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Commit Graph

2536 Commits

Author SHA1 Message Date
smoogipoo
6f89e30f56 Add QueueingMode to MultiplayerRoomSettings 2021-10-15 20:17:19 +09:00
smoogipoo
80dfd11c90 Remove unnecessary extra task
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
smoogipoo
e6ee360511 Fix intermittent multiplayer tests 2021-10-15 00:10:39 +09:00
smoogipoo
2784ba1423 Add queueing modes 2021-10-14 16:34:23 +09:00
smoogipoo
fdf7142711 Remove Room.Position 2021-10-13 21:24:54 +09:00
Gagah Pangeran Rosfatiputra
47c7701e47
handle changelog link in message formatter 2021-10-12 09:57:47 +07:00
Gagah Pangeran Rosfatiputra
e0c54e3207
add OpenChangelog link action 2021-10-12 09:37:11 +07:00
Dean Herbert
3803f2f462 Fix leaderboard potentially displaying the wrong scores
Closes #14762.

This class is ugly. I think the whole process should be clened up once
we have correctly-scheduled `SynchronizationContext`s. There's not much
saving it as long as all these interdispersed `Schedule`s around
required.
2021-10-06 16:07:29 +09:00
Dan Balasescu
9491e5a547
Merge pull request #14954 from peppy/rename-result-response
Rename `APIRequest.Result` to `Response`
2021-10-06 10:52:33 +09:00
Dean Herbert
c23acb8f05
Merge pull request #14967 from bdach/fix-accidental-json-property-rename
Fix "most played beatmap" request breakage after property rename
2021-10-06 05:00:12 +09:00
Bartłomiej Dach
baa8baaa1e
Fix "most played beatmap" request breakage after property rename 2021-10-05 21:17:19 +02:00
Bartłomiej Dach
12da27cde7
Add test coverage for loading process on channel join 2021-10-05 20:52:40 +02:00
Dean Herbert
b41fa41c85 Rename APIRequest.Result to Response 2021-10-05 14:28:56 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Dan Balasescu
5937a93e2d
Merge pull request #14949 from peppy/login-error-display
Show login failure messages on login form
2021-10-04 17:23:11 +09:00
Dean Herbert
3a0b7ba8ff Add fallback to use Message when Hint is not available 2021-10-04 16:18:55 +09:00
smoogipoo
69c2b7dc59 Merge branch 'master' into rename-beatmap-info-beatmap-fields 2021-10-04 16:03:22 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Dean Herbert
266b4c7124 Expose login errors from IAPIProvider and show on the login form 2021-10-04 15:40:24 +09:00
Dean Herbert
5aaafce597 Make AuthenticateWithLogin throw instead of return a bool success status 2021-10-04 15:40:00 +09:00
Dean Herbert
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Dean Herbert
3e3b9bc963 Split out IModelDownloader and also split apart ScoreManager 2021-09-30 18:25:20 +09:00
Dean Herbert
8acfefed1b
Merge pull request #14741 from smoogipoo/fix-lounge-beatmaps-counter
Fix incorrect beatmap count and SR range in multi lounge
2021-09-15 18:51:52 +09:00
smoogipoo
f54d554d30 Extract removal to method 2021-09-15 17:03:28 +09:00
smoogipoo
b807c161b4 Remove now-unused DI params 2021-09-14 17:25:57 +09:00
smoogipoo
6cffbee592 Fix random/target mods not working in spectator 2021-09-14 17:22:58 +09:00
Dan Balasescu
d9b4fae4e5
Merge branch 'master' into chat-command 2021-09-13 13:32:44 +09:00
Bartłomiej Dach
c4627bed6d
Print username in case of generic network failure too 2021-09-12 12:56:36 +02:00
rednir
e511c2ef2b
add comment 2021-09-12 08:50:53 +01:00
Davran Dilshat
1b264a2dd0 make user lookup string public 2021-09-11 16:22:29 +01:00
Davran Dilshat
c166f1a06a change error message based on exception message 2021-09-11 14:18:09 +01:00
Dan Balasescu
f4b1d8b9d1
Merge pull request #14704 from peppy/modicon-imod-support
Update `LeaderboardModSelector` to avoid creating mod instances
2021-09-10 16:43:32 +09:00
Davran Dilshat
acb181ff2b rename alreadyJoinedChannel -> privateChannel 2021-09-10 08:15:43 +01:00
rednir
5ec615c783
display user in error message
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-09-10 08:02:15 +01:00
rednir
84c152e7b6
break when already found user
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-09-10 08:01:38 +01:00
Dean Herbert
309460e505
Merge pull request #14675 from ekrctb/featured-artist-markers
Add featured artist markers to beatmap listing and overlay
2021-09-10 14:30:33 +09:00
Dean Herbert
28e9329136 Update LeaderboardModSelector to avoid creating mod instances 2021-09-10 12:43:21 +09:00
Dean Herbert
76e877f160 Disable APIMod/Mod cross equality support 2021-09-10 11:24:56 +09:00
Dean Herbert
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
Dean Herbert
ce6b022a90 Remove unused IMod specification from APIMod 2021-09-10 10:59:30 +09:00
Dean Herbert
2edb851008 Add ability to lookup mod from a type specification 2021-09-09 16:50:59 +09:00
Dean Herbert
4d0530ca9d Add new methods to ruleset for quicker mod lookups 2021-09-09 16:46:14 +09:00
Dean Herbert
e66d76d26e Avoid settings copy if there are no settings 2021-09-09 15:43:55 +09:00
ekrctb
7543f9dfb0 Add featured artist track ID online info 2021-09-08 12:21:24 +09:00
Davran Dilshat
255f8a9769 add alias "/msg" (also a command in stable) 2021-09-07 17:25:47 +01:00
Davran Dilshat
b1c89f7618 ignore case when search for already joined channel 2021-09-07 17:22:59 +01:00
Davran Dilshat
be9540e535 fix "key" having wrong url parameter name 2021-09-07 17:17:10 +01:00
rednir
f209222812
Merge branch 'master' into chat-command 2021-09-07 17:09:46 +01:00
Davran Dilshat
f54d5675db check if user joined requested channel already 2021-09-07 17:06:12 +01:00
Dean Herbert
c43ac8c946
Merge pull request #14660 from ekrctb/search-featured-artists
Add "featured artists" filter to beatmap listing
2021-09-07 20:58:13 +09:00
Dean Herbert
92f59c10f5 Remove redundant this. in assignment 2021-09-07 17:45:39 +09:00
Dean Herbert
1aa95de530 Merge branch 'master' into score-ordering 2021-09-07 17:45:38 +09:00
Dean Herbert
d922210d2f Fix TestSceneDeleteLocalScore not properly comparing post-delete scores 2021-09-07 16:46:27 +09:00
ekrctb
b6c80f04b0 Add "featured artists" filter to beatmap search 2021-09-07 16:44:45 +09:00
Dean Herbert
1c4a3c584a Use correct lookup type to ensure username based lookups always prefer username 2021-09-06 15:04:27 +09:00
Davran Dilshat
5c385e84ea wrong command name in query message 2021-09-05 21:20:19 +01:00
Davran Dilshat
cb6cee9aea add /query as alias of /chat 2021-09-05 21:10:08 +01:00
Davran Dilshat
59ca69e41f add /chat command 2021-09-05 18:16:57 +01:00
Davran Dilshat
b1a995e0bb revert changes 2021-09-05 15:49:48 +01:00
Davran Dilshat
e78dc1bb4c more code quality :/ 2021-09-05 15:27:28 +01:00
Davran Dilshat
e409f2dc6d add xmldoc 2021-09-05 10:42:38 +01:00
Davran Dilshat
9aa1564e0d revert ChannelManager changes 2021-09-05 10:19:04 +01:00
Davran Dilshat
ea3be927d7 convert to method group 2021-09-04 20:02:10 +01:00
Davran Dilshat
4c006333e0 add /chat command 2021-09-04 19:42:14 +01:00
smoogipoo
999386da29 Cleanup 2021-08-31 21:47:49 +09:00
smoogipoo
bfcadcc4ac Revert some changes 2021-08-31 19:18:01 +09:00
rednir
8104b15874
remove braces
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-08-30 13:23:33 +01:00
smoogipoo
4ebb11472d Update Leaderboard to reorder scores based on scoring mode 2021-08-30 19:34:34 +09:00
Davran Dilshat
90c313e2ad add methods to get a user from their username 2021-08-29 19:19:55 +01:00
Dean Herbert
e1ab3434ed Add ability to handle user join/leave/kick events in MultiplayerComposites 2021-08-25 14:37:14 +09:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
Dean Herbert
8cd972a9fe Merge branch 'master' into pinned-comment 2021-08-24 14:37:31 +09:00
smoogipoo
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
Endrik Tombak
058d2d2a49 Use nekodex's regex from osu-web 2021-08-20 23:01:06 +03:00
Endrik Tombak
8745fe9e34 Change editor timestamp regex to not match non-editor ones 2021-08-20 22:32:04 +03:00
Dan Balasescu
54bc532f0d
Merge branch 'master' into fix-messagepack-union 2021-08-20 16:01:04 +09:00
Dan Balasescu
dcff30ed6e
Merge branch 'master' into fix-login-as-guest 2021-08-20 14:06:28 +09:00
Dean Herbert
