Dean Herbert
f1556c98e3
Add drum roll implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195
Move taiko argon hit icon to respective centre/rim pieces
2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf
Add barline implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7
Add hit target implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a
Add playfield background implementations
2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af
Add basic argon hits
2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4
Add basic setup for taiko argon skinning
2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275
Merge branch 'taiko-barline-separation' into taiko-fixes-combined
2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086
Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined
2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517
Fix much brokenness with kiai and justment sizing
2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016
Split out taiko DefaultJudgementPiece
and move animations across
2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7
Move first tick tracking logic inside TickPiece
2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
...
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
...
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c
Rename to isConvert
2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b
Fix missed nullability
2022-11-03 11:28:39 +09:00
Dean Herbert
bfa5d41d89
Fix one more case
2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722
A bit more cleanup
2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373
Apply NRT to many taiko classes
2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01
Move more default classes to correct namespace
2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d
Simplify Circle
usage in default CentreHitCirclePiece
2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425
Move DefaultInputDrum
to correct location
2022-11-02 17:15:25 +09:00
Dan Balasescu
5448c0209e
Rename var
2022-11-02 10:14:40 +09:00
Natelytle
37c21cdd7c
fix formatting
2022-11-01 15:14:55 -04:00
Dan Balasescu
9065cb0526
Merge branch 'master' into stamina-available-fingers
2022-11-01 13:05:25 +09:00
Natelytle
16301f052e
Fix low end accuracy, buff high end
2022-10-30 15:01:25 -04:00
Natelytle
7403c1cc86
Return null for greatprobability >= 1
2022-10-28 23:23:50 -04:00
Natelytle
01c79d8ef2
remove other infinity reference
2022-10-28 16:20:21 -04:00
Natelytle
883790c7a7
Return null instead of infinity
2022-10-28 16:18:17 -04:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50
Remove unnecessary null-forgiving
2022-10-28 13:07:44 +09:00
sw1tchbl4d3
446a9c1b05
Make added effect points inherit previous effect point settings
2022-10-27 23:41:17 +02:00
sw1tchbl4d3
93ffe3d7ad
Revert to first approach
2022-10-27 07:25:50 +02:00
Natelytle
2940d18d33
Fix formatting
2022-10-27 00:07:32 -04:00
Natelytle
af919a6550
harshen deviation scaling
2022-10-26 16:10:36 -04:00
Natelytle
7d3338a0ea
LTCA Balancing pass
2022-10-26 15:58:20 -04:00
Natelytle
87cba2d828
Slight adjustments
2022-10-25 19:15:58 -04:00
Natelytle
607a006c4f
oops
2022-10-25 17:55:16 -04:00
Natelytle
d5b06ae945
Fix difficultyvalue acc scaling
2022-10-25 17:52:34 -04:00
Natelytle
442e68ac1a
Implement taiko deviation estimation
2022-10-25 17:41:20 -04:00
Bartłomiej Dach
974f22dd97
Attempt to make flashlight code slightly more legible
2022-10-25 20:15:19 +02:00
Bartłomiej Dach
e3bc1126d7
Fix invalid flashlight size calculation
...
This regressed in #20714 . One usage of `getSizeFor(0)` was replaced by
`adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)`
was replaced by `adjustSize(Combo.Value)`, which is not correct, since
`adjustSize()` is expecting to receive a combo-based size, rather than a
combo value directly.
2022-10-25 20:03:22 +02:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case
2022-10-25 20:02:28 +02:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
...
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using
2022-10-23 01:13:29 +09:00
Dean Herbert
d441e98af7
Adjust kiai flash period in line with stable
2022-10-21 15:34:25 +09:00
cdwcgt
42bb9dc3e3
revert EndPlacement change
2022-10-20 22:17:26 +09:00
Joppe27
d83c398b58
Apply review: changed DelayUntilTransformsFinished to ArmedState check
2022-10-19 23:31:23 +02:00
Joppe27
9b123e7365
Adjust flash intensity and fade values to feel better
2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9
Implement kiai flashing for "triangles" taiko skin
2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc
Implement kiai flashing for legacy taiko skins
2022-10-18 23:55:02 +02:00
cdwcgt
d6ed561280
make EndPlacement virtual
2022-10-19 00:31:21 +09:00
cdwcgt
3b1769c54e
Merge branch 'master' into taiko-compose
2022-10-19 00:00:20 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
vun
122064d03f
Minor refactoring to reduce amount of looping
2022-10-09 07:09:05 +08:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
5f3b58b7e0
Adjust taiko flashlight to closely match classic
2022-10-07 14:44:45 +09:00
Dan Balasescu
234c6ac799
Pin taiko PP calculator accuracy to osu-stable values
2022-10-05 20:21:15 +09:00
vun
47781a8f94
Fix code inspect issues and SR test cases
2022-10-03 17:31:45 +08:00
vun
25976e1f10
Correct xmldocs
2022-10-03 14:20:01 +08:00
vun
c933b62df6
Correct xmldoc
2022-10-03 14:16:53 +08:00
Jay L
6752655b5a
xml, remove speedbonus cap
2022-10-02 16:08:14 +10:00
Jay L
4b562f782f
decrease finger count
2022-10-02 15:28:39 +10:00
Jay L
a276e40033
reintroduce fl bonus to converts
2022-10-02 09:05:58 +10:00
vun
e6093f94df
Apply nerfs to HD/FL bonuses with converts
2022-09-30 20:56:16 +08:00
vun
02092ede64
Refactor previous and next colour change into TaikoDifficultyHitObjectColour
2022-09-30 11:42:48 +08:00
vun
09a38fec94
Implement mono tl nerf for stamina, disable convert specific nerfs
2022-09-30 09:10:56 +08:00
vun
d84c956af9
Refactor to move first-object detection to evaluation
2022-09-29 15:27:26 +08:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
...
