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Add playfield background implementations
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class ArgonPlayfieldBackgroundLeft : CompositeDrawable
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{
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public ArgonPlayfieldBackgroundLeft()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class ArgonPlayfieldBackgroundRight : CompositeDrawable
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{
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public ArgonPlayfieldBackgroundRight()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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Alpha = 0.7f,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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@ -26,6 +26,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case TaikoSkinComponents.RimHit:
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return new ArgonRimCirclePiece();
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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return new ArgonPlayfieldBackgroundLeft();
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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return new ArgonPlayfieldBackgroundRight();
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}
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break;
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