da8eba9996 Return early to avoid updating state and failure count in fail cases 2021-08-20 12:11:41 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
a6b7ca1a4c Ensure all request failures are correctly handled during login 2021-08-19 19:55:14 +09:00
Dean Herbert
bc025efce5 Add commenting regarding workaround to avoid potential omission in the future 2021-08-19 17:42:44 +09:00
Dean Herbert
2b5a42e063 Add missing union specification for MatchUserRequest 2021-08-19 17:42:26 +09:00
Dean Herbert
f95c6f0de5 Switch multiplayer back to messagepack 2021-08-19 17:42:13 +09:00
Dean Herbert
fa01e4fad2 Add workaround for SignalR union serialisation 2021-08-19 17:41:50 +09:00
smoogipoo
1fd746524d Remove realtime room category, fix end-date showing for realtime 2021-08-19 16:09:28 +09:00
Dean Herbert
1faf789f0e Allow expanding chat using key binding even when it is hidden 2021-08-18 18:25:21 +09:00
Dan Balasescu
eaf7bd72fc
Merge branch 'master' into multiplayer-chat 2021-08-17 20:08:01 +09:00
Dean Herbert
8a1651e830 Reorganise methods in PollingComponent 2021-08-17 17:04:32 +09:00
Dean Herbert
b82f92d7b8 Adjust background colours of textbox in chat display 2021-08-17 16:16:49 +09:00
Dean Herbert
35b9f84c00 Expose StandAloneChatDisplay.Textbox 2021-08-17 16:16:49 +09:00
smoogipoo
6320768a67 Merge branch 'master' into multi-polling-request-refactor 2021-08-17 08:44:56 +09:00
smoogipoo
08d347f10b Merge branch 'master' into multi-polling-request-refactor 2021-08-16 13:12:08 +09:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Opelkuh
7d7c5c06f0 Fix code formatting 2021-08-15 16:02:25 +02:00
Opelkuh
2f9f1ba862 Add test for ChannelManager.MarkChannelAsRead 2021-08-15 15:44:23 +02:00
Opelkuh
7d6f7ac75e Fix mark channel as read error 2021-08-15 02:57:11 +02:00
Bartłomiej Dach
498462dfd0
Fix room null-check racing against async schedule 2021-08-14 17:44:41 +02:00
Dean Herbert
b8c63eb1cb Merge branch 'master' into multiplayer-kick-support-events 2021-08-14 14:08:34 +09:00
smoogipoo
1fcb1cdb10 Add todo 2021-08-13 22:01:47 +09:00
Gagah Pangeran Rosfatiputra
480d5ffa5d
add pinned comment to users setter in comment bundle 2021-08-13 19:40:37 +07:00
smoogipoo
8910781bcd Move listing polling component to LoungeSubScreen 2021-08-13 17:39:09 +09:00
Gagah Pangeran Rosfatiputra
39b13efdd5
add pinned comments property in comment bundle 2021-08-13 13:13:28 +07:00
Gagah Pangeran Rosfatiputra
0901333ef3
add pinned property in comment 2021-08-13 12:57:29 +07:00
Dean Herbert
5f3ceaf0ad
Merge branch 'master' into lounge-redesign 2021-08-12 16:31:14 +09:00
Dean Herbert
9b21ebd6d0 Add client side handling on incoming kick 2021-08-11 19:56:06 +09:00
Dean Herbert
d9a4f018e6 Add event flow for receiving kick commands 2021-08-11 19:56:06 +09:00
smoogipoo
0f5bea235c Merge branch 'master' into lounge-redesign 2021-08-11 18:15:34 +09:00
Dean Herbert
e8ad0fba75 Add required server methods for kicking users 2021-08-11 17:20:41 +09:00
Dan Balasescu
b8748a86c5
Merge pull request #14204 from peppy/fix-null-ref-online-tracking-component
Fix potential null reference in online status resolution in multiplayer match
2021-08-10 18:36:13 +09:00
Dean Herbert
b121d95400 Avoid potential null reference exception in OnlinePlayBeatmapAvailabilityTracker 2021-08-10 17:37:24 +09:00
Dean Herbert
2b9168157d Fix CurrentMatchPlayingItem not being reset on leaving a multiplayer room 2021-08-10 16:53:03 +09:00
Dean Herbert
ea6e441dec Simplify method of marking players as playing in test scenes 2021-08-09 19:21:22 +09:00
Dean Herbert
0b76460043 Merge branch 'master' into lounge-redesign 2021-08-09 16:28:28 +09:00
Dean Herbert
8dc167ac9a Set default MultiplayerRoomSettings type to something that isn't playlists 2021-08-06 18:56:01 +09:00
smoogipoo
0246e6f850 Merge branch 'master' into lounge-redesign 2021-08-05 19:55:15 +09:00
smoogipoo
94aa5fbca7 Fix doubled json property (runtime error) 2021-08-05 16:31:34 +09:00
smoogipoo
fbf89493ad Merge branch 'master' into lounge-redesign 2021-08-04 19:53:55 +09:00
Dean Herbert
666007b2f9
Merge branch 'master' into multiplayer-team-vs-team-selection 2021-08-04 13:54:11 +09:00
Dean Herbert
401835a3d8 Add missing event glue 2021-08-04 13:13:47 +09:00
Dean Herbert
75426f84f1 Fire initial match user states in TestMultiplayerClient 2021-08-03 23:42:37 +09:00
Dean Herbert
b956d32587 Add the ability to change multiplayer game type 2021-08-03 23:42:37 +09:00
Dean Herbert
e11b815b82 Serialise type as snake_case 2021-08-03 23:13:39 +09:00
smoogipoo
1b6b7ce343 Merge branch 'master' into lounge-redesign 2021-08-03 20:02:31 +09:00
Dean Herbert
70da58323a Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
Dean Herbert
66427127f0 Update naming in line with discussion 2021-08-03 15:09:03 +09:00
Dean Herbert
a42762e351 Merge branch 'multiplayer-rename-game-type' into multiplayer-match-rulesets 2021-08-03 14:55:51 +09:00
Dean Herbert
ee102e3755 Fix incorrectly overwritten ReferenceLoopHandling setting 2021-08-03 14:55:20 +09:00
Dean Herbert
5ac3abac99 Add missing forceScheduled parameter 2021-08-03 14:53:04 +09:00
Dean Herbert
556962a3d8
Add missing xmldoc comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-03 14:50:56 +09:00
Dean Herbert
2564c0c3df Rename GameType to MatchType and make enum instead of class 2021-08-03 14:46:31 +09:00
Dean Herbert
d93421b9b8 Expose a default TeamVs room state so it can be consumed by tests 2021-08-02 18:50:22 +09:00
Dean Herbert
c7274355a4 Remove abstract definitions from multiplayer states for now 2021-08-02 18:50:22 +09:00
Dean Herbert
617ff40de7 Add the ability to not use MessagePack when creating a HubConnector 2021-08-02 18:50:22 +09:00
Dean Herbert
1cd967b351 Add signalr json type handling specification 2021-08-02 18:50:22 +09:00
Dean Herbert
4cf2c6188d Add union attributes for derived class deserialisation 2021-08-02 18:50:22 +09:00
Dean Herbert
ce92a47ec6 Add silly event handling hookups 2021-08-02 18:50:22 +09:00
Dean Herbert
359eb9c4ec Add new event flow for match ruleset state handling
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
Dean Herbert
035dfd071f Add missing nullable specifications 2021-08-02 18:47:26 +09:00
Dean Herbert
d17b2b3268 Add boilerplate for server events 2021-08-02 18:47:26 +09:00
Dean Herbert
1d645d4ca9 Mark base classes non-abstract to fix messagepack serialisation 2021-08-02 18:47:26 +09:00
Dean Herbert
1c125eef12 Make Users an IList for more flexibility server-side 2021-08-02 18:47:26 +09:00
Dean Herbert
9d1e95caf0 Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
Dean Herbert
e8338f2711 Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
Jamie Taylor
c1d8a7e2ad
Add and use 'Submit' select sample variant for particular components 2021-07-30 21:35:28 +09:00
Dean Herbert
185ea776f5 Fix incorrect authorisation loss exception handling with recent changes 2021-07-30 18:11:40 +09:00
Dean Herbert
3a5324c947 Fix aborting an APIRequest potentially resulting in incorrect success 2021-07-29 13:01:52 +09:00
Dan Balasescu
2a94fc214f
Merge pull request #14046 from peppy/fix-rapid-reconnection
Fix `HubClientConnector` reconnecting with no delay on server-triggered error
2021-07-29 01:52:21 +09:00
Dean Herbert
cd2a1af6de Fix HubClientConnector reconnecting with no delay on server-triggered error 2021-07-28 20:46:02 +09:00
Dean Herbert
1ed4fdd5f5 Avoid deserialisation JSON request content when error is not present (or not relevant) 2021-07-28 20:13:40 +09:00
Dean Herbert
bb3747ffc9 Fix beatmap search requests double-escaping
Closes #14008.
2021-07-25 17:06:40 +09:00
Dan Balasescu
ce30bd8cc7
Merge pull request #14003 from Game4all/localise-profile-overlay-header-stats
Localise profile overlay numeric statistics
2021-07-25 12:20:38 +09:00
Dean Herbert
48120faeb2 Fix inability to join a multiplayer room which has no password 2021-07-24 19:21:16 +09:00
Lucas A
ff3d38de6f Localise accuracy display. 2021-07-23 22:37:08 +02:00
Dean Herbert
17168b8137 Fix authentication loss not handled correctly
This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.