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
...
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
cdwcgt
344015a6e6
do not move timeline when EndPlacement
2022-09-27 20:12:40 +09:00
cdwcgt
9c4ae768f1
show object in timeline before placed
...
just BeginPlacement()
2022-09-27 20:08:32 +09:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
2f91b5c846
Add missing import.
2022-09-10 10:46:10 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dan Balasescu
a2f8ff825e
Also ignore drum roll strong judgement
2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04
Merge branch 'master' into classic_drumrolls
2022-09-06 16:29:45 +09:00
Salman Ahmed
ff4a051c05
Merge branch 'master' into remove-dispose-updates
2022-09-03 16:14:50 +03:00
Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
sw1tchbl4d3
a9aa928ce6
Fix test, make strong hits have LargeBonus judgement
2022-08-30 15:00:46 +02:00
sw1tchbl4d3
b185194d07
Apply comments by smoogi
2022-08-30 14:44:44 +02:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
...
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
...
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9
Actually fix possible NaN value
2022-08-25 14:02:10 +09:00
Dan Balasescu
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
...
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
vun
fb9bb2d42d
Declare Parent as non-nullable
2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1
fix NaN PP on 0 object count
2022-08-22 19:45:51 +10:00
Dean Herbert
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
naoei
9386d352b8
Make StatisticItem.Name not nullable
2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Jay L
c1da509119
round numerical value
...
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a
fix comment
2022-08-19 23:15:38 +10:00
Jay L
b30fba1430
emc attribute
2022-08-19 22:57:40 +10:00
Jay L
fea31cc895
introduce effective misscount, accuracy rescale
2022-08-19 22:57:28 +10:00
vun
f3e1287f04
Remove redundant using statement
2022-08-19 16:19:45 +08:00
vun
684efefb50
Add FirstHitObject as a property of encoding classes
2022-08-19 16:13:36 +08:00
vun
a26de0a10f
Add HitType property to MonoStreak
2022-08-19 16:05:34 +08:00
vun
51176e9577
Naming changes
2022-08-19 15:45:43 +08:00
vun
5dcd4ce7c5
Naming changes
2022-08-19 15:31:03 +08:00
Dan Balasescu
c4dee1cf6d
Merge pull request #19832 from peppy/fix-taiko-span-blueprint-overlay
...
Fix taiko blueprints displaying incorrectly for drum rolls
2022-08-18 17:57:14 +09:00
Dean Herbert
ad28bfc9b2
Fix taiko blueprints displaying incorrectly for drum rolls
2022-08-18 17:18:11 +09:00
Dean Herbert
48fac9f8a5
Fix taiko drum rolls with zero length being placeable in editor
...
Addresses https://github.com/ppy/osu/discussions/19808 .
2022-08-18 16:50:36 +09:00
vun
40b1554fea
Change FindRepetitionInterval to start with one previous encoding
2022-08-18 14:12:03 +08:00
Dan Balasescu
8e0049c005
Add back null check
2022-08-15 21:57:41 +09:00
Dan Balasescu
c03e47317a
Fix notes not being added to list
2022-08-15 21:56:03 +09:00
Dan Balasescu
4d4ee05981
Whoops I meant to remove these
2022-08-15 21:56:03 +09:00
Dan Balasescu
78283ce3c5
Remove TaikoDifficultyPreprocessor
2022-08-15 21:43:09 +09:00
Dan Balasescu
21d2998032
Privatise internals of TaikoColourDifficultyPreprocessor
2022-08-15 21:35:57 +09:00
Dan Balasescu
94c6beeaf7
Use ctor in a place that looks visually weird
...
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00
Dan Balasescu
502e31dd37
General refactoring
2022-08-15 21:26:54 +09:00
Dan Balasescu
d686e841c5
Merge branch 'master' into colour-encoding-2
2022-08-15 20:56:50 +09:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
naoei
18ce784ae0
Allow StatisticItem's name param to be nullable
2022-08-14 14:51:35 -04:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
sw1tchbl4d3
e0426836c1
Make swells and drumrolls optional by default
2022-08-05 16:30:07 +02:00
Justin
e6761ef6b1
Merge branch 'master' into classic_drumrolls
2022-08-05 12:17:44 +00:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
andy840119
eb73f9e88c
Remove un-need using.
2022-08-02 10:23:52 +08:00
andy840119
b1d320bf67
Use non-nullable instead in the taiko ruleset.
