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Move DrumSampleTriggerSource
into its own class to avoid nested references
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parent
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commit
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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public readonly Sprite Centre;
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[Resolved]
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private InputDrum.DrumSampleTriggerSource sampleTriggerSource { get; set; }
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private DrumSampleTriggerSource sampleTriggerSource { get; set; }
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public LegacyHalfDrum(bool flipped)
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{
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30
osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs
Normal file
30
osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs
Normal file
@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public void Play(HitType hitType)
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{
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var hitObject = GetMostValidObject();
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if (hitObject == null)
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return;
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PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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@ -201,24 +200,5 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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public class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public void Play(HitType hitType)
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{
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var hitObject = GetMostValidObject();
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if (hitObject == null)
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return;
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PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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}
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}
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}
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