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Merge pull request #3736 from smoogipoo/inter-column-movements
Implement inter-column note movements
This commit is contained in:
commit
02ef187c04
@ -46,5 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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}
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}
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@ -2,14 +2,37 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
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{
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[Cached(Type = typeof(IAdjustableClock))]
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private readonly IAdjustableClock clock = new StopwatchClock();
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private readonly Column column;
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protected ManiaSelectionBlueprintTestCase()
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{
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Add(column = new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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}
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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}
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}
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@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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{
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public Vector2 ScreenSpaceDragPosition { get; private set; }
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public Vector2 DragPosition { get; private set; }
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protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
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protected IClock EditorClock { get; private set; }
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@ -22,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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public ManiaSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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@ -41,27 +47,22 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
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}
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public override void AdjustPosition(DragEvent dragEvent)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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var objectParent = HitObject.Parent;
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
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// without the position having been updated by the parenting ScrollingHitObjectContainer
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HitObject.Y += dragEvent.Delta.Y;
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return base.OnMouseDown(e);
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}
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float targetPosition;
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protected override bool OnDrag(DragEvent e)
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{
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var result = base.OnDrag(e);
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = -HitObject.Position.Y;
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else
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targetPosition = HitObject.Position.Y;
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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HitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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objectParent.DrawHeight);
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return result;
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}
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public override void Show()
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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public interface IManiaHitObjectComposer
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{
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Column ColumnAt(Vector2 screenSpacePosition);
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int TotalColumns { get; }
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}
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}
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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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@ -54,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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new HoldNoteCompositionTool()
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};
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public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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125
osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
Normal file
125
osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
Normal file
@ -0,0 +1,125 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaSelectionHandler : SelectionHandler
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{
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private IClock editorClock;
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock clock)
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{
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editorClock = clock;
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}
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public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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adjustOrigins((ManiaSelectionBlueprint)blueprint);
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performDragMovement(dragEvent);
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performColumnMovement(dragEvent);
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base.HandleDrag(blueprint, dragEvent);
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}
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/// <summary>
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/// Ensures that the position of hitobjects remains centred to the mouse position.
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/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
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/// </summary>
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/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
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private void adjustOrigins(ManiaSelectionBlueprint reference)
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{
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var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
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float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
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float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
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// Flip the vertical coordinate space when scrolling downwards
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = targetPosition - referenceParent.DrawHeight;
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float movementDelta = targetPosition - reference.HitObject.Position.Y;
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foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
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b.HitObject.Y += movementDelta;
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}
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private void performDragMovement(DragEvent dragEvent)
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{
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foreach (var b in SelectedBlueprints)
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{
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var hitObject = b.HitObject;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
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// without the position having been updated by the parenting ScrollingHitObjectContainer
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hitObject.Y += dragEvent.Delta.Y;
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float targetPosition;
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = -hitObject.Position.Y;
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else
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targetPosition = hitObject.Position.Y;
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objectParent.Remove(hitObject);
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hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
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editorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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objectParent.DrawHeight);
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objectParent.Add(hitObject);
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}
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}
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private void performColumnMovement(DragEvent dragEvent)
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{
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var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
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var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
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if (lastColumn == null || currentColumn == null)
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return;
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int columnDelta = currentColumn.Index - lastColumn.Index;
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if (columnDelta == 0)
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return;
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int minColumn = int.MaxValue;
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int maxColumn = int.MinValue;
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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{
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if (obj.Column < minColumn)
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minColumn = obj.Column;
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if (obj.Column > maxColumn)
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maxColumn = obj.Column;
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}
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columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn
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{
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public virtual int Column { get; set; }
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public readonly Bindable<int> ColumnBindable = new Bindable<int>();
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public virtual int Column
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{
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get => ColumnBindable;
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set => ColumnBindable.Value = value;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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@ -145,11 +145,13 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectContainer.Add(hitObject);
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}
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public override void Remove(DrawableHitObject h)
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public override bool Remove(DrawableHitObject h)
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{
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h.OnNewResult -= OnNewResult;
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if (!base.Remove(h))
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return false;
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HitObjectContainer.Remove(h);
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h.OnNewResult -= OnNewResult;
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return true;
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}
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
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public override void Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
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public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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@ -86,6 +86,11 @@ namespace osu.Game.Rulesets.Mania.UI
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return found;
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}
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/// <summary>
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/// Retrieves the total amount of columns across all stages in this playfield.
