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Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
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commit
cbed268ac9
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre;
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}
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protected override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
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public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
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/// <summary>
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/// Apply a judgement result.
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -129,5 +130,32 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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AssertResult<Hit>(0, HitResult.Miss);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHighVelocityHit()
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{
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const double hit_time = 1000;
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var beatmap = CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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});
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 6 });
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beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 10 });
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var hitWindows = new HitWindows();
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hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time - hitWindows.WindowFor(HitResult.Great), TaikoAction.LeftCentre),
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}, beatmap);
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Ok);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Filled = HitObject.FirstTick
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});
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protected override double MaximumJudgementOffset => HitObject.HitWindow;
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public override double MaximumJudgementOffset => HitObject.HitWindow;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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@ -651,7 +651,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <remarks>
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/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
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/// </remarks>
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protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
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public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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@ -214,7 +215,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
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double computedStartTime = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
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// always load the hitobject before its first judgement offset
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return Math.Min(hitObject.HitObject.StartTime - hitObject.MaximumJudgementOffset, computedStartTime);
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}
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private void updateLayoutRecursive(DrawableHitObject hitObject)
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