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Merge branch 'note-placement' into inter-column-movements
# Conflicts: # osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
This commit is contained in:
commit
c0fcbc283e
@ -11,8 +11,8 @@ using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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@ -4,16 +4,16 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaPlacementBlueprint<T> : PlacementBlueprint
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public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
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where T : ManiaHitObject
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{
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protected new T HitObject => (T)base.HitObject;
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@ -23,13 +23,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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/// </summary>
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protected Vector2 SnappedMousePosition { get; private set; }
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/// <summary>
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/// The width of the closest column to the current mouse position.
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/// </summary>
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protected float SnappedWidth { get; private set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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public ManiaPlacementBlueprint(T hitObject)
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protected ManiaPlacementBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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@ -37,27 +42,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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updateSnappedPosition(e);
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return true;
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}
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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private ScheduledDelegate scheduledSnappedPositionUpdate;
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private void updateSnappedPosition(MouseMoveEvent e)
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{
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scheduledSnappedPositionUpdate?.Cancel();
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scheduledSnappedPositionUpdate = Schedule(() =>
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if (column == null)
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SnappedMousePosition = e.MousePosition;
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else
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{
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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if (column == null)
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SnappedMousePosition = e.MousePosition;
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else
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{
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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}
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});
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SnappedWidth = column.DrawWidth;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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}
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return true;
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}
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protected double TimeAt(Vector2 screenSpacePosition)
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@ -88,10 +86,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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position.Y -= DrawHeight / 2;
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position.Y -= NotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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position.Y += DrawHeight / 2;
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position.Y += NotePiece.NOTE_HEIGHT / 2;
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break;
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}
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@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Y;
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Width = 45;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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@ -26,6 +25,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.Update();
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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}
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@ -2,7 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mania.UI;
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using OpenTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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@ -13,35 +13,42 @@ using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using OpenTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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{
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protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public Column ColumnAt(Vector2 screenSpacePosition) => ((ManiaPlayfield)RulesetContainer.Playfield).GetColumnByPosition(screenSpacePosition);
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(rulesetContainer.ScrollingInfo);
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dependencies.CacheAs(RulesetContainer.ScrollingInfo);
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return rulesetContainer;
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return RulesetContainer;
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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@ -13,7 +13,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -80,6 +81,13 @@ namespace osu.Game.Rulesets.Mania.UI
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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}
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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