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Merge branch 'add-mania-selection-testcase' into mania-selection-movement
This commit is contained in:
commit
2c277545e0
@ -5,7 +5,6 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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@ -21,14 +20,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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{
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Direction.Value = ScrollingDirection.Down;
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Container explodingFruitContainer;
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Anchor = Anchor.TopCentre;
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@ -55,8 +48,6 @@ namespace osu.Game.Rulesets.Catch.UI
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HitObjectContainer
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}
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};
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VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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|
@ -3,6 +3,7 @@
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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@ -18,9 +19,15 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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|
@ -1,33 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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/// <summary>
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/// A container which provides a <see cref="IScrollingInfo"/> to children.
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/// </summary>
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public class ScrollingTestContainer : Container
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{
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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public ScrollingTestContainer(ScrollingDirection direction)
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{
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scrollingInfo.Direction.Value = direction;
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}
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public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
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}
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public class TestScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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}
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}
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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@ -93,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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Height = 0.85f,
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AccentColour = Color4.OrangeRed,
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Action = { Value = action },
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VisibleTimeRange = { Value = 2000 }
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};
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columns.Add(column);
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@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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TimeRange = 2000,
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Child = column
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};
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}
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|
@ -0,0 +1,57 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
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{
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private readonly DrawableHoldNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestCaseHoldNoteSelectionBlueprint()
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{
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var holdNote = new HoldNote { Column = 0, Duration = 1000 };
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holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 50,
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Child = drawableObject = new DrawableHoldNote(holdNote)
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{
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Height = 300,
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AccentColour = OsuColour.Gray(0.3f)
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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foreach (var nested in drawableObject.NestedHitObjects)
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{
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double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
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nested.Y = (float)(-finalPosition * content.DrawHeight);
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}
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}
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protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
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}
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}
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@ -0,0 +1,41 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
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{
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private readonly DrawableNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestCaseNoteSelectionBlueprint()
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{
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var note = new Note { Column = 0 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(50, 20),
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Child = drawableObject = new DrawableNote(note)
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};
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}
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protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
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}
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}
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -122,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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var specialAction = ManiaAction.Special1;
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var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
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var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
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stages.Add(stage);
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return new ScrollingTestContainer(direction)
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@ -131,6 +132,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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TimeRange = 2000,
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Child = stage
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};
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}
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|
@ -4,18 +4,17 @@
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteSelectionBlueprint : SelectionBlueprint
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public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
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@ -59,6 +58,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Y -= HitObject.Tail.DrawHeight;
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}
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public override Quad SelectionQuad => ScreenSpaceDrawQuad;
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private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
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{
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public HoldNoteNoteSelectionBlueprint(DrawableNote note)
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|
@ -0,0 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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{
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public ManiaSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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public override void AdjustPosition(DragEvent dragEvent)
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{
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}
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}
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}
|
@ -3,13 +3,12 @@
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NoteSelectionBlueprint : SelectionBlueprint
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public class NoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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public NoteSelectionBlueprint(DrawableNote note)
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: base(note)
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|
@ -6,11 +6,14 @@ using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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|
@ -10,31 +10,32 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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|
