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Fix TaikoMascot
texture animation lookups
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@ -85,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource source)
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{
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ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
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if (skin == null) return;
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for (int frameIndex = 0; true; frameIndex++)
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{
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var texture = getAnimationFrame(skin, state, frameIndex);
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@ -112,8 +116,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource source)
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{
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ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
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if (skin == null) return;
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foreach (var frameIndex in clear_animation_sequence)
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{
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var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
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