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Fix rank not being read

This commit is contained in:
smoogipoo 2018-11-30 14:48:19 +09:00
parent 2bedffc00f
commit 69370c53ca
2 changed files with 134 additions and 51 deletions

View File

@ -20,8 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModFlashlight<T> : Mod, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor
where T : HitObject
public abstract class ModFlashlight : Mod
{
public override string Name => "Flashlight";
public override string ShortenedName => "FL";
@ -30,6 +29,14 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Restricted view area.";
public override bool Ranked => true;
internal ModFlashlight()
{
}
}
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor
where T : HitObject
{
public const double FLASHLIGHT_FADE_DURATION = 800;
protected readonly BindableInt Combo = new BindableInt();

View File

@ -10,6 +10,7 @@ using osu.Game.IO.Legacy;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
@ -47,12 +48,12 @@ namespace osu.Game.Scoring.Legacy
score.ScoreInfo.User = score.Replay.User = new User { Username = sr.ReadString() };
score.ScoreInfo.MD5Hash = sr.ReadString();
var count300 = sr.ReadUInt16();
var count100 = sr.ReadUInt16();
var count50 = sr.ReadUInt16();
var countGeki = sr.ReadUInt16();
var countKatu = sr.ReadUInt16();
var countMiss = sr.ReadUInt16();
var count300 = (int)sr.ReadUInt16();
var count100 = (int)sr.ReadUInt16();
var count50 = (int)sr.ReadUInt16();
var countGeki = (int)sr.ReadUInt16();
var countKatu = (int)sr.ReadUInt16();
var countMiss = (int)sr.ReadUInt16();
score.ScoreInfo.Statistics[HitResult.Great] = count300;
score.ScoreInfo.Statistics[HitResult.Good] = count100;
@ -81,59 +82,134 @@ namespace osu.Game.Scoring.Legacy
else if (version >= 20121008)
score.ScoreInfo.OnlineScoreID = sr.ReadInt32();
switch (score.ScoreInfo.Ruleset.ID)
if (compressedReplay?.Length > 0)
{
case 0:
using (var replayInStream = new MemoryStream(compressedReplay))
{
int totalHits = count50 + count100 + count300 + countMiss;
score.ScoreInfo.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.ScoreInfo.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.ScoreInfo.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300 ) / totalHits : 1;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.ScoreInfo.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
break;
}
}
byte[] properties = new byte[5];
if (replayInStream.Read(properties, 0, 5) != 5)
throw new IOException("input .lzma is too short");
long outSize = 0;
for (int i = 0; i < 8; i++)
{
int v = replayInStream.ReadByte();
if (v < 0)
throw new IOException("Can't Read 1");
outSize |= (long)(byte)v << (8 * i);
}
using (var replayInStream = new MemoryStream(compressedReplay))
{
byte[] properties = new byte[5];
if (replayInStream.Read(properties, 0, 5) != 5)
throw new IOException("input .lzma is too short");
long outSize = 0;
for (int i = 0; i < 8; i++)
{
int v = replayInStream.ReadByte();
if (v < 0)
throw new IOException("Can't Read 1");
outSize |= (long)(byte)v << (8 * i);
long compressedSize = replayInStream.Length - replayInStream.Position;
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
using (var reader = new StreamReader(lzma))
readLegacyReplay(score.Replay, reader);
}
long compressedSize = replayInStream.Length - replayInStream.Position;
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
using (var reader = new StreamReader(lzma))
readLegacyReplay(score.Replay, reader);
}
}
calculateAccuracy(score.ScoreInfo);
return score;
}
private void calculateAccuracy(ScoreInfo score)
{
int countMiss = (int)score.Statistics[HitResult.Miss];
int count50 = (int)score.Statistics[HitResult.Meh];
int count100 = (int)score.Statistics[HitResult.Good];
int count300 = (int)score.Statistics[HitResult.Great];
int countGeki = (int)score.Statistics[HitResult.Perfect];
int countKatu = (int)score.Statistics[HitResult.Ok];
switch (score.Ruleset.ID)
{
case 0:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300) / totalHits : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.98)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.94)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.85)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.95)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.8)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.7)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
}
}
private void readLegacyReplay(Replay replay, StreamReader reader)
{
float lastTime = 0;