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private DependencyContainer dependencies;
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||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
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return dependencies;
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}
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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=> new ManiaEditRulesetContainer(ruleset, beatmap);
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{
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(rulesetContainer.ScrollingInfo);
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return rulesetContainer;
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}
|
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|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
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|
@ -0,0 +1,18 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
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namespace osu.Game.Rulesets.Mania.Edit.Masks
|
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{
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||||
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
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||||
: base(hitObject)
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||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
hitObject.AccentColour = AccentColour;
|
||||
hitObject.OnNewResult += OnNewResult;
|
||||
|
||||
HitObjects.Add(hitObject);
|
||||
HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||
{
|
||||
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
});
|
||||
}
|
||||
|
||||
@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
|
||||
var nextObject =
|
||||
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
// fallback to non-alive objects to find next off-screen object
|
||||
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjects.Objects.LastOrDefault();
|
||||
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjectContainer.Objects.LastOrDefault();
|
||||
|
||||
nextObject?.PlaySamples();
|
||||
|
||||
|
@ -1,20 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ManiaScrollingPlayfield
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
@ -41,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
@ -68,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ManiaConfigManager maniaConfig)
|
||||
{
|
||||
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
@ -70,18 +73,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private void load()
|
||||
{
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
if (dependencies.Get<ManiaScrollingInfo>() == null)
|
||||
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
|
||||
|
||||
return dependencies;
|
||||
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
|
@ -1,23 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaScrollingInfo : IScrollingInfo
|
||||
{
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
|
||||
public ManiaScrollingInfo(ManiaConfigManager config)
|
||||
{
|
||||
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction => Direction.Value = direction, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
public class ManiaStage : ManiaScrollingPlayfield
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public void AddColumn(Column c)
|
||||
{
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
columnFlow.Add(c);
|
||||
AddNested(c);
|
||||
|
@ -1,14 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCircleSelectionBlueprint : SelectionBlueprint
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
public class OsuSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
|
||||
|
||||
public OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
@ -1,18 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionBlueprint : SelectionBlueprint
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
|
||||
Select();
|
||||
@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -10,7 +9,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : SelectionBlueprint
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -9,7 +9,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerSelectionBlueprint : SelectionBlueprint
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
@ -20,5 +20,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,11 +7,10 @@ using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
@ -100,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle(this)
|
||||
HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
TailCircle = new SliderTailCircle
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
|
@ -1,19 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderCircle : HitCircle
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircle(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
|
||||
}
|
||||
}
|
||||
|
@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
public SliderTailCircle(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -32,10 +31,5 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
public override void OffsetPosition(Vector2 offset)
|
||||
{
|
||||
// for now we don't want to allow spinners to be moved around.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -39,10 +38,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
@ -59,8 +54,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -200,8 +193,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VisibleTimeRange.Value = 7000;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -21,9 +22,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
TimeRange.Value = 7000;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -9,6 +9,7 @@ using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
|
||||
|
||||
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
|
||||
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
||||
|
||||
public TestCaseScrollingHitObjects()
|
||||
@ -33,18 +35,38 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
playfields[0] = new TestPlayfield(ScrollingDirection.Up),
|
||||
playfields[1] = new TestPlayfield(ScrollingDirection.Down)
|
||||
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[0] = new TestPlayfield()
|
||||
},
|
||||
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[1] = new TestPlayfield()
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playfields[2] = new TestPlayfield(ScrollingDirection.Left),
|
||||
playfields[3] = new TestPlayfield(ScrollingDirection.Right)
|
||||
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[2] = new TestPlayfield()
|
||||
},
|
||||
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[3] = new TestPlayfield()
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
|
||||
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
|
||||
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
|
||||
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
||||
}
|
||||
|
||||
@ -52,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
|
||||
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||
|
||||
for (int i = 0; i <= 5000; i += 1000)
|
||||
addHitObject(Time.Current + i);
|
||||
@ -73,12 +95,15 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void addControlPoint(double time)
|
||||
{
|
||||
scrollContainers.ForEach(c =>
|
||||
{
|
||||
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
|
||||
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
|
||||
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
|
||||
});
|
||||
|
||||
playfields.ForEach(p =>
|
||||
{
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
|
||||
|
||||
TestDrawableControlPoint createDrawablePoint(double t)
|
||||
{
|
||||
var obj = new TestDrawableControlPoint(p.Direction, t);
|
||||
@ -111,15 +136,14 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public new ScrollingDirection Direction => base.Direction;
|
||||
public new ScrollingDirection Direction => base.Direction.Value;
|
||||
|
||||
public TestPlayfield(ScrollingDirection direction)
|
||||
public TestPlayfield()
|
||||
{
|
||||
base.Direction.Value = direction;
|
||||
|
||||
Padding = new MarginPadding(2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// </summary>
|
||||
public class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
|
||||
public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<SelectionBlueprint, Vector2, InputState> DragRequested;
|
||||
public event Action<DragEvent> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public SelectionBlueprint(DrawableHitObject hitObject)
|
||||
protected SelectionBlueprint(DrawableHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
@ -130,10 +130,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
DragRequested?.Invoke(this, e.Delta, e.CurrentState);
|
||||
DragRequested?.Invoke(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract void AdjustPosition(DragEvent dragEvent);
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
|
@ -1,13 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Types
|
||||
{
|
||||
public interface IHasEditablePosition : IHasPosition
|
||||
{
|
||||
void OffsetPosition(Vector2 offset);
|
||||
}
|
||||
}
|
@ -3,9 +3,9 @@
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public interface IScrollingInfo
|
||||
{
|
||||
@ -13,5 +13,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// The direction <see cref="HitObject"/>s should scroll in.
