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* Corrected misspelling of function in DrawableFruit.cs and refactored all of its use cases
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private void load()
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{
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// todo: this should come from the skin.
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AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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InternalChildren = new[]
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{
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@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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private Color4 colourForRepresentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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