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Use the playable beatmap provided in CreateStatisticsForScore
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440b674bb0
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@ -381,7 +381,7 @@ namespace osu.Game.Rulesets.Mania
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score)
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -301,7 +301,7 @@ namespace osu.Game.Rulesets.Osu
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score)
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score)
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Difficulty
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{
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public class PerformanceBreakdownCalculator
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{
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private readonly BeatmapManager beatmapManager;
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private readonly IBeatmap playableBeatmap;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly ScorePerformanceCache performanceCache;
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public PerformanceBreakdownCalculator(BeatmapManager beatmapManager, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
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public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
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{
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this.beatmapManager = beatmapManager;
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this.playableBeatmap = playableBeatmap;
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this.difficultyCache = difficultyCache;
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this.performanceCache = performanceCache;
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}
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@ -46,14 +46,13 @@ namespace osu.Game.Rulesets.Difficulty
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return Task.Run(async () =>
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{
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Ruleset ruleset = score.Ruleset.CreateInstance();
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IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(score.BeatmapInfo).GetPlayableBeatmap(score.Ruleset, score.Mods);
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ScoreInfo perfectPlay = score.DeepClone();
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perfectPlay.Accuracy = 1;
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perfectPlay.Passed = true;
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// calculate max combo
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var difficulty = await difficultyCache.GetDifficultyAsync(
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beatmap.BeatmapInfo,
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playableBeatmap.BeatmapInfo,
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score.Ruleset,
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score.Mods,
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cancellationToken
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@ -65,10 +64,10 @@ namespace osu.Game.Rulesets.Difficulty
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perfectPlay.MaxCombo = difficulty.Value.MaxCombo;
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// create statistics assuming all hit objects have perfect hit result
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var statistics = beatmap.HitObjects
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.SelectMany(getPerfectHitResults)
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.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
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.ToDictionary(pair => pair.hitResult, pair => pair.count);
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var statistics = playableBeatmap.HitObjects
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.SelectMany(getPerfectHitResults)
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.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
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.ToDictionary(pair => pair.hitResult, pair => pair.count);
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perfectPlay.Statistics = statistics;
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// calculate total score
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@ -26,6 +26,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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public class PerformanceBreakdownChart : Container
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{
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private readonly ScoreInfo score;
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private readonly IBeatmap playableBeatmap;
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private Drawable spinner;
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private Drawable content;
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@ -41,12 +42,10 @@ namespace osu.Game.Screens.Ranking.Statistics
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public PerformanceBreakdownChart(ScoreInfo score)
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public PerformanceBreakdownChart(ScoreInfo score, IBeatmap playableBeatmap)
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{
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this.score = score;
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this.playableBeatmap = playableBeatmap;
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}
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[BackgroundDependencyLoader]
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@ -146,7 +145,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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spinner.Show();
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new PerformanceBreakdownCalculator(beatmapManager, difficultyCache, performanceCache)
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new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache, performanceCache)
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.CalculateAsync(score, cancellationTokenSource.Token)
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.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely())));
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}
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