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Fix incorrect step type

This commit is contained in:
Dean Herbert 2021-08-26 17:17:39 +09:00
parent 15aa0458bc
commit f078a9d2bf

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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
HitObjectLifetimeEntry nextObjectEntry = null;
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
AddAssert("no alive objects", () => getNextAliveObject() == null);
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);