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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Basic functionality for Taiko touch input now complete

This commit is contained in:
Aaron Hong 2022-03-10 05:09:07 -08:00
parent fc2cd78fa2
commit 317869078f
5 changed files with 93 additions and 59 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private SkinnableDrawable scroller;
private DrumTouchInputArea drumTouchInputArea;
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
@ -53,11 +56,8 @@ namespace osu.Game.Rulesets.Taiko.UI
Depth = float.MaxValue
});
DrumTouchInputArea touchInput = new DrumTouchInputArea(Playfield) {
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
};
Overlays.Add(touchInput);
if ((drumTouchInputArea = CreateDrumTouchInputArea()) != null)
KeyBindingInputManager.Add(drumTouchInputArea);
}
protected override void UpdateAfterChildren()
@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Taiko.UI
return ControlPoints[result];
}
public DrumTouchInputArea CreateDrumTouchInputArea() => new DrumTouchInputArea();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class DrumSamplePlayer : Container, IKeyBindingHandler<TaikoAction> {
private DrumSampleTriggerSource leftRimSampleTriggerSource;
private DrumSampleTriggerSource leftCentreSampleTriggerSource;
private DrumSampleTriggerSource rightCentreSampleTriggerSource;
private DrumSampleTriggerSource rightRimSampleTriggerSource;
public DrumSamplePlayer(HitObjectContainer hitObjectContainer) {
Children = new Drawable[]
{
leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
};
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
if (e.Action == TaikoAction.LeftRim)
{
leftRimSampleTriggerSource.Play(HitType.Rim);
}
else if (e.Action == TaikoAction.LeftCentre)
{
leftCentreSampleTriggerSource.Play(HitType.Centre);
}
else if (e.Action == TaikoAction.RightCentre)
{
rightCentreSampleTriggerSource.Play(HitType.Centre);
}
else if (e.Action == TaikoAction.RightRim)
{
rightRimSampleTriggerSource.Play(HitType.Rim);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}

View File

@ -10,9 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
@ -25,11 +23,9 @@ namespace osu.Game.Rulesets.Taiko.UI
public class DrumTouchInputArea : Container
{
// The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum)
private const float overhangPercent = 0.33f;
private readonly InputDrum touchInputDrum;
[Resolved(canBeNull: true)]
private TaikoInputManager taikoInputManager { get; set; }
private const float overhangPercent = 0.35f;
private InputDrum touchInputDrum;
private Circle drumBackground;
private KeyBindingContainer<TaikoAction> keyBindingContainer;
@ -39,55 +35,55 @@ namespace osu.Game.Rulesets.Taiko.UI
// A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved
private Dictionary<TouchSource, TaikoAction> touchActions = new Dictionary<TouchSource, TaikoAction>(Enum.GetNames(typeof(TouchSource)).Length);
private Playfield playfield;
public DrumTouchInputArea(Playfield playfield) {
this.playfield = playfield;
public DrumTouchInputArea() {
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Children = new Drawable[]
{
new Box() {
Alpha = 0.0f,
Colour = new OsuColour().Blue,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
},
new Container() {
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
touchInputDrum = new InputDrum(playfield.HitObjectContainer) {
drumBackground = new Circle() {
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit,
Alpha = 0.9f,
},
touchInputDrum = new InputDrum() {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
};
}
protected override void LoadComplete()
{
keyBindingContainer = taikoInputManager?.KeyBindingContainer;
Padding = new MarginPadding {
Top = playfield.ScreenSpaceDrawQuad.BottomLeft.Y,
Bottom = -DrawHeight * overhangPercent,
Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield
Bottom = -touchInputDrum.DrawHeight * overhangPercent, // The drum should go past the bottom of the screen so that it can be wider
};
}
[BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
{
keyBindingContainer = taikoInputManager?.KeyBindingContainer;
drumBackground.Colour = colours.Gray0;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition);
keyBindingContainer?.TriggerPressed(mouseAction);
return base.OnMouseDown(e);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
@ -99,20 +95,16 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool OnTouchDown(TouchDownEvent e)
{
TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition);
if (touchActions.ContainsKey(e.Touch.Source)) {
touchActions[e.Touch.Source] = taikoAction;
}
else {
touchActions.Add(e.Touch.Source, taikoAction);
}
touchActions.Add(e.Touch.Source, taikoAction);
keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]);
return base.OnTouchDown(e);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
keyBindingContainer?.TriggerReleased(touchActions[e.Touch.Source]);
touchActions.Remove(e.Touch.Source);
base.OnTouchUp(e);
}

View File

@ -10,8 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
@ -25,13 +23,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public const float centre_size = 0.7f;
private const float middle_split = 0.025f;
[Cached]
private DrumSampleTriggerSource sampleTriggerSource;
public InputDrum(HitObjectContainer hitObjectContainer)
public InputDrum()
{
sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
RelativeSizeAxes = Axes.Both;
}
@ -70,8 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI
CentreAction = TaikoAction.RightCentre
}
}
}),
sampleTriggerSource
})
};
}
@ -95,9 +87,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centre;
private readonly Sprite centreHit;
[Resolved]
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
public TaikoHalfDrum(bool flipped)
{
Masking = true;
@ -158,15 +147,11 @@ namespace osu.Game.Rulesets.Taiko.UI
{
target = centreHit;
back = centre;
sampleTriggerSource.Play(HitType.Centre);
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
sampleTriggerSource.Play(HitType.Rim);
}
if (target != null)

View File

@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new InputDrum(HitObjectContainer)
new InputDrum()
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
},
drumRollHitContainer.CreateProxy(),
// new DrumTouchInputArea(this),
new DrumSamplePlayer(HitObjectContainer),
};
RegisterPool<Hit, DrawableHit>(50);