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Ensure mods are set prior to starting play
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parent
c818e1cd83
commit
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -12,7 +11,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Play;
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@ -136,7 +134,6 @@ namespace osu.Game.Screens.Multi.Match
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base.LoadComplete();
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bindings.CurrentBeatmap.BindValueChanged(setBeatmap, true);
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bindings.CurrentMods.BindValueChanged(setMods, true);
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bindings.CurrentRuleset.BindValueChanged(setRuleset, true);
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}
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@ -148,11 +145,6 @@ namespace osu.Game.Screens.Multi.Match
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game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
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}
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private void setMods(IEnumerable<Mod> mods)
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{
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Beatmap.Value.Mods.Value = mods.ToArray();
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}
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private void setRuleset(RulesetInfo ruleset)
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{
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if (ruleset == null)
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@ -184,6 +176,8 @@ namespace osu.Game.Screens.Multi.Match
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private void onStart()
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{
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Beatmap.Value.Mods.Value = bindings.CurrentMods.Value.ToArray();
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switch (bindings.Type.Value)
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{
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default:
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