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Remove unused TaikoScoreProcessor constants
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@ -17,38 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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/// </summary>
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private const double hp_hit_great = 0.03;
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/// <summary>
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/// The HP awarded for a <see cref="HitResult.Good"/> hit.
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/// </summary>
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private const double hp_hit_good = 0.011;
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/// <summary>
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/// The minimum HP deducted for a <see cref="HitResult.Miss"/>.
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/// This occurs when HP Drain = 0.
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/// </summary>
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private const double hp_miss_min = -0.0018;
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/// <summary>
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/// The median HP deducted for a <see cref="HitResult.Miss"/>.
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/// This occurs when HP Drain = 5.
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/// </summary>
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private const double hp_miss_mid = -0.0075;
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/// <summary>
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/// The maximum HP deducted for a <see cref="HitResult.Miss"/>.
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/// This occurs when HP Drain = 10.
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/// </summary>
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private const double hp_miss_max = -0.012;
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/// <summary>
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/// The HP awarded for a <see cref="DrumRollTick"/> hit.
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/// <para>
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/// <see cref="DrumRollTick"/> hits award less HP as they're more spammable, although in hindsight
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/// this probably awards too little HP and is kept at this value for now for compatibility.
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/// </para>
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/// </summary>
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private const double hp_hit_tick = 0.00000003;
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/// <summary>
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/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
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/// </summary>
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