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Fix WaveOverlayContainer always being present

This commit is contained in:
Dean Herbert 2018-12-14 15:41:05 +09:00
parent f29c6987d2
commit a6fc128094

View File

@ -25,13 +25,20 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
Waves.Show();
this.FadeIn();
}
protected override void PopOut()
{
base.PopOut();
Waves.Hide();
// this is required or we will remain present even though our waves are hidden.
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
}
}
}