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Fix spinners not having proper lifetimes

This commit is contained in:
smoogipoo 2018-11-29 12:11:45 +09:00
parent 0bb8d5217c
commit 52bc47499f

View File

@ -217,6 +217,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
Expire(true);
break;
case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;