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/// </summary>
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public int TotalColumns => stages.Sum(s => s.Columns.Count);
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private ManiaStage getStageByColumn(int column)
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{
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int sum = 0;
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@ -156,18 +156,29 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject h)
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{
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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int columnIndex = -1;
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maniaObject.ColumnBindable.BindValueChanged(_ =>
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{
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if (columnIndex != -1)
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Columns.ElementAt(columnIndex).Remove(h);
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columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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}, true);
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h.OnNewResult += OnNewResult;
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}
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public override void Remove(DrawableHitObject h)
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public override bool Remove(DrawableHitObject h)
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{
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Remove(h);
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h.OnNewResult -= OnNewResult;
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return true;
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}
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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|
@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -16,7 +15,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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: base(hitObject)
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{
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}
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public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
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}
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}
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|
@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -10,13 +9,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
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{
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private readonly Slider slider;
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public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
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: base(hitObject)
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{
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this.slider = slider;
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InternalChild = new SliderCirclePiece(slider, position);
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Select();
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@ -24,7 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
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}
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}
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|
@ -1,7 +1,6 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
|
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@ -20,10 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
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}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
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||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
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{
|
||||
// Spinners don't support position adjustments
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
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using osu.Game.Rulesets.Osu.Objects.Drawables;
|
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using osu.Game.Rulesets.Osu.UI;
|
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using osu.Game.Rulesets.UI;
|
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using osu.Game.Screens.Edit.Compose.Components;
|
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|
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namespace osu.Game.Rulesets.Osu.Edit
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{
|
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@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
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new SpinnerCompositionTool()
|
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};
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
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|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
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|
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
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|
30
osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
Normal file
30
osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
Normal file
@ -0,0 +1,30 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using System.Linq;
|
||||
using osu.Framework.Input.Events;
|
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using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
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|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuSelectionHandler : SelectionHandler
|
||||
{
|
||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
{
|
||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||
{
|
||||
if (h is Spinner)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
continue;
|
||||
}
|
||||
|
||||
h.Position += dragEvent.Delta;
|
||||
}
|
||||
|
||||
base.HandleDrag(blueprint, dragEvent);
|
||||
}
|
||||
}
|
||||
}
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SelectionBox),
|
||||
typeof(SelectionHandler),
|
||||
typeof(DragBox),
|
||||
typeof(HitObjectComposer),
|
||||
typeof(OsuHitObjectComposer),
|
||||
|
@ -171,10 +171,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// and handles hitobject pattern adjustments.
|
||||
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
public virtual SelectionBox CreateSelectionBox() => new SelectionBox();
|
||||
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<DragEvent> DragRequested;
|
||||
public event Action<SelectionBlueprint, DragEvent> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
||||
@ -130,12 +130,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
DragRequested?.Invoke(e);
|
||||
DragRequested?.Invoke(this, e);
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract void AdjustPosition(DragEvent dragEvent);
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Remove a DrawableHitObject from this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="h">The DrawableHitObject to remove.</param>
|
||||
public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
|
||||
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
private PlacementBlueprint currentPlacement;
|
||||
|
||||
private SelectionBox selectionBox;
|
||||
private SelectionHandler selectionHandler;
|
||||
|
||||
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
||||
|
||||
@ -37,16 +37,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
selectionBox = composer.CreateSelectionBox();
|
||||
selectionBox.DeselectAll = deselectAll;
|
||||
selectionHandler = composer.CreateSelectionHandler();
|
||||
selectionHandler.DeselectAll = deselectAll;
|
||||
|
||||
var dragBox = new DragBox(select);
|
||||
dragBox.DragEnd += () => selectionBox.UpdateVisibility();
|
||||
dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
dragBox,
|
||||
selectionBox,
|
||||
selectionHandler,
|
||||
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
|
||||
dragBox.CreateProxy()
|
||||
@ -168,19 +168,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleSelected(blueprint);
|
||||
selectionHandler.HandleSelected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleDeselected(blueprint);
|
||||
selectionHandler.HandleDeselected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
||||
|
||||
private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
|
||||
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
|
||||
|
||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS,
|
||||
BorderThickness = SelectionHandler.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -12,26 +12,31 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
|
||||
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
public class SelectionBox : CompositeDrawable
|
||||
public class SelectionHandler : CompositeDrawable
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public SelectionBox()
|
||||
public SelectionHandler()
|
||||
{
|
||||
selectedBlueprints = new List<SelectionBlueprint>();
|
||||
|
||||
@ -59,12 +64,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(DragEvent dragEvent)
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
|
||||
/// <param name="dragEvent">The drag event.</param>
|
||||
public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
blueprint.AdjustPosition(dragEvent);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -90,19 +96,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Bind an action to deselect all selected blueprints.
|
||||
/// </summary>
|
||||
public Action DeselectAll { private get; set; }
|
||||
internal Action DeselectAll { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
|
||||
internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleDeselected(SelectionBlueprint blueprint)
|
||||
internal void HandleDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
|
||||
@ -115,7 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// Handle a blueprint requesting selection.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
@ -139,7 +145,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="SelectionBox"/> is visible.
|
||||
/// Updates whether this <see cref="SelectionHandler"/> is visible.
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
{
|
@ -24,4 +24,4 @@
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user