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Beatmaps
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Fix taiko editor not unapplying slider multiplier changes on save
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2021-11-08 13:28:42 +01:00 |
Difficulty
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Add json properties to difficulty attributes
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2021-11-15 16:06:29 +09:00 |
Edit
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
Objects
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
Skinning
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
UI
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Revert imports re-ordering
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2021-07-28 18:32:38 +08:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |