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Fix crash on exiting player during results transition
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parent
f29c6987d2
commit
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@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
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{
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Retries = RestartCount,
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OnRetry = Restart,
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OnQuit = Exit,
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OnQuit = performUserRequestedExit,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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Children = new[]
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{
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play
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failOverlay = new FailOverlay
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{
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OnRetry = Restart,
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OnQuit = Exit,
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OnQuit = performUserRequestedExit,
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},
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new HotkeyRetryOverlay
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{
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
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}
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};
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hudOverlay.HoldToQuit.Action = Exit;
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hudOverlay.HoldToQuit.Action = performUserRequestedExit;
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hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
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RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
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@ -250,8 +250,16 @@ namespace osu.Game.Screens.Play
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mod.ApplyToClock(sourceClock);
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}
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private void performUserRequestedExit()
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{
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if (!IsCurrentScreen) return;
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Exit();
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}
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public void Restart()
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{
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if (!IsCurrentScreen) return;
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sampleRestart?.Play();
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ValidForResume = false;
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RestartRequested?.Invoke();
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