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make EndPlacement virtual
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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -359,7 +359,7 @@ namespace osu.Game.Rulesets.Edit
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EditorBeatmap.PlacementObject.Value = hitObject;
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}
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public void EndPlacement(HitObject hitObject, bool commit)
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public virtual void EndPlacement(HitObject hitObject, bool commit)
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{
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EditorBeatmap.PlacementObject.Value = null;
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