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Add barline implementation
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osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonBarLine.cs
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83
osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonBarLine.cs
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@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class ArgonBarLine : CompositeDrawable
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{
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private Container majorEdgeContainer = null!;
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private Bindable<bool> major = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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RelativeSizeAxes = Axes.Both;
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const float line_offset = 8;
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var majorPieceSize = new Vector2(6, 20);
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InternalChildren = new Drawable[]
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{
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line = new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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majorEdgeContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Name = "Top line",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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Size = majorPieceSize,
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Y = -line_offset,
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},
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new Circle
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{
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Name = "Bottom line",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Size = majorPieceSize,
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Y = line_offset,
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},
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}
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}
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};
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major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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major.BindValueChanged(updateMajor, true);
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}
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private Box line = null!;
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private void updateMajor(ValueChangedEvent<bool> major)
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{
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line.Alpha = major.NewValue ? 1f : 0.5f;
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line.Width = major.NewValue ? 1 : 0.5f;
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majorEdgeContainer.Alpha = major.NewValue ? 1 : 0;
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}
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}
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}
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@ -35,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case TaikoSkinComponents.HitTarget:
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return new ArgonHitTarget();
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case TaikoSkinComponents.BarLine:
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return new ArgonBarLine();
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}
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break;
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