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Implement basic api structure for rooms
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@ -3,16 +3,28 @@
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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namespace osu.Game.Online.Multiplayer
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{
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public class Room
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{
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public Bindable<string> Name = new Bindable<string>("My awesome room!");
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public Bindable<User> Host = new Bindable<User>();
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public Bindable<int> RoomID { get; } = new Bindable<int>();
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[JsonProperty("name")]
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public readonly Bindable<string> Name = new Bindable<string>("My awesome room!");
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[JsonProperty("host")]
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public readonly Bindable<User> Host = new Bindable<User>();
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[JsonProperty("playlist")]
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public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
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public Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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public Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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public Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
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@ -20,6 +32,82 @@ namespace osu.Game.Online.Multiplayer
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public Bindable<int?> MaxParticipants = new Bindable<int?>();
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public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>(Enumerable.Empty<User>());
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public void CopyFrom(Room other)
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{
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Name.Value = other.Name;
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Host.Value = other.Host;
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Status.Value = other.Status;
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Availability.Value = other.Availability;
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Type.Value = other.Type;
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Beatmap.Value = other.Beatmap;
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MaxParticipants.Value = other.MaxParticipants;
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Participants.Value = other.Participants.Value.ToArray();
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}
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public Bindable<bool> Created = new Bindable<bool>();
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}
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public class PlaylistItem
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{
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[JsonProperty("beatmap")]
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public BeatmapInfo Beatmap;
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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public readonly BindableCollection<Mod> AllowedMods = new BindableCollection<Mod>();
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public readonly BindableCollection<Mod> RequiredMods = new BindableCollection<Mod>();
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private APIMod[] _allowedMods;
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[JsonProperty("allowed_mods")]
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private APIMod[] allowedMods
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{
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get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _allowedMods = value;
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}
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private APIMod[] _requiredMods;
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[JsonProperty("required_mods")]
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private APIMod[] requiredMods
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{
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get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _requiredMods = value;
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}
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private RulesetInfo ruleset;
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public RulesetInfo Ruleset
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{
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get => ruleset;
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set
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{
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ruleset = value;
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if (_allowedMods != null)
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
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_allowedMods = null;
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}
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if (_requiredMods != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
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_requiredMods = null;
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}
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}
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}
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// Todo: Move this elsewhere for reusability
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private class APIMod : IMod
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{
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public string Acronym { get; set; }
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IMod
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@ -8,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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[JsonProperty]
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string Acronym { get; }
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}
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}
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