|
||||
/// </summary>
|
||||
IBindable<ScrollingDirection> Direction { get; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
IBindable<double> TimeRange { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
|
||||
/// </summary>
|
||||
IScrollAlgorithm Algorithm { get; }
|
||||
}
|
||||
}
|
@ -1,59 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The duration required to scroll through one length of the <see cref="ScrollingHitObjectContainer"/> before any control point adjustments.
|
||||
/// </summary>
|
||||
public readonly BindableDouble TimeRange = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = double.MaxValue
|
||||
};
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The control points that adjust the scrolling speed.
|
||||
/// </summary>
|
||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly IScrollAlgorithm algorithm;
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private Cached initialStateCache = new Cached();
|
||||
|
||||
public ScrollingHitObjectContainer(ScrollVisualisationMethod visualisationMethod)
|
||||
public ScrollingHitObjectContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
Direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
timeRange.BindTo(scrollingInfo.TimeRange);
|
||||
|
||||
switch (visualisationMethod)
|
||||
{
|
||||
case ScrollVisualisationMethod.Sequential:
|
||||
algorithm = new SequentialScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
case ScrollVisualisationMethod.Overlapping:
|
||||
algorithm = new OverlappingScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
case ScrollVisualisationMethod.Constant:
|
||||
algorithm = new ConstantScrollAlgorithm();
|
||||
break;
|
||||
}
|
||||
direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
@ -70,20 +50,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return result;
|
||||
}
|
||||
|
||||
public void AddControlPoint(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
ControlPoints.Add(controlPoint);
|
||||
initialStateCache.Invalidate();
|
||||
}
|
||||
|
||||
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
var result = ControlPoints.Remove(controlPoint);
|
||||
if (result)
|
||||
initialStateCache.Invalidate();
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
||||
@ -100,7 +66,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
{
|
||||
switch (Direction.Value)
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
@ -111,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
algorithm.Reset();
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
foreach (var obj in Objects)
|
||||
computeInitialStateRecursive(obj);
|
||||
@ -121,19 +87,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.LifetimeStart = algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, TimeRange);
|
||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime endTime)
|
||||
{
|
||||
switch (Direction.Value)
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -158,19 +124,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
private void updatePosition(DrawableHitObject hitObject, double currentTime)
|
||||
{
|
||||
switch (Direction.Value)
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObject.Y = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
||||
hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Y = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
||||
hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
hitObject.X = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
||||
hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.X = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
||||
hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
@ -14,88 +10,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
|
||||
public abstract class ScrollingPlayfield : Playfield
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 200;
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
|
||||
/// </summary>
|
||||
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!UserScrollSpeedAdjustment)
|
||||
return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.IncreaseScrollSpeed:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
case GlobalAction.DecreaseScrollSpeed:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
||||
{
|
||||
var container = new ScrollingHitObjectContainer(VisualisationMethod);
|
||||
container.Direction.BindTo(Direction);
|
||||
return container;
|
||||
}
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
||||
}
|
||||
}
|
||||
|
@ -4,13 +4,18 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
@ -18,20 +23,82 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
||||
/// </summary>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
where TPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 200;
|
||||
|
||||
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
protected readonly BindableDouble TimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
|
||||
protected IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly LocalScrollingInfo scrollingInfo;
|
||||
|
||||
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
scrollingInfo = new LocalScrollingInfo();
|
||||
scrollingInfo.Direction.BindTo(Direction);
|
||||
