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Change bindable properties in all HitObject
s to be lazily initialised
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parent
5ddb5a3d74
commit
1051009827
@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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public const float OBJECT_RADIUS = 64;
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public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
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private HitObjectProperty<float> originalX;
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public Bindable<float> OriginalXBindable => originalX.Bindable;
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/// <summary>
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/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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@ -31,18 +33,20 @@ namespace osu.Game.Rulesets.Catch.Objects
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[JsonIgnore]
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public float X
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{
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set => OriginalXBindable.Value = value;
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set => originalX.Value = value;
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}
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public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
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private HitObjectProperty<float> xOffset;
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public Bindable<float> XOffsetBindable => xOffset.Bindable;
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/// <summary>
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/// A random offset applied to the horizontal position, set by the beatmap processing.
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/// </summary>
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public float XOffset
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{
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get => XOffsetBindable.Value;
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set => XOffsetBindable.Value = value;
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get => xOffset.Value;
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set => xOffset.Value = value;
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}
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/// <summary>
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@ -54,8 +58,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </remarks>
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public float OriginalX
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{
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get => OriginalXBindable.Value;
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set => OriginalXBindable.Value = value;
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get => originalX.Value;
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set => originalX.Value = value;
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}
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/// <summary>
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@ -69,59 +73,71 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double TimePreempt { get; set; } = 1000;
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public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
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private HitObjectProperty<int> indexInBeatmap;
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public Bindable<int> IndexInBeatmapBindable => indexInBeatmap.Bindable;
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public int IndexInBeatmap
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{
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get => IndexInBeatmapBindable.Value;
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set => IndexInBeatmapBindable.Value = value;
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get => indexInBeatmap.Value;
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set => indexInBeatmap.Value = value;
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}
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public virtual bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> indexInCurrentCombo;
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public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
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public int IndexInCurrentCombo
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{
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get => IndexInCurrentComboBindable.Value;
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set => IndexInCurrentComboBindable.Value = value;
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get => indexInCurrentCombo.Value;
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set => indexInCurrentCombo.Value = value;
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}
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public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> comboIndex;
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public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
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public int ComboIndex
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{
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get => ComboIndexBindable.Value;
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set => ComboIndexBindable.Value = value;
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get => comboIndex.Value;
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set => comboIndex.Value = value;
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}
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public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> comboIndexWithOffsets;
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public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
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public int ComboIndexWithOffsets
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{
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get => ComboIndexWithOffsetsBindable.Value;
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set => ComboIndexWithOffsetsBindable.Value = value;
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get => comboIndexWithOffsets.Value;
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set => comboIndexWithOffsets.Value = value;
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}
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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private HitObjectProperty<bool> lastInCombo;
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public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo
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{
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get => LastInComboBindable.Value;
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set => LastInComboBindable.Value = value;
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get => lastInCombo.Value;
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set => lastInCombo.Value = value;
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}
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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private HitObjectProperty<float> scale;
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public Bindable<float> ScaleBindable => scale.Bindable;
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public float Scale
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{
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get => ScaleBindable.Value;
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set => ScaleBindable.Value = value;
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get => scale.Value;
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set => scale.Value = value;
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}
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/// <summary>
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@ -5,6 +5,7 @@
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
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private HitObjectProperty<bool> hyperDash;
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public Bindable<bool> HyperDashBindable => hyperDash.Bindable;
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashBindable.Value;
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public bool HyperDash => hyperDash.Value;
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private CatchHitObject hyperDashTarget;
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@ -13,12 +13,14 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
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{
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public readonly Bindable<int> ColumnBindable = new Bindable<int>();
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private HitObjectProperty<int> column;
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public Bindable<int> ColumnBindable => column.Bindable;
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public virtual int Column
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{
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get => ColumnBindable.Value;
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set => ColumnBindable.Value = value;
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get => column.Value;
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set => column.Value = value;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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@ -7,12 +7,12 @@ using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double TimePreempt = 600;
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public double TimeFadeIn = 400;
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public readonly Bindable<Vector2> PositionBindable = new Bindable<Vector2>();
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private HitObjectProperty<Vector2> position;
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public Bindable<Vector2> PositionBindable => position.Bindable;
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public virtual Vector2 Position
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{
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get => PositionBindable.Value;
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set => PositionBindable.Value = value;
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get => position.Value;
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set => position.Value = value;
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}
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public float X => Position.X;
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@ -53,7 +55,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
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private HitObjectProperty<int> stackHeightProperty;
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public Bindable<int> StackHeightBindable => stackHeightProperty.Bindable;
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public int StackHeight
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{
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@ -65,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Radius => OBJECT_RADIUS * Scale;
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public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
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private HitObjectProperty<float> scaleProperty;
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public Bindable<float> ScaleBindable => scaleProperty.Bindable;
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public float Scale
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{
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@ -75,7 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual bool NewCombo { get; set; }
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public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
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private HitObjectProperty<int> comboOffsetProperty;
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public Bindable<int> ComboOffsetBindable => comboOffsetProperty.Bindable;
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public int ComboOffset
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{
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@ -83,7 +91,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => ComboOffsetBindable.Value = value;
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}
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> indexInCurrentComboProperty;
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public Bindable<int> IndexInCurrentComboBindable => indexInCurrentComboProperty.Bindable;
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public virtual int IndexInCurrentCombo
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{
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@ -91,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => IndexInCurrentComboBindable.Value = value;
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}
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public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> comboIndexProperty;
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public Bindable<int> ComboIndexBindable => comboIndexProperty.Bindable;
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public virtual int ComboIndex
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{
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@ -99,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => ComboIndexBindable.Value = value;
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}
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public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
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private HitObjectProperty<int> comboIndexWithOffsetsProperty;
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public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsetsProperty.Bindable;
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public int ComboIndexWithOffsets
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{
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@ -107,7 +121,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => ComboIndexWithOffsetsBindable.Value = value;
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}
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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private HitObjectProperty<bool> lastInComboProperty;
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public Bindable<bool> LastInComboBindable => lastInComboProperty.Bindable;
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public bool LastInCombo
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{
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@ -11,14 +11,16 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class BarLine : TaikoHitObject, IBarLine
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{
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private HitObjectProperty<bool> major;
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public Bindable<bool> MajorBindable => major.Bindable;
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public bool Major
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{
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get => MajorBindable.Value;
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set => MajorBindable.Value = value;
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get => major.Value;
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set => major.Value = value;
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}
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public readonly Bindable<bool> MajorBindable = new BindableBool();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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@ -14,19 +15,21 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Hit : TaikoStrongableHitObject, IHasDisplayColour
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{
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
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private HitObjectProperty<HitType> type;
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public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
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public Bindable<HitType> TypeBindable => type.Bindable;
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/// <summary>
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/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
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/// </summary>
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public HitType Type
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{
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get => TypeBindable.Value;
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set => TypeBindable.Value = value;
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get => type.Value;
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set => type.Value = value;
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}
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public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
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public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177");
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public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb");
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