2022-08-02 00:48:23 +08:00
Salman Ahmed
b32ff68a95
Enable NRT on taiko legacy skin transformer and tests
2022-07-30 09:43:51 +03:00
Salman Ahmed
0940e703b3
Fix normal skin hitsounds prioritised over default taiko hitsounds
2022-07-30 09:15:28 +03:00
Salman Ahmed
e0107fc3dc
Use RequiredParentSizeToFit
to handle misc geometry changes
2022-07-29 21:11:43 +03:00
NaiPofo
4e32d510c3
Invalidate flashlightProperties on DrawInfo
2022-07-29 20:08:32 +02:00
為什麼
860e9d42ff
Mark the property as nullable and add some assert check.
2022-07-27 22:31:48 +08:00
為什麼
d766052be4
Remove nullable disable annotation in the Taiko ruleset.
2022-07-27 22:28:13 +08:00
sw1tchbl4d3
0a0f3c93dd
Rename OkResult, rephrase "strong bonus"
2022-07-24 20:55:13 +02:00
Justin
a4f3a0d201
Merge branch 'master' into classic_drumrolls
2022-07-24 18:33:04 +00:00
Dan Balasescu
27ec8f3ae6
Merge pull request #17200 from hongaaronc/master
...
Add basic touch support for osu!taiko
2022-07-22 20:58:42 +09:00
Dean Herbert
7baa1a7e85
Attempt to fix crashing from weird input interactions
2022-07-22 20:19:13 +09:00
vun
fc08d77090
Remove review-specific comment
2022-07-22 18:31:59 +08:00
vun
7d4593eb6d
Fix comments
2022-07-22 18:20:35 +08:00
Dean Herbert
ee5e27638e
Fix method name not matching actual implementation
2022-07-22 18:19:33 +09:00
Dean Herbert
9e5e03af5d
Adjust colours to match default skin for now
2022-07-22 18:16:01 +09:00
Dean Herbert
ec98693cca
Add back standard mouse bindings support and only handle mouse when inside the visible zone
2022-07-22 18:09:19 +09:00
Dean Herbert
4279ac866c
Tidy up unnecessary changes and remove unused classes
2022-07-22 17:58:52 +09:00
Dean Herbert
2d2d98ab6e
Add final design pass
2022-07-22 17:53:25 +09:00
vun
17d418d319
Merge remote-tracking branch 'ppy/master' into colour-encoding-2
2022-07-22 16:31:28 +08:00
vun
6359c1a4fe
Fix outdated comment
2022-07-22 16:31:19 +08:00
Dean Herbert
aeeedc40b4
Add first pass design
2022-07-22 17:17:38 +09:00
Dean Herbert
bd6ff40b43
Combine touch and mouse handling into single path
2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262
Simplify implementation
2022-07-22 16:59:09 +09:00
Dean Herbert
7015cf0b1b
Move touch input drum to own file for now
2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041
Merge branch 'master' into hongaaronc/master
2022-07-22 15:55:38 +09:00
vun
4433f902ea
Fix and add comments
2022-07-22 10:49:53 +08:00
vun
e4086b058b
Implement stateless colour evaluator and required encoding changes
2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
vun
7917a60e3c
Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator
2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2
Share sigmoid, Fix Preprocessor XML
2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db
Fix Convert-related nerf
...
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e
Partial Review changes
2022-07-20 23:33:38 +10:00
Dan Balasescu
7dfc18a0e3
Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
...
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-20 20:12:59 +09:00
Dean Herbert
f6e46da117
Merge branch 'master' into taiko-target-classic-position
2022-07-20 19:09:57 +09:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
Dan Balasescu
471e1b935d
Merge pull request #19181 from taiko-pp-committee/performance-balancing-merge
...
osu!taiko performance points balancing
2022-07-19 21:01:12 +09:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Salman Ahmed
28150dc15d
Merge branch 'master' into taiko-target-classic-position
2022-07-18 20:45:29 +03:00
Salman Ahmed
32ba58109b
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-18 07:29:03 +03:00
Jay L
e82e11ead5
Fix SpeedBonus xml
2022-07-17 14:56:07 +10:00
Jay L
5532f56a30
performance points balancing
2022-07-17 14:10:49 +10:00
vun
a66fd87274
Fix speed bonus comment
2022-07-16 19:48:29 +08:00
vun
8beb5568b8
Fix speed bonus
2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9
Increase SpeedBonus Cap to 600BPM
2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2
2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63
Reintroduce Convert Nerf, Rescale Multiplier
2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5
Codequality parse
2022-07-15 21:07:01 +10:00
vun
45c055bfa1
Move rhythm preprocessing to its own folder
2022-07-14 17:25:21 +08:00
vun
1cb18f8474
Refactor colour encoding to avoid circular dependencies
2022-07-14 16:29:23 +08:00
為什麼
1725a76fa0
Remove the nullable disable annotation for all rulesets.
2022-07-10 10:15:27 +08:00
為什麼
857377e145
Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
...
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
vun
6660379a0e
TAIKO-6 Tweak encoding and parameters, reduce rhythm weight
2022-07-07 16:04:46 +08:00
vun
f6dedc77fb
Fixed encoding logic, parameter adjustments
2022-07-05 17:01:11 +08:00
vun
505a24a68e
Implement new colour encoding and evaluator
2022-07-05 14:41:40 +08:00
andy840119
0a1543c6e8
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
andy840119
59c83a3423
Mark as non-null because next object in here will always has value.