Opting to not address the full issue because I know this is going to be
a long one (see
05c50c0f6c/osu.Game/Online/API/APIAccess.cs (L233)).
2021-07-23 19:03:19 +09:00
Bartłomiej Dach
6dbdfcc70c
Fix room password not being percent-encoded in join request 2021-07-22 23:11:58 +02:00
Dean Herbert
57e5f5575a Fix derived API request types firing success when they shouldn't
The usual case of `virtual`/`override` being dangerous when logic is
added to the base implementation. As such, I've removed this completely.
2021-07-22 14:23:27 +09:00
Dan Balasescu
747c475b95
Merge pull request #13932 from peppy/fix-multiple-request-completion-states
Fix API request potentially firing failed events after completion
2021-07-21 15:11:03 +09:00
Bartłomiej Dach
1e634d9db0
Adjust user beatmap sections on profile overlay to match web 2021-07-20 21:55:17 +02:00
smoogipoo
b7c2d6b1ab Merge branch 'master' into add-password-support 2021-07-19 22:23:09 +09:00
smoogipoo
0a43e54dfc Fix request failing due to parameters 2021-07-19 21:24:22 +09:00
smoogipoo
a001e4aa16 Fix web request failing if password is null 2021-07-19 20:57:16 +09:00
Dean Herbert
80c2b1449b Fix API request potentially firing failed events after completion
Specifically, `Cancel()` calls were not thread safe. Due to a series of
events, `ListPollingComponent` could call `Cancel` from a non-update
thread, leading to a race condition where both a `Success` and `Fail`
event can be fired.

This is intended to be the simplest fix possible, locking and guarding
specifically on the callbacks. Further work could be done in the future
to improve the flow surrounding `pendingFailure`, potentially reducing
redundant work and cleaning up the code, but that's not happening here.

