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Reorder StatisticsItem
constructor to make a touch more sense
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parent
3c2a6fe208
commit
19eb9ad8a7
@ -370,23 +370,21 @@ namespace osu.Game.Rulesets.Mania
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{
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Columns = new[]
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{
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new StatisticItem("Timing Distribution", true,
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() => new HitEventTimingDistributionGraph(score.HitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem(string.Empty, true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(score.HitEvents)
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}))
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new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(score.HitEvents)
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}), true)
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}
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}
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};
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@ -277,35 +277,32 @@ namespace osu.Game.Rulesets.Osu
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{
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Columns = new[]
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{
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new StatisticItem("Timing Distribution", true,
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Accuracy Heatmap", true,
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() => new AccuracyHeatmap(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem(string.Empty, true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}))
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new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}), true)
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}
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}
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};
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@ -213,23 +213,21 @@ namespace osu.Game.Rulesets.Taiko
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{
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Columns = new[]
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{
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new StatisticItem("Timing Distribution", true,
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem(string.Empty, true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}))
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new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}), true)
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}
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}
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};
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@ -37,10 +37,10 @@ namespace osu.Game.Screens.Ranking.Statistics
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/// Creates a new <see cref="StatisticItem"/>, to be displayed inside a <see cref="StatisticRow"/> in the results screen.
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/// </summary>
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/// <param name="name">The name of the item. Can be <see cref="string.Empty"/> to hide the item header.</param>
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/// <param name="requiresHitEvents">Whether this item requires hit events. If true, <see cref="CreateContent"/> will not be called if no hit events are available.</param>
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/// <param name="createContent">A function returning the <see cref="Drawable"/> content to be displayed.</param>
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/// <param name="requiresHitEvents">Whether this item requires hit events. If true, <see cref="CreateContent"/> will not be called if no hit events are available.</param>
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/// <param name="dimension">The <see cref="Dimension"/> of this item. This can be thought of as the column dimension of an encompassing <see cref="GridContainer"/>.</param>
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public StatisticItem([NotNull] string name, bool requiresHitEvents, [NotNull] Func<Drawable> createContent, [CanBeNull] Dimension dimension = null)
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public StatisticItem([NotNull] string name, [NotNull] Func<Drawable> createContent, bool requiresHitEvents = false, [CanBeNull] Dimension dimension = null)
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{
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Name = name;
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RequiresHitEvents = requiresHitEvents;
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