2022-07-02 13:33:51 +08:00
andy840119
19721a9bbb
Remove the nullable disable annotation and fix the breaking api.
2022-07-02 13:33:05 +08:00
vun
5f8d21f33d
Per encoding evaluation
2022-07-01 14:27:23 +08:00
vun
cba47f8202
[WIP] Colour evaluator for new colour encoding
2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
vunyunt
55e5b41c03
Merge branch 'ppy:master' into colour-encoding-2
2022-06-25 22:50:06 +08:00
vun
8c162585b8
Comment out logging for debugging purposes
2022-06-25 22:49:19 +08:00
vun
15372267e1
Implement new colour encoding
2022-06-25 22:42:56 +08:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Bartłomiej Dach
3497e966fd
Revert no longer needed access modifier change
2022-06-24 13:01:16 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult
from drawable swell to judgement
2022-06-24 13:00:12 +02:00
Bartłomiej Dach
bcb9cba2d7
Reorder classes for legibility, group into regions
2022-06-24 12:56:47 +02:00
Bartłomiej Dach
52de8bae9b
Apply NRT to TaikoModClassic
2022-06-24 12:54:33 +02:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
vun
f42aac9954
TAIKO-6 Pre-evaluate colour to avoid per-note evaluation
2022-06-23 17:10:30 +08:00
vun
c5fd48372b
Flatten speed bonus for stamina
2022-06-22 17:17:19 +08:00
sw1tchbl4d3
6c8042642a
Reduce code duplication
2022-06-20 17:22:41 +02:00
sw1tchbl4d3
98527fec26
Make mod selfcontained
2022-06-19 15:11:12 +02:00
vun
3529514587
Disablle nullable in TaikoDifficultyHitObjectColour
2022-06-19 17:26:11 +08:00
vun
57964311be
Revert performance calculator to upstream
2022-06-19 17:20:53 +08:00
vun
95c43d9384
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-19 17:18:05 +08:00
vun
da1d99d5b6
Parameter tweaks, change repetition interval definition
2022-06-19 17:14:31 +08:00
sw1tchbl4d3
a5bf16e873
Make drum rolls and swells optional with Classic
mod
2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
vun
319d0aa036
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-13 17:29:26 +08:00
vun
2b2150ac04
Refactor TaikoDifficultyHitObject creation into the class as a static method
2022-06-10 14:58:50 +08:00
vun
2881406f6b
Nerf alternating pattern slightly, value rescale
2022-06-09 19:41:59 +08:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
vun
54f41ab4fa
Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework
2022-06-09 17:34:48 +08:00
vun
4c574eb044
Rescale multipliers (values unaffected)
2022-06-09 17:31:54 +08:00
Dan Balasescu
f0ef2e610e
Merge branch 'master' into dho
2022-06-09 18:29:14 +09:00
Jay L
6dbaf0a030
Refactor
2022-06-09 19:22:55 +10:00
vunyunt
2e004bf551
Merge branch 'ppy:master' into colour-rework
2022-06-09 12:39:52 +08:00
vun
5793ca5534
Parameter tweaks
2022-06-09 12:35:26 +08:00
Nostril
5cbd3bd67e
Merge branch 'ppy:master' into master
2022-06-08 19:29:14 -07:00
vun
d8d4ac431e
Refactor LocallyCombinedDifficulty to an external skill
2022-06-08 13:24:51 +08:00
Dan Balasescu
8578f12a58
Fix taiko circle fills missing after rewind
2022-06-07 18:35:12 +09:00
vun
fd49a27cf9
Fix encoding repetition, parameter adjustments
2022-06-07 13:30:24 +08:00
vun
07d3a7bd2e
Fix logic error, minor stamina changes
2022-06-06 16:11:26 +08:00
vun
bfada36554
Merge branch 'taiko-evaluators' into colour-rework
2022-06-06 12:45:48 +08:00
vun
3dd0c4aec8
[WIP] Colour rework
2022-06-06 12:42:49 +08:00
vun
56a4034c22
Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found.
2022-06-02 18:48:36 +08:00
vun
c9877084c4
Merge remote-tracking branch 'apollo/dho' into colour-rework
2022-06-02 18:34:46 +08:00
Dean Herbert
859a83ac90
Remove unused field and fix typo
2022-06-02 14:48:26 +09:00
Dean Herbert
45adca17da
Make DrumSamplePlayer
a CompositeDrawable
2022-06-02 14:39:57 +09:00
Dean Herbert
f3d4cd3f95
Fix various code inspection issues
2022-06-02 14:36:07 +09:00
Aaron Hong
f6e9dfe7bf
Fix naming rule violations
2022-06-01 01:03:21 -07:00
Aaron Hong
fcc05396bc
Remove unused import
2022-06-01 00:57:24 -07:00
Aaron Hong
2471c242b4
Merge branch 'master' of https://github.com/ppy/osu into ppy-master
2022-05-31 21:01:04 -07:00
vun
0a21f7c30d
Implement mono history in TaikoDifficultyHitObject
2022-06-01 05:20:08 +08:00
vun
8bbe70bff0
Fix NullPointerReference
2022-06-01 04:33:37 +08:00
vun
86ffa810a9
Implement stamina evaluator (untested yet)
2022-05-31 23:17:39 +08:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
vun
1972bdd6c7
Working colour encoding
2022-05-26 18:04:25 +08:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
Gabe Livengood
252bacc8d4
revert more testing leftovers...
