mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:07:52 +08:00
Adjust flash intensity and fade values to feel better
This commit is contained in:
parent
003e4247f9
commit
9b123e7365
@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
FlashBox
|
||||
// Make sure the hit indicator usage of FlashBox doesn't get faded out prematurely by a kiai flash
|
||||
.DelayUntilTransformsFinished()
|
||||
.FadeTo(flash_opacity, 0, Easing.OutQuint)
|
||||
.FadeTo(flash_opacity)
|
||||
.Then()
|
||||
.FadeOut(Math.Max(80, timingPoint.BeatLength - 80), Easing.OutSine);
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
private readonly Drawable flashingDrawable;
|
||||
|
||||
private const float flash_opacity = 0.3f;
|
||||
private const float flash_opacity = 0.55f;
|
||||
|
||||
public LegacyKiaiFlashingDrawable(Func<Drawable?> creationFunc)
|
||||
{
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Skinning
|
||||
flashingDrawable
|
||||
.FadeTo(flash_opacity)
|
||||
.Then()
|
||||
.FadeOut(timingPoint.BeatLength * 0.75f);
|
||||
.FadeOut(Math.Max(80, timingPoint.BeatLength - 80), Easing.OutSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user