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Update naming
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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switch (component.LookupName)
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{
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case "Play/Catch/fruit-catcher-idle":
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case "Gameplay/Catch/fruit-catcher-idle":
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return new CatcherCustomSkin();
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}
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@ -5,7 +5,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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{
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public class CatchSkinComponent : PlaySkinComponent<CatchSkinComponents>
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public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
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{
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public CatchSkinComponent(CatchSkinComponents component)
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: base(component)
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@ -5,7 +5,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaSkinComponent : PlaySkinComponent<ManiaSkinComponents>
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public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
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{
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public ManiaSkinComponent(ManiaSkinComponents component)
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: base(component)
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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get("Play/osu/blinds-panel");
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Texture = textures.Get("Gameplay/osu/blinds-panel");
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}
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Play/osu/disc"),
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
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new TrianglesPiece
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{
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@ -5,7 +5,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuSkinComponent : PlaySkinComponent<OsuSkinComponents>
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public class OsuSkinComponent : GameplaySkinComponent<OsuSkinComponents>
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{
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public OsuSkinComponent(OsuSkinComponents component)
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: base(component)
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@ -5,7 +5,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoSkinComponent : PlaySkinComponent<TaikoSkinComponents>
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public class TaikoSkinComponent : GameplaySkinComponent<TaikoSkinComponents>
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{
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public TaikoSkinComponent(TaikoSkinComponents component)
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: base(component)
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@ -132,10 +132,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuColour colours)
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{
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rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
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rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
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centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
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centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
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rim.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer");
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rimHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer-hit");
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centre.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner");
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centreHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner-hit");
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rimHit.Colour = colours.Blue;
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centreHit.Colour = colours.Pink;
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Judgements
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new PlaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 12),
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@ -5,11 +5,11 @@ using System.Linq;
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namespace osu.Game.Skinning
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{
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public class PlaySkinComponent<T> : ISkinComponent where T : struct
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public class GameplaySkinComponent<T> : ISkinComponent where T : struct
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{
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public readonly T Component;
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public PlaySkinComponent(T component)
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public GameplaySkinComponent(T component)
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{
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this.Component = component;
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}
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@ -18,6 +18,6 @@ namespace osu.Game.Skinning
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protected virtual string ComponentName => Component.ToString();
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public string LookupName =>
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string.Join("/", new[] { "Play", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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string.Join("/", new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Skinning
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{
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switch (component)
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{
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case PlaySkinComponent<HitResult> resultComponent:
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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