2022-05-24 10:56:31 -04:00
Gabe Livengood
dde0756bed
add accuracy challenge mod
2022-05-24 10:23:44 -04:00
vun
f01deae428
Colour compression preprocessing implementation
2022-05-24 17:38:52 +08:00
apollo-dw
5dbec92d9e
Update comments
2022-05-23 22:17:29 +01:00
apollo-dw
903c4f7b3d
Merge remote-tracking branch 'master/master' into dho
2022-05-23 13:39:04 +01:00
Dan Balasescu
6cfe35360a
Refactor key indexing
2022-05-23 14:36:06 +09:00
Dan Balasescu
63a3829768
Split out SingleKeyStamina class
2022-05-23 14:19:25 +09:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Jay L
db6abd86f0
Rectify null value call
...
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0
Rectify Review Changes
2022-05-17 09:10:52 +10:00
Jay L
94294ba351
Apply Review Changes
2022-05-17 09:10:52 +10:00
Jay L
d94e30bed3
Rewrite Performance difficultyValue Calculation
...
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1
Include Convert Penalty
...
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
d174099016
Refactor and Cleanup of Stamina.cs
2022-05-17 09:10:52 +10:00
Jay L
f15738fded
Remove Redundant Detection
...
Not needed, as nerf is not required anymore and has negative effect.
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090
Stamina Skill Rewrite and Refactor
2022-05-17 09:10:52 +10:00
Dan Balasescu
637f817696
Ignore zero-sections on a per-case basis
2022-05-03 16:06:20 +09:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Salman Ahmed
f48533b8a2
Inline input drum proxying logic
2022-04-13 04:38:41 +03:00
Salman Ahmed
b84a3b7834
Rewrite input drum measurements to autosize on X axis
2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf
Remove redundant code
2022-04-06 02:38:56 +03:00
Salman Ahmed
ec5ad995f8
Reorder taiko playfield elements to fix hit explosion Z-ordering
2022-04-06 02:37:57 +03:00
Salman Ahmed
e4f6e842b0
Expose input drum SkinnableDrawable
in InputDrum
for width consumption
...
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
Salman Ahmed
55c56c03a5
Propagate legacy input drum size to main piece
2022-04-06 02:34:07 +03:00
Salman Ahmed
3408f2bbe0
Merge branch 'master' into taiko-target-classic-position
2022-04-05 23:22:46 +03:00
Dean Herbert
2d020e756d
Merge pull request #17621 from frenzibyte/taiko-target-size
...
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
Salman Ahmed
117d81d84f
Use perfect osu!(stable) strong scale value
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
Salman Ahmed
ac32966427
Replicate osu!(stable)'s hit target position with "Classic" mod
2022-04-03 02:02:20 +03:00
Salman Ahmed
534cc18ff9
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-03 01:21:48 +03:00
Salman Ahmed
4ce69890d4
Use TaikoHitObject.DEFAULT_SIZE
for default circle piece symbol size
2022-04-03 00:21:23 +03:00
Salman Ahmed
01b10e68d2
Adjust taiko hit objects sizes to match osu!(stable)
2022-04-02 23:47:20 +03:00
Dean Herbert
0cac935939
Shorten class name of ModCreatedReplayUser
2022-03-31 11:34:23 +09:00
Dean Herbert
4b2c01a8c1
Bring all mod implementations up-to-date
2022-03-29 16:59:03 +09:00
Dean Herbert
d2d88015e3
Update all cinema/autoplay mods to specify the system user ID
2022-03-28 22:22:56 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dan Balasescu
523f668c8c
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
Dan Balasescu
daac933498
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Dan Balasescu
59d57a44d4
Prevent incorrect usages by hard-typing ctor type
2022-03-15 09:11:59 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio
2022-03-14 10:40:35 +09:00
Salman Ahmed
4a8aa72d1b
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
2022-03-14 01:03:08 +03:00
Salman Ahmed
0b74bde653
Disable taiko playfield aspect ratio lock on "Classic" mod
2022-03-13 08:21:58 +03:00
Aaron Hong
b628a65cfa
Revert "Adjust default touch drum overlay size to be more comfortable on phones"
...
This reverts commit 2de6bb033b
.
