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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
Dean Herbert c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
..
Beatmaps Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
Difficulty Rename to isConvert 2022-11-04 16:17:49 +09:00
Edit let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Attempt to make flashlight code slightly more legible 2022-10-25 20:15:19 +02:00
Objects Move major barline portion to default implementation to allow for further customisation 2022-11-07 14:29:58 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Move major barline portion to default implementation to allow for further customisation 2022-11-07 14:29:58 +09:00
UI Fix missed nullability 2022-11-03 11:28:39 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
TaikoSkinComponent.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoSkinComponents.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00