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Fix covers being loaded even when off-screen

This commit is contained in:
Dean Herbert 2018-12-28 13:28:07 +09:00
parent c607a705e8
commit 55607634b4

View File

@ -25,23 +25,26 @@ namespace osu.Game.Beatmaps.Drawables
protected override Drawable CreateDrawable(BeatmapInfo model)
{
Drawable drawable;
return new DelayedLoadUnloadWrapper(() => {
Drawable drawable;
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
drawable = new BeatmapSetCover(model.BeatmapSet);
else
drawable = new BeatmapBackgroundSprite(localBeatmap);
if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
drawable = new BeatmapSetCover(model.BeatmapSet);
else
drawable = new BeatmapBackgroundSprite(localBeatmap);
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
return drawable;
return drawable;
}, 500, 10000);
}
protected override double FadeDuration => 400;
protected override double FadeDuration => 0;
}
}