2022-03-12 08:03:24 -08:00
Aaron Hong
2de6bb033b
Adjust default touch drum overlay size to be more comfortable on phones
2022-03-12 07:51:40 -08:00
Aaron Hong
9db80c3335
Code cleanup
2022-03-12 05:32:02 -08:00
Aaron Hong
6f99455d94
Improve centre input size fitting for legacy skins
2022-03-12 05:17:45 -08:00
Aaron Hong
ac17c047f6
Code formatting
2022-03-12 05:01:40 -08:00
Aaron Hong
848b005097
Remove unneccessary whitespace
2022-03-11 04:48:57 -08:00
Aaron Hong
35053eaeba
Show and hide osu!taiko touch controls overlay based on most recent input type detected
2022-03-11 04:43:57 -08:00
Aaron Hong
c33a661a49
osu!taiko touch implementation syntax formatting cleanup
2022-03-11 03:36:03 -08:00
Aaron Hong
1ed06f30e7
osu!Taiko touch implementation code cleanup
2022-03-11 03:33:03 -08:00
Aaron Hong
7336c2c0bd
Fix osu!taiko alignment issue with legacy skins on Touch Controls
2022-03-11 02:48:08 -08:00
Aaron Hong
38c61b2c1d
Fix crash when loading legacy osu!taiko skins with touch input
2022-03-11 00:14:33 -08:00
Aaron Hong
5ce57fa34a
Improve readability for getTaikoActionFromInput
2022-03-10 06:17:06 -08:00
Aaron Hong
317869078f
Basic functionality for Taiko touch input now complete
2022-03-10 05:09:07 -08:00
Nostril
fc2cd78fa2
Merge branch 'ppy:master' into master
2022-03-10 00:52:56 -08:00
Aaron Hong
a25b6e6a09
Proof of Concept draft for Taiko touch input
2022-03-10 00:42:58 -08:00
Dan Balasescu
c36badab4b
Add per-ruleset score multipliers for classic scoring
2022-03-10 10:26:09 +09:00
Henry Lin
76d257fbe4
Merge branch 'master' into mod-adaptive-speed
2022-03-04 15:16:37 +08:00
Dean Herbert
1a47459262
Fix taiko difficulty adjust scroll speed being shown with too low precision
2022-03-02 18:38:17 +09:00
Henry Lin
c9b205afeb
Add adaptive speed mod
2022-03-02 09:57:52 +08:00
Dean Herbert
a41e1c80f1
Show hit error on results screen
...
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Dan Balasescu
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
Henry Lin
ee6d4b2583
Move performance breakdown to the top to prevent re-ordering after watching replay
2022-02-05 21:39:01 +08:00
Henry Lin
0b1fef38af
Use the playable beatmap provided in CreateStatisticsForScore
2022-02-05 21:36:34 +08:00
Henry Lin
440b674bb0
Add statistic item for mania & taiko
2022-02-05 21:30:35 +08:00
Henry Lin
f29301cd1e
Merge branch 'master' into display-performance-attributes
2022-02-05 16:59:46 +08:00
Dean Herbert
df9d99f5aa
Merge branch 'master' into extended-statistics-without-replay
2022-02-03 18:59:48 +09:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00
Dean Herbert
19eb9ad8a7
Reorder StatisticsItem
constructor to make a touch more sense
2022-02-02 23:02:38 +09:00
Henry Lin
6a482827fe
Fix weird line breaking
2022-02-02 17:23:03 +08:00
Henry Lin
c5c4c85006
Lazily create content of StatisticItem
2022-02-02 13:29:18 +08:00
Dan Balasescu
0458d408bb
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Bartłomiej Dach
8c3fbb6eb4
Merge branch 'master' into Liswiera-FL-changes
2022-01-24 21:32:36 +01:00
Bartłomiej Dach
2375420d4c
Tweak allowable ranges of size multiplier
2022-01-24 21:32:31 +01:00
Bartłomiej Dach
4a13c93ca7
Disallow zero size multiplier in flashlight implementations
2022-01-24 21:03:03 +01:00
Bartłomiej Dach
a227af75ed
Simplify flashlight parameter passing flow
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
5874475dff
Extract DefaultFlashlightSize
to base flashlight class
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
a7c0d507ce
Rename flashlight settings to be more accurate
2022-01-24 21:03:02 +01:00
mk-56
948867898c
ModeMultiplier rename
2022-01-24 11:38:52 +01:00
mk-56
161a2a321e
Remove bindable from ModeMultiplier
2022-01-24 09:07:07 +01:00
mk-56
ed84ae0ac0
Adjust values to Bdach's refined taste
2022-01-24 00:42:43 +01:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
mk-56
955bab926f
Separate the settings for each modes radiuses
2022-01-22 19:38:56 +01:00
MK56
b5f813a949
Merge branch 'ppy:master' into Liswiera-FL-changes
2022-01-22 19:04:39 +01:00
Bartłomiej Dach
1ce0b18003
Merge branch 'master' into display-performance-attributes
2022-01-22 14:12:57 +01:00
Dean Herbert
1b62a685f3
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 15:07:59 +09:00
MK56
31592e2995
Merge branch 'ppy:master' into Liswiera-FL-changes
2022-01-17 15:19:29 +01:00
mk-56
bd308ca38c
Cleanup
2022-01-17 15:15:25 +01:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
Bartłomiej Dach
c6adbdd46f
Fix drum rolls nested objects not applying min result on kill
2022-01-16 17:53:37 +01:00
mk-56
ee4331dda4
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
2022-01-15 21:44:03 +01:00
mk-56
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
b77cb344d5
Use ctor
rather than MemberwiseClone
to guarantee a safer clone of BeatmapDifficulty
2022-01-13 13:23:41 +09:00
Dean Herbert
286994a808
Fix BeatmapDifficulty
cloning regression
2022-01-12 17:49:11 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Bartłomiej Dach
540b7e1b38
Fix taiko editor not unapplying slider multiplier changes on save
2021-11-08 13:28:42 +01:00
Bartłomiej Dach
d88fd1bfd7
Add failing test case
2021-11-08 13:23:24 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
Dean Herbert
b8fe744d2b
Merge pull request #15008 from stanriders/remove-int-casts
...