Closes https://github.com/ppy/osu/issues/13632.
2021-07-19 20:27:01 +09:00
smoogipoo
2eec524f27 Fix password not copied from multiplayer client 2021-07-19 20:20:08 +09:00
smoogipoo
2515785f93 Use room password to fill settings textbox 2021-07-19 20:03:32 +09:00
smoogipoo
063f14da98 Update test room manager to not return passwords 2021-07-19 20:03:27 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
125bd36ab1 Send password in request ctor directly 2021-07-13 14:27:07 +09:00
Dean Herbert
c5319c06c2 Add password attributes to CopyFrom to make testing work better 2021-07-12 18:54:07 +09:00
Dean Herbert
9f9d7f9125 Add remaining pieces of password flow (for osu-web join request) 2021-07-12 18:22:52 +09:00
Dean Herbert
f35d55c32f Fix HasPassword not being in sync with Password value for client-side rooms 2021-07-12 15:49:19 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
5148069efe Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
Dean Herbert
2ca11d458a Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
Dean Herbert
6a74fde082 Add has_password flag and region post only parameters 2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c Add password textbox input 2021-07-12 15:49:19 +09:00
Dean Herbert
0db316d644 Add password scaffolding 2021-07-12 15:49:19 +09:00
smoogipoo
ac26374a93 Merge branch 'master' into lounge-redesign 2021-07-12 13:54:42 +09:00
Jamie Taylor
2eb12a59b7
Rename function to be more accurate 2021-07-09 11:16:47 +09:00
Jamie Taylor
546f55d341
Change profile section expansion to use dropdown sounds 2021-07-08 20:23:11 +09:00
smoogipoo
14b6949456 Shorten room status messages 2021-07-07 14:47:24 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
31dbc7798b Merge branch 'master' into linkify-metadata 2021-07-01 19:41:33 +09:00
smoogipoo
ca0eaab8e2 Add test 2021-06-29 16:30:46 +09:00
smoogipoo
7a86686f40 Make nullable 2021-06-29 16:30:40 +09:00
smoogipoo
9132c42f87 Fix actions posted to the wrong channel 2021-06-29 15:58:07 +09:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Joseph Madamba
6fda5e569a Fix beatmap discussion links wrongly leading to beatmap page 2021-06-20 21:37:00 -07:00
Dean Herbert
9495f87f04 Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
Dean Herbert
fc442713bb Debounce schedule at base class 2021-06-14 14:26:40 +09:00
Dean Herbert
8dd48d48f6 Add support for song select leaderboard to handle newly imported scores 2021-06-14 14:20:23 +09:00
Dean Herbert
26312bf60a
Merge branch 'master' into chat-mention 2021-06-11 20:03:44 +09:00
Dean Herbert
8eab7df955 Move BindCollectionChanged out of async load 2021-06-11 17:51:58 +09:00
Dean Herbert
20759657de Rename configuration variables and refactor lots more 2021-06-11 16:37:31 +09:00
Dean Herbert
3d645608eb Remove nullability of DI dependencies and fix incorrect load order 2021-06-11 16:28:53 +09:00
Dean Herbert
139401a04a Inline and refactor overly verbose MessageNotifier code 2021-06-11 16:27:31 +09:00
Dean Herbert
061e3d7f26 Move legacy ScoreInfo to be completely based on presence of classic mod 2021-06-08 18:00:09 +09:00
Craftplacer
4925a7d59e
Minor code quality changes 2021-06-05 15:57:14 +02:00
Craftplacer
5e44329e0b
Add DummyAPIAccess request handler
Make CreateChannelRequest.channel public
2021-06-05 14:43:26 +02:00
Craftplacer
ce4bcda803
Use separate method for fetching channel objects
Resolves a pull request review
2021-06-05 14:02:48 +02:00
Craftplacer
39c3b08fc7
Merge remote-tracking branch 'upstream/master' into chat-mention 2021-06-05 11:18:06 +02:00
Craftplacer
b746fe7c03
Fix binding order 2021-06-05 11:03:49 +02:00
Bartłomiej Dach
5f5f3a8c5c General comment cleanups 2021-06-03 14:20:52 +02:00
Bartłomiej Dach
b2cc2a51ec Rename method to be less misleading
Would rather avoid variations of Equals/Equal/IsEqual. There's not
really much equality involved as the types are different.
2021-06-03 14:13:01 +02:00
Bartłomiej Dach
e8c2483f19 Use standard list instead of bindable list
No reason to use a bindable list there, as `CollectionChanged` was never
subscribed to.
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
8193691cbc Invert condition to reduce nesting 2021-06-03 14:09:52 +02:00
Dean Herbert
a6cc37eb3b Mark fields readonly 2021-06-03 14:56:21 +09:00
Dean Herbert
4a5d8215f3
Merge branch 'master' into keyboard_shortcuts 2021-06-03 14:47:40 +09:00
Dean Herbert
1f8abcdf6c Merge branch 'master' into fix-relative-link-resolution 2021-06-01 16:49:02 +09:00
Dean Herbert
dce24e3d4d
Merge pull request #12950 from gagahpangeran/osu-wiki-overlay
Initial implementation of Wiki Overlay
2021-06-01 15:20:56 +09:00
Dean Herbert
a9f4bc6285 Never return a null argument
Enable nullable
2021-06-01 14:11:17 +09:00
Dean Herbert
111bfd4d88 Fix relative URLs having a null argument after resolution to LinkDetails 2021-06-01 13:50:20 +09:00
smoogipoo
bca8a9ea53 Fix HandleFrame crashing when not playing 2021-05-31 10:02:02 +09:00
Craftplacer
b3ac67675e
Merge branch 'chat-mention' of github.com:Craftplacer/osu into chat-mention 2021-05-27 21:59:51 +02:00
Craftplacer
13b2b7c148
Fix formatting 2021-05-27 21:58:54 +02:00
Craftplacer
0b17af81f1
Use Contains instead of IndexOf
Co-authored-by: Berkan Diler <b.diler@gmx.de>
2021-05-27 09:48:30 +00:00
Dean Herbert
aa23c4a4b9
Merge branch 'master' into keyboard_shortcuts 2021-05-27 16:30:34 +09:00
Craftplacer
a679efac1c
Reduce duplicate notification code by making a base class 2021-05-27 01:00:26 +02:00
Craftplacer
cf39e58ce7
Subscribe to CollectionChanged before binding to JoinedChannels 2021-05-27 01:00:08 +02:00
Craftplacer
d47370bac9
Locally bind to LocalUser 2021-05-27 00:59:29 +02:00
Gagah Pangeran Rosfatiputra
905364b5fe
add url as argument for link action external 2021-05-26 19:34:34 +07:00
Dean Herbert
52ca2f4797 Merge branch 'master' into chat-mention 2021-05-26 16:00:26 +09:00
Dean Herbert
20f890cfd0
Merge branch 'master' into fix-spectator-playing-state-5 2021-05-21 16:49:22 +09:00
Dean Herbert
1c560a9490
Merge pull request #12869 from EVAST9919/sidebar
Add sidebar to news overlay
2021-05-21 16:21:18 +09:00
smoogipoo
7c59fb37f1 Move check into callback 2021-05-21 16:00:58 +09:00
smoogipoo
36aa186c6e Merge branch 'thread-safe-spectator-client' 2021-05-21 16:00:24 +09:00
smoogipoo
7f712a4d04 Fix EndPlaying potentially doing cross-thread mutation 2021-05-21 15:57:39 +09:00
smoogipoo
2fdf8aa1aa Add update thread assertions 2021-05-21 15:57:31 +09:00
smoogipoo
895eb14c5a Forcefully end playing to fix test failures 2021-05-21 14:09:30 +09:00
Andrei Zavatski
bd80cf656a Merge remote-tracking branch 'refs/remotes/ppy/master' into sidebar 2021-05-20 15:41:08 +03:00
smoogipoo
e3284b976d Merge branch 'thread-safe-spectator-client' into fix-spectator-playing-state-5 2021-05-20 19:46:26 +09:00
smoogipoo
06c99e8c7c Fix race due to StopWatchingUser() being called asynchronously 2021-05-20 19:45:31 +09:00
smoogipoo
7ee81669f7 Remove bind helpers from SpectatorClient 2021-05-20 19:27:43 +09:00
smoogipoo
b515fe3cb1 Fix playing user state not removed on stop watching 2021-05-20 19:20:09 +09:00
smoogipoo
89b4f69588 Expose playing user states as bindable dictionary 2021-05-20 19:19:39 +09:00
smoogipoo
2896da499d Merge branch 'restructure-spectator-client' into thread-safe-spectator-client 2021-05-20 18:53:54 +09:00
smoogipoo
a74405d0ed Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
smoogipoo
10597f7e6a Remove locking from SpectatorClient 2021-05-20 18:37:27 +09:00
smoogipoo
6eff8d513e Annotate nullables 2021-05-20 17:51:09 +09:00
smoogipoo
df80531a0a Split online connectivity into OnlineSpectatorClient 2021-05-20 16:30:56 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
Dean Herbert
9267d23dc2 Make year nullable rather than defaulting to zero 2021-05-20 15:23:49 +09:00
Andrei Zavatski
16ffedde8a Add year parameter to GetNewsRequest 2021-05-19 15:17:57 +03:00
Andrei Zavatski
24af86689f Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new 2021-05-18 22:18:52 +03:00
smoogipoo
5f94b3bdac Remove legacy playlist item ID handling 2021-05-18 21:03:59 +09:00
smoogipoo
e3b8d8ee18 Add support for overlay-coloured links 2021-05-17 16:58:54 +09:00
Gagah Pangeran Rosfatiputra
f2de28814a
add and handle OpenWiki link action 2021-05-17 00:43:59 +07:00
Andrei Zavatski
881d82ccb6 Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new 2021-05-15 19:08:48 +03:00
Bartłomiej Dach
5b2b701915 Ignore possible null in GetResponseString()
A null there indicates a deserialisation error and therefore due to the
catch block immediately succeeding the changed line everything will
continue to work as intended.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aaa7c7eb05 Handle null case explicitly in SpectatorState.Equals()
Uses the usual pattern of two `ReferenceEquals` checks against `this`
and `null` before proceeding to inspect field values. Doing this causes
the compiler to infer that at the point that field values are checked,
`other` can no longer viably be `null`.
2021-05-14 23:58:07 +02:00
Andrei Zavatski
13a956f6fc Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new 2021-05-12 20:08:17 +03:00
smoogipoo
f4c96b2675 Only update playing user states when users are watched 2021-05-12 13:10:59 +09:00
smoogipoo
ad11818868 Remove watched users on stop watching 2021-05-12 13:05:02 +09:00
smoogipoo
10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Andrei Zavatski
4b97224932 Implement NewsSideBar component 2021-05-10 09:53:52 +03:00
Bartłomiej Dach
fe86ee629e Fix temp files from beatmap listing imports not being cleaned up
As reported in #12718, it turns out that temporary files from beatmap
set downloads performed via the beatmap listing overlay could remain in
the user's filesystem even after the download has concluded.

