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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Remove unnecessary ctor argument

This commit is contained in:
Dan Balasescu 2022-03-15 12:37:39 +09:00
parent 926827207a
commit 523f668c8c
8 changed files with 12 additions and 12 deletions

View File

@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Catch
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator(this);
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
public int LegacyID => 2;

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@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private int tinyTicksMissed;
private int misses;
public CatchPerformanceCalculator(Ruleset ruleset)
: base(ruleset)
public CatchPerformanceCalculator()
: base(new CatchRuleset())
{
}

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@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset)
: base(ruleset)
public ManiaPerformanceCalculator()
: base(new ManiaRuleset())
{
}

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator(this);
public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator();
public const string SHORT_NAME = "mania";

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@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double effectiveMissCount;
public OsuPerformanceCalculator(Ruleset ruleset)
: base(ruleset)
public OsuPerformanceCalculator()
: base(new OsuRuleset())
{
}

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@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(this);
public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator();
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);

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@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset)
: base(ruleset)
public TaikoPerformanceCalculator()
: base(new TaikoRuleset())
{
}

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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Taiko
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(this);
public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator();
public int LegacyID => 1;