Remove int casts in difficulty calculation
2021-10-10 16:48:37 +09:00
smoogipoo
e30e5bd214
Remove int casts in other calculators
2021-10-10 16:23:35 +09:00
Bartłomiej Dach
8007ba93eb
Fix typo in TaikoMultiplierAppliedDifficulty
class name
2021-10-09 14:25:40 +02:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
0ab8dcc2a0
Fix taiko weird difficulty multiplier failing on double convert
2021-10-06 15:18:06 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
1d99bc280f
Merge branch 'master' into new-interfaces
2021-10-04 20:42:40 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
smoogipoo
430ecc5409
Adjust to make HD slightly harder and not obsolete
2021-09-21 15:20:04 +09:00
Dean Herbert
491430e88e
Merge branch 'master' into fix-taiko-hd
2021-09-17 23:20:57 +09:00
Dean Herbert
be7346d0b7
Refactor getSizeFor
to read a touch better
2021-09-17 19:18:37 +09:00
smoogipoo
35c3d75cb8
Preserve flashlight size through aspect adjustment
2021-09-17 18:51:43 +09:00
smoogipoo
2d39131202
Refactor taiko flashlight a bit
2021-09-17 18:41:03 +09:00
smoogipoo
f584d6593a
Fix flashlight alignment
2021-09-17 18:10:53 +09:00
smoogipoo
a4238e49a7
Revert "Don't apply normal visibility to increased visibility state"
...
This reverts commit 5dd0e0d961
.
2021-09-17 17:39:34 +09:00
smoogipoo
5dd0e0d961
Don't apply normal visibility to increased visibility state
2021-09-17 17:33:32 +09:00
smoogipoo
ea68be08cb
Split magic values into named constants
2021-09-17 17:27:54 +09:00
smoogipoo
c9e76783e6
Fix taiko HD not calculating pre-empt correctly
2021-09-17 17:24:03 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
693ecdf62a
Refactor some incorrect/outdated terminology
2021-09-06 21:32:43 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
Dan Balasescu
c4da966ad9
Merge pull request #14575 from peppy/add-legacy-convert-encode-stability-tests
...
Fix multiple conversions of a beatmap to taiko ruleset applying speed multiplier multiple times
2021-08-30 18:47:09 +09:00
Dean Herbert
6a6dac609c
Fix instability of taiko double conversion
...
Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
2021-08-30 15:30:18 +09:00
Dean Herbert
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
...
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
Salman Ahmed
cea632463e
Remove empty newline
2021-08-26 22:30:20 +03:00
Dean Herbert
90e81a595d
Move DrumSampleTriggerSource
into its own class to avoid nested references
2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5
Update taiko InputDrum
to use new trigger logic
2021-08-25 16:56:44 +09:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Dean Herbert
6bbc23c831
Merge pull request #14106 from smoogipoo/taiko-classic-mod
...
Make taiko classic mod emulate the classic "4:3" scroll speed
2021-08-02 22:22:26 +09:00
smoogipoo
8d999d30f6
Remove interface definition
2021-08-02 20:38:49 +09:00
smoogipoo
455666ed94
Remove taiko HD mod 4:3 scaling
2021-08-02 20:18:01 +09:00
smoogipoo
9327bc169b
Make TaikoModClassic use classic-like scroll speed
2021-08-02 20:01:46 +09:00
smoogipoo
c023ce78d7
Match osu!stable taiko playfield size at 16:9
2021-08-02 18:48:32 +09:00
Henry Lin
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dean Herbert
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
Dean Herbert
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
Dean Herbert
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
98e0e89d3f
Nest adjustments for readability
2021-06-16 16:32:59 +09:00
Dean Herbert
18343160cf
Reword comments slightly
2021-06-16 16:31:38 +09:00
Dean Herbert
5944c45f55
Specify types explicitly and don't handle non-nullable values with fallbacks
2021-06-16 16:24:30 +09:00
Dean Herbert
a5c09454e6
Remove unnecessary configuration
2021-06-16 16:16:18 +09:00
Bartłomiej Dach
8c558610ab
Fix hitobjects expiring before fully judged with hidden
2021-06-16 00:34:39 +02:00
Bartłomiej Dach
57f0c47ded
Ezplain slider multiplier adjustment
2021-06-15 23:00:11 +02:00
Bartłomiej Dach
b0549187df
Apply pre-empt formula which is closer to stable
2021-06-15 22:57:20 +02:00
Bartłomiej Dach
259e6cad4d
Rearrange and rename member
2021-06-15 22:34:07 +02:00
Bartłomiej Dach
a549aebb3f
Reword HD scale multiplier comment
2021-06-15 22:32:26 +02:00
Bartłomiej Dach
6d2b5252c6
Attempt to reword setting to be more understandable
2021-06-11 13:07:09 +02:00
Bartłomiej Dach
e194f8b34a
Replace lifetime workaround with explicit set
2021-06-11 12:26:58 +02:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Ivan Pavluk
6d06066dde
forgot to run code inspection
2021-06-11 15:54:48 +07:00
Ivan Pavluk
e34e26ae52
remove outdated comment
2021-06-11 15:12:05 +07:00
Ivan Pavluk
09df23e2a6
improve reasoning for hd_sv_scale
2021-06-11 15:07:41 +07:00
Ivan Pavluk
46b379899e
add taiko hd mod (2nd attempt)
2021-06-11 14:09:23 +07:00
Dean Herbert
9c34cb0777
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
Dean Herbert
bc3b7233ab
Show osu!taiko centre/rim colouring in editor timeline
...
