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Merge branch 'master' into fix-room-inspector-cover

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Dan Balasescu 2019-01-17 20:55:17 +09:00 committed by GitHub
commit b9c3b33e26
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
@ -78,66 +77,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public override Bindable<double> Bindable
{
get { return ((SensitivitySlider)Control).Sensitivity; }
set
{
BindableDouble doubleValue = (BindableDouble)value;
// create a second layer of bindable so we can only handle state changes when not being dragged.
((SensitivitySlider)Control).Sensitivity = doubleValue;
// this bindable will still act as the "interactive" bindable displayed during a drag.
base.Bindable = new BindableDouble(doubleValue.Value)
{
Default = doubleValue.Default,
MinValue = doubleValue.MinValue,
MaxValue = doubleValue.MaxValue
};
// one-way binding to update the sliderbar with changes from external actions.
doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
}
}
public SensitivitySetting()
{
KeyboardStep = 0.01f;
TransferValueOnCommit = true;
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public Bindable<double> Sensitivity;
public SensitivitySlider()
{
Current.ValueChanged += newValue =>
{
if (!isDragging && Sensitivity != null)
Sensitivity.Value = newValue;
};
}
private bool isDragging;
protected override bool OnDragStart(DragStartEvent e)
{
isDragging = true;
return base.OnDragStart(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
isDragging = false;
Current.TriggerChange();
return base.OnDragEnd(e);
}
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
}
}