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Adjust colours to match default skin for now
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parent
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commit
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -64,27 +65,27 @@ namespace osu.Game.Rulesets.Taiko.UI
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark)
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leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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},
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rightRim = new QuarterCircle(TaikoAction.RightRim, colours.YellowDark)
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rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = 2,
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Rotation = 90,
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},
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leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.BlueDark)
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leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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Scale = new Vector2(centre_region),
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},
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rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.BlueDark)
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rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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@ -205,7 +206,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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circle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour,
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Colour = colour.Multiply(1.4f).Darken(2.8f),
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Alpha = 0.8f,
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Scale = new Vector2(2),
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},
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@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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{
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if (e.Action == handledAction)
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overlay.FadeTo(0.4f, 80, Easing.OutQuint);
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overlay.FadeTo(1f, 80, Easing.OutQuint);
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return false;
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}
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