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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

add accuracy challenge mod

This commit is contained in:
Gabe Livengood 2022-05-24 10:23:44 -04:00
parent 41b3fb0df0
commit dde0756bed
7 changed files with 68 additions and 2 deletions

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@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Catch
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
//new ModAccuracyChallenge(),
};
case ModType.Conversion:

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@ -222,6 +222,7 @@ namespace osu.Game.Rulesets.Mania
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
//new ModAccuracyChallenge(),
};
case ModType.Conversion:

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@ -159,7 +159,8 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModStrictTracking()
new OsuModStrictTracking(),
new ModAccuracyChallenge(),
};
case ModType.Conversion:

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@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
//new ModAccuracyChallenge(),
};
case ModType.Conversion:

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mods
{
public class ModAccuracyChallenge : ModFailCondition
{
public override string Name => "Accuracy Challenge";
public override string Acronym => "AC";
public override string Description => "Fail the map if you don't maintain a certain accuracy.";
public override IconUsage? Icon => FontAwesome.Solid.Calculator;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModEasyWithExtraLives)).Append(typeof(ModPerfect)).ToArray();
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
MinValue = 0,
MaxValue = 1,
Precision = 0.01,
Default = 0.9,
Value = 0.9,
};
private double baseScore;
private double maxBaseScore;
private double accuracy => maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!result.Type.IsScorable() || result.Type.IsBonus())
return false;
baseScore += result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
maxBaseScore += result.Judgement.MaxNumericResult;
return accuracy < MinimumAccuracy.Value;
}
}
public class PercentSlider : OsuSliderBar<double>
{
public PercentSlider()
{
DisplayAsPercentage = true;
}
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Mods
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAccuracyChallenge)).ToArray();
private int retries;

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override double ScoreMultiplier => 1;
public override string Description => "SS or quit.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).Append(typeof(ModAccuracyChallenge)).ToArray();
protected ModPerfect()
{