The reason for the issue is a failure in component integration.
In the case of online downloads, files are first downloaded to a
temporary directory (`C:/Temp` or `/tmp`), with a randomly generated
filename, which ends in an extension of `.tmp`.

On the other side, `ArchiveModelManager`s have a `ShouldDeleteArchive()`
method, which determines whether a file should be deleted after
importing. At the time of writing, in the case of beatmap imports the
file is only automatically cleaned up if the extension of the file is
equal to `.osz`, which was not the case for temporary files.

As it turns out, `APIDownloadRequest` has a facility for adjusting the
file's extension, via the protected `FileExtension` property. Therefore,
use it in the case of `DownloadBeatmapSetRequest` to specify `.osz`,
which then will make sure that the `ShouldDeleteArchive()` check in
`BeatmapManager` picks it up for clean-up.
2021-05-08 17:09:14 +02:00
smoogipoo
f8f9cf9412 Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen 2021-04-22 23:25:25 +09:00
smoogipoo
f593d9e42c Fix playing users not being updated on room join 2021-04-22 23:23:43 +09:00
smoogipoo
6df23f1301 Merge branch 'master' into multiplayer-spectator-screen 2021-04-22 20:29:24 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dean Herbert
3befb49ea9 Fix system messages always being displayed above standard messages
Closes https://github.com/ppy/osu/issues/12509.
2021-04-22 14:52:01 +09:00
smoogipoo
4cc3321d54 Fix potential doubling of events 2021-04-20 21:20:08 +09:00
Gagah Pangeran Rosfatiputra
d4013bd885
add GetWikiRequest 2021-04-20 16:40:30 +07:00
Gagah Pangeran Rosfatiputra
f3555ad08c
add APIWikiPage response 2021-04-20 16:12:32 +07:00
smoogipoo
c50b526ba0 Remove local state dictionary from SpectatorScreen 2021-04-19 16:48:55 +09:00
smoogipoo
83716ddb08 Rename currentUserStates -> playingUserStates 2021-04-19 16:07:00 +09:00
smoogipoo
de9e37857e Lock around playingUsers 2021-04-19 16:06:40 +09:00
smoogipoo
5885c24e00 Clear current user states on disconnect 2021-04-19 16:00:56 +09:00
smoogipoo
65a6f9f8a4 Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen 2021-04-16 18:26:46 +09:00
smoogipoo
ca74f413cd Change to explicit method instead 2021-04-16 17:31:02 +09:00
smoogipoo
5652490d61 Fix OnUserBeganPlaying not being invoked if already watching 2021-04-16 14:11:55 +09:00
smoogipoo
56e1bffdfd Populate initial user states 2021-04-13 23:57:16 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Salman Ahmed
92fab653e1 Take current mod settings value into account on equality comparsion 2021-04-12 20:51:13 +03:00
Salman Ahmed
fbd5195738 Extract mod setting value handling to utils class 2021-04-12 03:37:03 +03:00
Salman Ahmed
18fb9f5ac9
Merge branch 'master' into mod-using-reference-equality 2021-04-11 19:48:55 +03:00
smoogipoo
6eddc6c59e Enable spectating multiplayer matches 2021-04-09 21:03:50 +09:00
Dean Herbert
51fee79ef1 Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
Dean Herbert
24ae5b9169 Fix slightly incorrect solo score submission routes 2021-04-08 23:15:08 +09:00
smoogipoo
2791d454d2 Don't send spectating user state yet 2021-04-07 22:21:22 +09:00
smoogipoo
99bee73ac1 Merge branch 'master' into add-spectate-button-and-state 2021-04-07 22:07:52 +09:00
smoogipoo
56c13148f1 Fix typo in class name 2021-04-07 16:45:10 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2 Add spectating user state 2021-04-06 21:22:28 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
933c4010da Allow creating OnlineViewContainers with no placeholder button 2021-04-06 16:17:20 +09:00
PercyDan54
d4724f4494
Fix crash 2021-04-04 09:44:45 +08:00
smoogipoo
e1aa927827 Add dropdown option to export score 2021-04-02 13:20:15 +09:00
Dean Herbert
0a889fafc4 Don't send progress updates when not in a downloading state
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7 Always set progress before updating download state
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Max Hübner
aa2c1ee85e Add new beatmap search filter row "General" 2021-03-25 23:20:10 +01:00
Dean Herbert
5267fb74c4 Add submission requests 2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853 Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4 Avoid firing any kind of failures after success 2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5 Fail all API requests sent to DummyAPIAccess
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.

Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
58c60100b4 Fix APIScoreToken's data type not matching server side 2021-03-23 14:04:47 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dan Balasescu
ff2327ffac
Merge branch 'master' into configure-await-false 2021-03-08 22:24:29 +09:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
765cc5cf37 Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
smoogipoo
7adb33f40e Fix beatmap getting nulled due to failing web request 2021-03-01 17:24:54 +09:00
Dean Herbert
254f9bb58b Show API human readable error message when chat posting fails
Closes #11902.
2021-02-26 13:38:00 +09:00
Dean Herbert
9ed8d902f7 Fix requests being indefinitely queued when user is offline 2021-02-24 19:57:42 +09:00
Dean Herbert
664d243003 Disable multiplayer/spectator on iOS until it can be supported again 2021-02-23 15:22:46 +09:00
smoogipoo
d985b8ab2a Increase beatmapset download timeout 2021-02-22 17:14:39 +09:00
Dean Herbert
a2aec6bcdc
Merge pull request #11808 from smoogipoo/multiplayer-no-playlist-mangling
Rework multiplayer playlist handling to support multiple items
2021-02-19 14:33:53 +09:00
smoogipoo
c0e0bd4f42 Add compatibility with old server build 2021-02-19 13:57:04 +09:00
smoogipoo
183a481a34 Refactor playlist update to remove .Contains() check 2021-02-19 13:32:32 +09:00
Dean Herbert
71316bbee5 Allow using OnlineViewContainer without deriving it 2021-02-18 17:45:58 +09:00
smoogipoo
56e9e10ff5 Make server authoritative in playlist item id 2021-02-18 15:30:31 +09:00
smoogipoo
8930ff4465 Merge branch 'master' into multiplayer-no-playlist-mangling 2021-02-17 19:29:01 +09:00
smoogipoo
70a995919c Update comments 2021-02-17 17:58:24 +09:00
smoogipoo
0d1149911c Don't display expired playlist items 2021-02-17 17:33:10 +09:00
smoogipoo
fb0e9d6760 Add played property to playlist item 2021-02-17 16:58:32 +09:00
Dean Herbert
86faa7f465
Merge pull request #11798 from smoogipoo/multiplayer-long-types
Use long type where required in multiplayer
2021-02-17 15:50:12 +09:00
smoogipoo
9a7b6ebe50 Fix missed occurrence 2021-02-17 14:30:52 +09:00
smoogipoo
f61b8e6154 Change to long 2021-02-16 21:32:38 +09:00
smoogipoo
100097d78f Fix playlist not being handled correctly for non-joined cases 2021-02-16 21:32:35 +09:00
smoogipoo
379393fe10 Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling 2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3 Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
smoogipoo
3ff9e14e35 Make StatefulMultiplayerClient control current playlist item 2021-02-16 18:56:13 +09:00
Dean Herbert
02417697e9 Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
Dan Balasescu
6641f4d5a9
Merge branch 'master' into hub-send-version-hash 2021-02-15 21:12:46 +09:00
Dean Herbert
3562fddc27 Add missing nullability flag on CreateAccount return value 2021-02-15 17:02:07 +09:00
Dean Herbert
55d5d8d5be Send version hash on hub connection 2021-02-15 16:51:40 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection 2021-02-15 13:53:54 +09:00
Dan Balasescu
dad6e7e825
Merge pull request #11755 from peppy/fix-message-formatter-domain
Fix MessageFormatter not working for custom endpoints
2021-02-12 16:01:55 +09:00
Dean Herbert
3799493536 Add test coverage of int match failures 2021-02-12 15:25:00 +09:00
Dean Herbert
bb9123eecd Better handle fallback scenarios for beatmap links 2021-02-12 15:17:54 +09:00
Dean Herbert
1c5aaf3832 Add back default value 2021-02-12 15:03:53 +09:00
Dean Herbert
6a42d312f6 Match using EndsWith to ignore protocol (and allow http) 2021-02-12 14:59:56 +09:00
Dean Herbert
33c9ecac8a Fix MessageFormatter not working for custom endpoints 2021-02-12 14:54:19 +09:00
Salman Ahmed
f4a7ec57e9 Remove unused using 2021-02-11 13:00:18 +03:00
Salman Ahmed
37e3d95c35 Slight reword in ConfigureConnection's xmldoc 2021-02-11 12:39:06 +03:00
Salman Ahmed
d3c1b47592 Replace nullable API with null connector instead 2021-02-11 12:34:39 +03:00
Salman Ahmed
18acd7f080
Apply documentation suggestions
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-11 10:51:04 +03:00
Salman Ahmed
5fb99fdc52 Rename some members and extract connection closure to separate method 2021-02-11 10:49:16 +03:00
Salman Ahmed
0c5e66205b Merge branch 'master' into abstract-hub-connection 2021-02-11 02:14:22 +03:00
smoogipoo
07b661e28c Add Messagepack support for serialising unknown bindable types 2021-02-10 23:44:06 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Dean Herbert
04c243386b Fix initial state transfer regressing 2021-02-09 16:02:56 +09:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Salman Ahmed
848b81e952 Remove necessity of making hub client connector a component 2021-02-09 07:53:22 +03:00
Salman Ahmed
71e564d399 Revert clients to be Components 2021-02-09 07:46:00 +03:00
Salman Ahmed
f76f92515e Clean up spectator streaming client with new hub connector 2021-02-09 02:15:56 +03:00
Salman Ahmed
28b815ffe1 Clean up multiplayer client with new hub connector 2021-02-09 02:13:09 +03:00
Salman Ahmed
af345ea5db Add a SignalR hub client connector component 2021-02-09 01:52:35 +03:00
smoogipoo
d8c53e34ae Fix missing using 2021-02-08 19:42:17 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750 Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-08 19:08:53 +09:00
smoogipoo
fb8e31a303 Fix incorrect connection building due to bad merges 2021-02-08 17:52:03 +09:00
smoogipoo
da85fb372d Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-02-08 13:43:24 +09:00
Dean Herbert
dad32da415 Add rate limiting on sending download progress updates 2021-02-05 17:34:05 +09:00
Dean Herbert
110458612d Avoid handling null playlist items when updating avaialability display 2021-02-05 17:19:23 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
c5fa818630 Actually handle case of failing to achieve lock on SemaphoreSlim 2021-02-05 14:08:13 +09:00
Dean Herbert
cd67fe1091 Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-02-05 14:04:57 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4 Rename Mods -> RequiredMods 2021-02-05 12:36:25 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
Salman Ahmed
d62bbbb762
Enhance documentation
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-05 00:38:56 +03:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
76cfeae7e9 Add support for Bindable int in config 2021-02-04 15:10:56 +09:00
Salman Ahmed
db3f9e7cbe Apply documentation suggestion 2021-02-04 02:20:18 +03:00
Dean Herbert
e3d323989c Switch to SignalR 5.0 and implement using better API 2021-02-03 22:04:14 +09:00
smoogipoo
65d45ec74c Unschedule cancellation 2021-02-03 20:50:22 +09:00
Dean Herbert
1380717ebb Use PrimitiveObjectFormatter to simplify code 2021-02-03 20:19:27 +09:00
Dean Herbert
d3f056f188 Add missing licence header 2021-02-03 20:06:25 +09:00
Dean Herbert
75f1ebd5f9 Add custom resolver for mod settings dictionary 2021-02-03 19:46:47 +09:00
Salman Ahmed
62d0036c81 Fix using private constructor on MessagePack object 2021-02-02 17:45:11 +03:00
smoogipoo
97247b7a67 Fix unset key 2021-02-01 19:59:18 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29 Add signalr messagepack key attribute 2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
Bartłomiej Dach
c3ba92f057 Set canceled result in scheduleAsync
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0 Pass allowed mods and consume on server callback 2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842 Fix typos in comments 2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b Fallback to using json for signalr communication if JIT is unavailable 2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21 Add AllowedMods to MultiplayerRoomSettings model 2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack 2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e Fix connection loop always getting a cancelled token 2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07 Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af Remove unused usings 2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf Switch clients to MessagePack mode 2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31 Prevent some data races 2021-01-25 21:01:39 +09:00
smoogipoo
964976f604 Use a task chain and fix potential misordering of events 2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9 Avoid semaphore potentially getting held forever 2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d Call DisposeAsync instead of StopAsync 2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a Make connect/disconnect private 2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468 Make OperationCanceledException throwing behaviour consistent 2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7 Rewrite connection logic to better handle failure cases
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.

Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.

Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3 Reset task post-execution 2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f Remove unnecessary condition blocking the part 2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849 Tie JoinRoom() and PartRoom() together 2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6 Add xmldoc explaining what the multiplayer beatmap tracker is for 2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64 Inline with above method 2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189 Enforce one missed property back to single-floating type 2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b Remove unnecessary full querying 2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b Add missing event mapping for user beatmap availability change 2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2 Log important message if user imported bad-checksum beatmap 2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8 Add null-permissive operator to manager back 2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573 Expose method for setting progress of archive download request 2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4 Expose method for triggering filename-backed success in APIDownloadRequest
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347 Add beatmap availability tracker component for multiplayer 2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc Add overridable method for checking local availability of current model 2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa Add overridable method for verifying models in database 2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26 Make model manager in DownloadTrackingComposite protected 2021-01-16 22:54:54 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Salman Ahmed
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Salman Ahmed
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
Salman Ahmed
2286e3679f Downloaded -> Importing 2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9 Rename typo'd method 2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c Add JsonConstructor attribute 2021-01-11 08:02:57 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
Salman Ahmed
dfa8be9173 Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df Introduce beatmap availability structure 2021-01-03 05:48:49 +03:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect 2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
Bartłomiej Dach
dee694fd50
Merge branch 'master' into mod-using-reference-equality 2020-12-30 19:39:22 +01:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
Dean Herbert
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
Dean Herbert
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
Dean Herbert
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Dean Herbert
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
Dean Herbert
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
Bartłomiej Dach
1d311a6680 Change PlayingUsers population logic to match expectations 2020-12-28 19:27:56 +01:00
Salman Ahmed
41b79d938b Fix wrong checks.. 2020-12-28 15:30:52 +03:00
Salman Ahmed
5efcdbd431 Fix IMod now using reference equality as well 2020-12-28 15:19:28 +03:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor 2020-12-28 11:00:14 +09:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars 2020-12-27 19:00:38 +09:00
Salman Ahmed
43f8f3638a Fix mod using reference equality unless casted to IMod 2020-12-27 02:42:13 +03:00
Bartłomiej Dach
0b42b4b955 Rename {Drawable -> Clickable}Avatar 2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310 2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616 Merge branch 'master' into fix-ready-button-crash 2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49 Don't copy spotlight category 2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db Allow all StatefulMultiplayerClient schedules to run inline
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling

        JoinRoom(room);
        LeaveRoom();

on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4 Run user list copy inline if possible
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.

Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Neuheit
e7339d6959 fix(osu.Game): Ensure Category property is copied in Room. 2020-12-25 21:07:33 -05:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0 Fix non-safe thread access to room users on room join 2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae Fix user population happening in single file 2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0bd9f68cbd Refactor update stream colour mapping code 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
2d7f9bf290 Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
d5c348b568 Remove explicit public access modifier from interface 2020-12-24 13:44:46 +01:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
1f80f01b53 Add accuracy to frame bundle header 2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Bartłomiej Dach
a71496bc4e Sanity check received user joined messages
While test failures fixed in 9843da5 were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.

To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Dean Herbert
4296f61d6c Tidy up event flow of change settings call 2020-12-23 22:39:14 +09:00
Bartłomiej Dach
94e4928c4b Bring back accidentally-removed license header 2020-12-23 11:27:15 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de Ensure the current room is left at a mutliplayer client level on client disconnection 2020-12-23 16:35:39 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Dean Herbert
12876d7fb6 Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00
Dean Herbert
3f966386ed Fix compile time failure due to potentially null connection 2020-12-22 15:15:32 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended 2020-12-22 13:52:29 +09:00
smoogipoo
c07b2d89e6 Merge branch 'master' into realtime-multiplayer-2 2020-12-21 18:44:03 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
93cac000e5 Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2 2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b Fix metadata lost in beatmapset deserialisation 2020-12-21 17:11:30 +09:00
smoogipoo
04af072da7 Merge branch 'fix-category-serialisation' into realtime-multiplayer-2 2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6 Use enum property 2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546 Fix room category being serialised as ints 2020-12-21 16:42:21 +09:00
smoogipoo
5d73359bd7 Make participant count non-nullable 2020-12-21 16:35:19 +09:00
smoogipoo
64a32723f3 One more case 2020-12-21 16:23:42 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
Angela Zhang
74bd2f41e6 Style fixes 2020-12-20 13:51:39 -06:00
Angela Zhang
7d326c7f24 Review changes + added tests 2020-12-20 13:18:00 -06:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button 2020-12-20 18:20:57 +01:00
smoogipoo
b31f4e9e85 Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2 2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e Reword comment 2020-12-21 00:41:14 +09:00
smoogipoo
536df074a9 Don't attempt to re-map existing beatmap/ruleset (for testing) 2020-12-21 00:02:49 +09:00
smoogipoo
1d7d8bd6fc Hook up a realtime multiplayer client 2020-12-20 23:26:31 +09:00
smoogipoo
fdfe3c2b36 Merge branch 'realtime-ready-button' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0 Merge branch 'abstract-room-manager' into stateful-multiplayer-client 2020-12-20 23:10:05 +09:00
smoogipoo
9d13a5b06a Fix potential cross-thread list access 2020-12-20 22:53:07 +09:00
smoogipoo
f876a329b1 Fire-and-forget leave-room request 2020-12-20 22:51:33 +09:00
smoogipoo
45107280a0 Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00
smoogipoo
0cf078562d Split method up and remove nested scheduling 2020-12-20 18:30:00 +09:00
smoogipoo
508f73d949 Fix up comment 2020-12-20 18:25:54 +09:00
smoogipoo
8b1f5ff492 Only instantiate ruleset once 2020-12-20 18:25:23 +09:00
smoogipoo
724e4b83fe Fix nullability and remove early check 2020-12-20 18:21:03 +09:00
Bartłomiej Dach
d392e0f27e Extract shared rank-formatting helper 2020-12-19 15:04:22 +01:00
smoogipoo
2fc5561b7e Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
smoogipoo
c6555c53cc Add a testable realtime room manager 2020-12-19 01:17:24 +09:00
smoogipoo
9ceb090f04 Fix ambiguous reference 2020-12-19 00:53:06 +09:00
smoogipoo
ab9158c306 Add a stateful multiplayer client 2020-12-19 00:53:06 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
a749dca20b Remove left over using statement 2020-12-18 15:43:15 +09:00
Dean Herbert
99b670627a Remove unused placeholder friend in DummyAPI implementation 2020-12-18 15:25:12 +09:00
Dean Herbert
57c5d45c02 Standardise and extract common connection failure handling logic 2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697 Move friend request to a more understandable place in connection flow 2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Angela Zhang
45482e8709 Whitespace fixes 2020-12-17 18:43:39 -06:00
Salman Ahmed
8a01e567a1 Fix API potentially getting stuck in connecting state 2020-12-18 03:06:28 +03:00
Angela Zhang
454c7538c0 CI Style Fixes 2020-12-17 17:59:36 -06:00
Angela Zhang
d8864473b2 Merge branch 'keyboard_shortcuts' into jcramos/ctrl_shift_t 2020-12-17 16:56:44 -06:00
Angela Zhang
71a082110a Making style changes + supports reopening PM chats 2020-12-17 16:56:34 -06:00
Bartłomiej Dach
569caa9500
Merge branch 'master' into add-bundle-header 2020-12-17 20:55:24 +01:00
Dean Herbert
bb586f3175
Merge pull request #11193 from smoogipoo/add-multiplayer-beatmap-checksum
Add beatmap checksum to MultiplayerRoomSettings
2020-12-17 23:55:38 +09:00
smoogipoo
c15bb6b928 Add beatmap hash to MultiplayerRoomSettings 2020-12-17 22:04:24 +09:00
Salman Ahmed
5d180753fa Complete connection once friends list is succesfully fetched 2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2 Add friends list to API providers 2020-12-17 13:30:55 +03:00
Dean Herbert
fe76a00621 Merge branch 'master' into add-bundle-header 2020-12-17 16:13:40 +09:00
Joseph-Ramos-CMU
b37a983fbf Formatting fixes
Fixed some formatting issues to comply with InspectCode.
2020-12-16 12:56:36 -05:00
Joseph-Ramos-CMU
2f8a085adf Reworked reopening last tab to no longer use recursion
A reviewer of the pull request was concerned about recursion. I changed
the code to be iterative.
2020-12-16 12:04:07 -05:00
Joseph-Ramos-CMU
7b169c4f62 Changed internal closedChannel list to store channels names instead of channel objects
This is for efficiency purposes; it's more efficient to just store
the names than store the whole object.
2020-12-16 10:13:50 -05:00
smoogipoo
9571157841 Use ints for userid parameters 2020-12-16 20:04:36 +09:00
Dean Herbert
72d296f412 Add received timestamp and basic xmldoc for header class 2020-12-16 16:19:53 +09:00
Dean Herbert
84a0770789 Change frame header to use dictionary for compatibility 2020-12-16 15:35:46 +09:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
ef57ae6f40
Merge pull request #11127 from peppy/realtime-multiplayer
Add client-side models and interfaces required for multiplayer
2020-12-16 13:22:01 +09:00
smoogipoo
31fe28b8b3 Remove IStatefulMultiplayerClient 2020-12-16 12:32:53 +09:00
smoogipoo
4cd290af11 Split server interfaces 2020-12-16 12:31:11 +09:00
Angela Zhang
456c0751fd
Merge pull request #8 from angelaz1/jcramos/ctrl_shift_t
Ctrl+Shift+t Chat Shortcut
2020-12-15 16:54:11 -06:00
Joseph-Ramos-CMU
bd2765ecc4 Fixed style concerns 2020-12-14 13:23:43 -05:00
Dean Herbert
0d9c1cb5d3 Fix issues with data serialisation 2020-12-14 18:41:24 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Joseph-Ramos-CMU
3301f532ee Additional formatting
Ran the dotnet format as well as the .\InspectCode.ps1 tools, and
fixed the style issues they found.
2020-12-13 23:27:48 -05:00
Joseph-Ramos-CMU
08a2cdaf8d Minor formatting changes 2020-12-13 21:02:35 -05:00
Joseph-Ramos-CMU
2863187b16 Changing behvaior for channels that have already been reopened
Ctrl+Shift+t will now skip trying to reopen any channels that are
already open, and will instead attempt to open the next still-closed channel.
2020-12-13 20:46:02 -05:00
Joseph-Ramos-CMU
5481ba43c7 Fixed a bug where Ctrl+Shift+t shortcut was using the wrong list
The JoinLastClosedChannel code was using the joinedChannels list instead
of the closedChannels list. Fixing this bug made the Ctrl+Shift+t
shortuct work as expected.
2020-12-13 14:14:57 -05:00
Joseph-Ramos-CMU
2d98da0d61 Untested Ctrl+Shift+T shortcut prototype
Added a list to the ChannelManager class that tracks
which tabs I closed. Works like a stack, where it adds to the end
every time I close a tab. Then added a function that uses
this list to open the last closed channel, and added a shortcut inside of ChatOverlay,
similar to how jmeng implemented shortcuts.