scrollingInfo.TimeRange.BindTo(TimeRange);
|
||||
|
||||
switch (VisualisationMethod)
|
||||
{
|
||||
case ScrollVisualisationMethod.Sequential:
|
||||
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
|
||||
break;
|
||||
case ScrollVisualisationMethod.Overlapping:
|
||||
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
|
||||
break;
|
||||
case ScrollVisualisationMethod.Constant:
|
||||
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -75,19 +142,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Collapse sections with the same start time
|
||||
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
||||
|
||||
DefaultControlPoints.AddRange(timingChanges);
|
||||
controlPoints.AddRange(timingChanges);
|
||||
|
||||
// If we have no control points, add a default one
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
||||
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
if (controlPoints.Count == 0)
|
||||
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
playfield.HitObjects.AddControlPoint(controlPoint);
|
||||
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
if (!UserScrollSpeedAdjustment)
|
||||
return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.IncreaseScrollSpeed:
|
||||
this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
case GlobalAction.DecreaseScrollSpeed:
|
||||
this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private class LocalScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
|
||||
|
||||
public IBindable<double> TimeRange { get; } = new BindableDouble();
|
||||
|
||||
public IScrollAlgorithm Algorithm { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -165,7 +164,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
|
||||
|
||||
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
|
||||
private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
|
||||
|
||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
|
||||
public void HandleDrag(DragEvent dragEvent)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
{
|
||||
switch (blueprint.HitObject.HitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
blueprint.AdjustPosition(dragEvent);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
|
92
osu.Game/Tests/Visual/ScrollingTestContainer.cs
Normal file
92
osu.Game/Tests/Visual/ScrollingTestContainer.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="IScrollingInfo"/> to children.
|
||||
/// This should only be used when testing
|
||||
/// </summary>
|
||||
public class ScrollingTestContainer : Container
|
||||
{
|
||||
public SortedList<MultiplierControlPoint> ControlPoints => scrollingInfo.Algorithm.ControlPoints;
|
||||
|
||||
public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
|
||||
|
||||
public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
|
||||
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
public ScrollingTestContainer(ScrollingDirection direction)
|
||||
{
|
||||
scrollingInfo.Direction.Value = direction;
|
||||
}
|
||||
|
||||
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
|
||||
|
||||
private class TestScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
|
||||
public readonly Bindable<double> TimeRange = new Bindable<double>(1000) { Value = 1000 };
|
||||
IBindable<double> IScrollingInfo.TimeRange => TimeRange;
|
||||
|
||||
public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
|
||||
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
|
||||
}
|
||||
|
||||
private class TestScrollAlgorithm : IScrollAlgorithm
|
||||
{
|
||||
public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
||||
|
||||
private IScrollAlgorithm implementation;
|
||||
|
||||
public TestScrollAlgorithm()
|
||||
{
|
||||
Algorithm = ScrollVisualisationMethod.Constant;
|
||||
}
|
||||
|
||||
public ScrollVisualisationMethod Algorithm
|
||||
{
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case ScrollVisualisationMethod.Constant:
|
||||
implementation = new ConstantScrollAlgorithm();
|
||||
break;
|
||||
case ScrollVisualisationMethod.Overlapping:
|
||||
implementation = new OverlappingScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
case ScrollVisualisationMethod.Sequential:
|
||||
implementation = new SequentialScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double GetDisplayStartTime(double time, double timeRange)
|
||||
=> implementation.GetDisplayStartTime(time, timeRange);
|
||||
|
||||
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
|
||||
=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
|
||||
|
||||
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
||||
=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
|
||||
|
||||
public void Reset()
|
||||
=> implementation.Reset();
|
||||
}
|
||||
}
|
||||
}
|
@ -29,9 +29,12 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.Content.Add(blueprint = CreateBlueprint());
|
||||
blueprint = CreateBlueprint();
|
||||
blueprint.Depth = float.MinValue;
|
||||
blueprint.SelectionRequested += (_, __) => blueprint.Select();
|
||||
|
||||
Add(blueprint);
|
||||
|
||||
AddStep("Select", () => blueprint.Select());
|
||||
AddStep("Deselect", () => blueprint.Deselect());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user