Closes #13443 .
2021-06-11 14:17:30 +09:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0
Fix TaikoMascot
texture animation lookups
2021-06-08 00:42:34 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc
2021-06-04 15:31:35 +09:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Dean Herbert
cbad7bb7f0
Move taiko Type
to Hit
and localise all bind handling
2021-05-26 13:40:36 +09:00
Dean Herbert
912748b428
Avoid bindable feedback causing overwrites
2021-05-26 13:24:22 +09:00
Dean Herbert
9223d85f37
Remove all local type update logic from TaikoBeatmapConverter
...
I believe the original goal was to keep this in the converter with the
idea that samples may not always be hard coupled to the strong/rim
states. But for now I think we can assume this coupling is going to
continue into the near future, so let's keep all the logic in
`TaikoHitObject`.
2021-05-26 13:23:01 +09:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Dean Herbert
4c9d72e62a
Ensure EditorBeatmap.Update
is called inside PerformOnSelection
calls
2021-05-23 21:22:35 +09:00
Dean Herbert
dc322d1c63
Run all type and sample mutations through standardising methods
2021-05-23 20:22:48 +09:00
Dean Herbert
6471ce902d
Run RecreatePieces
using AddOnce
to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b
Fix taiko drawable hit content not correctly being removed on regeneration
2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f
Apply same logic changes to IsStrong
status
2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37
Fix RecreatePieces
being called more than once
2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81
Fix type-to-sample mapping being applied too late
2021-05-21 14:37:22 +09:00
Dean Herbert
c00e6e29a6
Remove static
usage
2021-05-21 14:21:56 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
Dean Herbert
de2900bc7c
Merge pull request #12834 from Henry-YSLin/flip-mod
...
Added "invert" mod for taiko
2021-05-17 12:47:05 +09:00
Henry Lin
f34637ea9c
Renamed TaikoModFlip to TaikoModSwap
2021-05-17 11:04:01 +08:00
Henry Lin
c4ae70a827
Revert "Renamed TaikoModFlip to TaikoModInvert"
...
This reverts commit 5972e43bc2
.
2021-05-17 10:59:56 +08:00
Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
...
Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Henry Lin
5972e43bc2
Renamed TaikoModFlip to TaikoModInvert
2021-05-16 12:51:40 +08:00
Dean Herbert
422a3b76b6
Remove unused using statements
2021-05-16 13:21:19 +09:00
Dean Herbert
cbc2a38b59
Move new mod to end to avoid reordering
2021-05-16 13:21:06 +09:00
Henry Lin
3d83741a23
Separate Flip and Random
2021-05-16 12:03:03 +08:00
Henry Lin
da13be6dd0
Trimmed trailing white space
2021-05-16 11:28:11 +08:00
Henry Lin
3519398a22
Added "flip" mod for taiko
2021-05-16 11:16:12 +08:00
PercyDan54
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
Bartłomiej Dach
f716fb0968
Remove bogus InternalChildren
null-check
...
`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
...
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
Dean Herbert
4c9e94da2b
Move context menu logic to base class
2021-04-28 13:43:16 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Salman Ahmed
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
...
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dan Balasescu
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
...
Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
ekrctb
a965e8a75d
Remove AutoGenerator workaround of now-fixed issue
2021-04-16 14:13:41 +09:00
Dean Herbert
119c9b4294
Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 14:11:33 +09:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
smoogipoo
0c3c8141da
Remove Expires and RemoveWhenNotAlive override
2021-03-18 19:39:42 +09:00
Bartłomiej Dach
3bfde7341f
Revert "Remove unnecessary overrides"
...
This reverts commit f4e508b570
.
2021-03-17 17:14:53 +01:00
Bartłomiej Dach
72c18fbdfe
Restructure explosion animation to avoid resetting transforms on free
2021-03-15 21:21:52 +01:00
Bartłomiej Dach
f4e508b570
Remove unnecessary overrides
2021-03-15 20:43:30 +01:00
Bartłomiej Dach
58220481db
Rename I{-> Animatable}HitExplosion
2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3
Add support for pooling explosions in taiko
2021-03-14 16:15:33 +01:00
Bartłomiej Dach
f5a80e6269
Merge branch 'master' into taiko-judgement-pooling
2021-03-07 13:35:25 +01:00
Bartłomiej Dach
ad1b86e33a
Change LifetimeEnd
idiom to Expire()
for readability
2021-03-06 18:54:25 +01:00
Bartłomiej Dach
8f4dadb06a
Enable pooling for taiko judgements
2021-03-06 17:38:04 +01:00
Bartłomiej Dach
06e42b4b4c
Fix taiko leaving behind empty judgements on legacy skins
2021-03-06 16:02:20 +01:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods
2021-03-04 13:06:26 +09:00
Dean Herbert
cd1c1bf534
Centralise cases of performing actions on the current selection
...
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901 , but not fix it completely.
2021-02-26 14:15:13 +09:00
smoogipoo
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00