
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loungeScreen = new LoungeScreen
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loungeScreen = new LoungeScreen(null)
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{
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Padding = new MarginPadding { Top = Header.HEIGHT },
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},
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -20,6 +21,7 @@ namespace osu.Game.Screens.Multi.Lounge
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private readonly Container content;
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private readonly SearchContainer search;
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private readonly RoomsContainer rooms;
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private readonly Action<Screen> pushGameplayScreen;
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[Cached]
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private readonly RoomManager manager;
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@ -28,8 +30,10 @@ namespace osu.Game.Screens.Multi.Lounge
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protected override Drawable TransitionContent => content;
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public LoungeScreen()
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public LoungeScreen(Action<Screen> pushGameplayScreen)
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{
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this.pushGameplayScreen = pushGameplayScreen;
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RoomInspector inspector;
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Children = new Drawable[]
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@ -122,7 +126,7 @@ namespace osu.Game.Screens.Multi.Lounge
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if (Filter.Tabs.Current.Value == LoungeTab.Create)
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{
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Filter.Tabs.Current.Value = LoungeTab.Public;
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Push(new MatchScreen(new Room()));
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openRoom(new Room());
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}
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search.SearchTerm = Filter.Search.Current.Value ?? string.Empty;
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@ -136,7 +140,7 @@ namespace osu.Game.Screens.Multi.Lounge
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if (!IsCurrentScreen)
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return;
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Push(new MatchScreen(room));
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Push(new MatchScreen(room, s => pushGameplayScreen?.Invoke(s)));
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -43,22 +44,21 @@ namespace osu.Game.Screens.Multi.Match
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private readonly Components.Header header;
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private readonly Info info;
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private readonly MatchLeaderboard leaderboard;
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private readonly Action<Screen> pushGameplayScreen;
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[Cached]
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private readonly Room room;
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[Resolved]
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private Multiplayer multiplayer { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private APIAccess api { get; set; }
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public MatchScreen(Room room)
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public MatchScreen(Room room, Action<Screen> pushGameplayScreen)
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{
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this.room = room;
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this.pushGameplayScreen = pushGameplayScreen;
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nameBind.BindTo(room.Name);
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statusBind.BindTo(room.Status);
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@ -146,13 +146,6 @@ namespace osu.Game.Screens.Multi.Match
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playlistBind.BindTo(room.Playlist);
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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leaderboard.RefreshScores();
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}
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private void addPlaylistItem(PlaylistItem item)
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{
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playlistBind.Clear();
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@ -192,7 +185,10 @@ namespace osu.Game.Screens.Multi.Match
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{
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default:
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case GameTypeTimeshift _:
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multiplayer.Push(new PlayerLoader(new TimeshiftPlayer(room.RoomID.Value ?? 0, room.Playlist.First().ID)));
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var player = new TimeshiftPlayer(room.RoomID.Value ?? 0, room.Playlist.First().ID);
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player.Exited += _ => leaderboard.RefreshScores();
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pushGameplayScreen?.Invoke(new PlayerLoader(player));
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break;
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}
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Multi
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Header.HEIGHT },
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Child = loungeScreen = new LoungeScreen(),
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Child = loungeScreen = new LoungeScreen(Push),
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},
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new Header(loungeScreen)
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});
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