mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
add accuracy challenge mod
This commit is contained in:
parent
41b3fb0df0
commit
dde0756bed
@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||
new CatchModHidden(),
|
||||
new CatchModFlashlight(),
|
||||
//new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -222,6 +222,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||
new ManiaModFlashlight(),
|
||||
//new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -159,7 +159,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||
new OsuModHidden(),
|
||||
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
||||
new OsuModStrictTracking()
|
||||
new OsuModStrictTracking(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
||||
new TaikoModHidden(),
|
||||
new TaikoModFlashlight(),
|
||||
//new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
59
osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs
Normal file
59
osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModAccuracyChallenge : ModFailCondition
|
||||
{
|
||||
public override string Name => "Accuracy Challenge";
|
||||
public override string Acronym => "AC";
|
||||
public override string Description => "Fail the map if you don't maintain a certain accuracy.";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Calculator;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModEasyWithExtraLives)).Append(typeof(ModPerfect)).ToArray();
|
||||
|
||||
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
|
||||
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.01,
|
||||
Default = 0.9,
|
||||
Value = 0.9,
|
||||
};
|
||||
|
||||
private double baseScore;
|
||||
private double maxBaseScore;
|
||||
private double accuracy => maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
|
||||
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
{
|
||||
if (!result.Type.IsScorable() || result.Type.IsBonus())
|
||||
return false;
|
||||
|
||||
baseScore += result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
|
||||
maxBaseScore += result.Judgement.MaxNumericResult;
|
||||
|
||||
return accuracy < MinimumAccuracy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public class PercentSlider : OsuSliderBar<double>
|
||||
{
|
||||
public PercentSlider()
|
||||
{
|
||||
DisplayAsPercentage = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
};
|
||||
|
||||
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAccuracyChallenge)).ToArray();
|
||||
|
||||
private int retries;
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override string Description => "SS or quit.";
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).Append(typeof(ModAccuracyChallenge)).ToArray();
|
||||
|
||||
protected ModPerfect()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user