Code is currently untested.
2020-12-13 13:21:50 -05:00
Dean Herbert
aedb18b9f2 Make RulesetID non-nullable 2020-12-11 18:14:33 +09:00
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f Make room setting's BeatmapID non-nullable 2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db Add realtime to room categories 2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5 Add room name to settings 2020-12-11 13:27:52 +09:00
Dean Herbert
c8e3c7e77b Add stateful client interface 2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1 Update outdated exception references in xmldoc 2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8 Remove unnecessary exception type 2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e Also make InvalidStateException serializable 2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555 Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da Move client state class to server implementation
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e Add ToString implementation to MultiplayerRoom for easier debug 2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0 Change exceptions which should be returned to the user to HubException type
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0.
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6 Change get-only property for now 2020-12-09 12:38:24 +09:00
Dean Herbert
427d41bab5 Add missing licence headers 2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454 Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83 Change user id type to int 2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac Standardise exception naming 2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9 Add missing exceptions to server xmldoc 2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
Dean Herbert
02f5fda330 Add missing final newline in file 2020-12-08 21:15:10 +09:00
Dean Herbert
aa68ae4ff2 Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9 Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093 Add extra xmldoc covering the fact that MatchStarted is received by all users 2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2 Add exception to be thrown when an operation is requested requiring host when not host 2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58 Add methods covering match start / end 2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27 Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2 Fix client naming and xmldoc 2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7 Add missing states and xmldoc for all states' purposes 2020-12-08 20:43:18 +09:00
Dean Herbert
8eccfa476c Add loading states 2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67 Mark PerformUpdate as an instant handle method (doesn't really help with anything) 2020-12-08 20:43:18 +09:00
Dean Herbert
11a7057289 Add notification flow for user state changes in room 2020-12-08 20:43:18 +09:00
Dean Herbert
dbe048cdc6 Add client method for notifying about host changes 2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998 Ensure multiplayer rooms are instantiated with a room ID 2020-12-08 20:43:18 +09:00
Dean Herbert
71de7ce0a3 Add missing methods to server interface 2020-12-08 20:43:18 +09:00
Dean Herbert
5f5c0d5533 Return room model when joining 2020-12-08 20:43:18 +09:00
Dean Herbert
5d2ca7fc39 Make remaining model classes nullable and serializable 2020-12-08 20:43:18 +09:00
Dean Herbert
2365d65610 Move business logic out of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
42b1e9d6a4 Add xmldoc coverage of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
4f449ba821 Rename idle state 2020-12-08 20:43:18 +09:00
Dean Herbert
5a231cef15 Add thread safety for external operations on MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
327799c263 Rename multiplayer server file to match class 2020-12-08 20:43:18 +09:00
Dean Herbert
b3bdaaa7b5 Move exceptions to common code 2020-12-08 20:43:18 +09:00
Dean Herbert
e193f8214d Remove unnecessary room id from leave room request 2020-12-08 20:43:18 +09:00
Dean Herbert
882ace6efe Make MultiplayerRoomUser equatable 2020-12-08 20:43:18 +09:00
Dean Herbert
baf16cfbc3 Add room settings related model and event flow 2020-12-08 20:43:18 +09:00
Dean Herbert
6e5846d91b Fix serialization failure due to missing set 2020-12-08 20:43:18 +09:00
Dean Herbert
ff52a5ddc6 Add callbacks for join/leave events to notify other room occupants 2020-12-08 20:43:18 +09:00
Dean Herbert
ca86524c92 Add locking on join/leave operations 2020-12-08 20:43:18 +09:00
Dean Herbert
fdf025942b Ensure room is locked when mutating users 2020-12-08 20:43:18 +09:00
Dean Herbert
8ebdb5723b Add models for users and rooms 2020-12-08 20:43:18 +09:00
Dean Herbert
f4ccbbd092 Add basic server implementation 2020-12-08 20:43:18 +09:00
Dean Herbert
daed27460c Add simple user state class 2020-12-08 20:43:18 +09:00
Dean Herbert
be4a668e0b Add basic structure for multiplayer state and model components 2020-12-08 20:43:18 +09:00
smoogipoo
f599427080 Implement TimeshiftFilterControl 2020-12-07 22:04:35 +09:00
Endrik Tombak
cbbcf36eaa Merge branch 'master' of https://github.com/ppy/osu into present-recommended 2020-12-03 19:38:32 +02:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length 2020-12-03 18:39:54 +09:00
Dean Herbert
3550e5b30f Add length display to room screen as well 2020-12-03 16:42:06 +09:00
smoogipoo
d5dccbc3d7 Fix spectator not being thread-safe 2020-12-02 19:13:09 +09:00
Endrik Tombak
944f3480c2 Merge branch 'master' of https://github.com/ppy/osu into present-recommended
 Conflicts:
	osu.Game/OsuGameBase.cs
	osu.Game/Screens/Select/DifficultyRecommender.cs
	osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
Dean Herbert
cfb42037cf Refactor request string logic to avoid linq usage 2020-11-09 12:23:29 +09:00