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Attempt to make flashlight code slightly more legible

This commit is contained in:
Bartłomiej Dach 2022-10-25 20:11:29 +02:00
parent e3bc1126d7
commit 974f22dd97
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@ -47,21 +47,28 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = adjustSize(GetSize());
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
FlashlightSmoothness = 1.4f;
AddLayout(flashlightProperties);
}
private Vector2 adjustSize(float size)
/// <summary>
/// Returns the aspect ratio-adjusted size of the flashlight.
/// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments.
/// </summary>
/// <param name="size">
/// The size of the flashlight.
/// The value provided here should always come from <see cref="ModFlashlight{T}.Flashlight.GetSize"/>.
/// </param>
private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
{
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), adjustSize(size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@ -75,7 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = adjustSize(GetSize());
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
flashlightProperties.Validate();
}