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Fix typo in TaikoMultiplierAppliedDifficulty
class name
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@ -47,10 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
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{
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if (!(original.Difficulty is TaikoMutliplierAppliedDifficulty))
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if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty))
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{
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// Rewrite the beatmap info to add the slider velocity multiplier
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original.Difficulty = new TaikoMutliplierAppliedDifficulty(original.Difficulty);
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original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty);
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}
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Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
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@ -191,15 +191,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
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private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
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private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
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{
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public TaikoMutliplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
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public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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CopyFrom(difficulty);
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}
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[UsedImplicitly]
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public TaikoMutliplierAppliedDifficulty()
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public TaikoMultiplierAppliedDifficulty()
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{
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}
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@ -208,14 +208,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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public override void CopyTo(BeatmapDifficulty other)
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{
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base.CopyTo(other);
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if (!(other is TaikoMutliplierAppliedDifficulty))
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if (!(other is TaikoMultiplierAppliedDifficulty))
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SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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}
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public override void CopyFrom(IBeatmapDifficultyInfo other)
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{
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base.CopyFrom(other);
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if (!(other is TaikoMutliplierAppliedDifficulty))
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if (!(other is TaikoMultiplierAppliedDifficulty))
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SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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}
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