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Reword comments slightly

This commit is contained in:
Dean Herbert 2021-06-16 16:28:57 +09:00
parent 5944c45f55
commit 18343160cf

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override double ScoreMultiplier => 1.06;
/// <summary>
/// In stable taiko, the hit position is 160, so the active playfield is essentially 160 pixels shorter
/// In osu-stable, the hit position is 160, so the active playfield is essentially 160 pixels shorter
/// than the actual screen width. The normalized playfield height is 480, so on a 4:3 screen the
/// playfield ratio of the active area up to the hit position will actually be (640 - 160) / 480 = 1.
/// For custom resolutions/aspect ratios (x:y), the screen width given the normalized height becomes 480 * x / y instead,
@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
private const double hd_sv_scale = (4.0 / 3.0 - 1.0 / 3.0) / (16.0 / 9.0 - 1.0 / 3.0);
private double originalSliderMultiplier;
private ControlPointInfo controlPointInfo;
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
@ -79,12 +80,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
// needs to be read after all processing has been run (TaikoBeatmapConverter applies an adjustment which would otherwise be omitted).
originalSliderMultiplier = difficulty.SliderMultiplier;
// the hidden mod on stable had an added playfield cover that essentially forced a 4:3 playfield ratio, by cutting off all objects past that size.
// lazer currently uses a playfield adjustment container which keeps a 16:9 ratio.
// therefore, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
// note that this will means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
// osu-stable has an added playfield cover that essentially forces a 4:3 playfield ratio, by cutting off all objects past that size.
// This is not yet implemented; instead a playfield adjustment container is present which maintains a 16:9 ratio.
// For now, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
// Note that this means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
difficulty.SliderMultiplier /= hd_sv_scale;
}