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Beatmaps
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Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
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2022-01-27 15:38:03 +09:00 |
Difficulty
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Add XMLDocs to difficulty attribute properties
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2022-02-16 14:09:19 +09:00 |
Edit
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Fix taiko difficulty adjust scroll speed being shown with too low precision
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2022-03-02 18:38:17 +09:00 |
Objects
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Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Add replay statistics frames to FramedReplayInputHandler
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2022-01-31 18:53:47 +09:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Add per-ruleset score multipliers for classic scoring
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2022-03-10 10:26:09 +09:00 |
Skinning
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Fix osu!taiko alignment issue with legacy skins on Touch Controls
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2022-03-11 02:48:08 -08:00 |
UI
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osu!taiko touch implementation syntax formatting cleanup
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2022-03-11 03:36:03 -08:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Proof of Concept draft for Taiko touch input
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2022-03-10 00:42:58 -08:00 |
TaikoRuleset.cs
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Merge branch 'ppy:master' into master
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2022-03-10 00:52:56 -08:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |