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This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.
Opting to not address the full issue because I know this is going to be
a long one (see
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.. | ||
API | ||
Chat | ||
Leaderboards | ||
Multiplayer | ||
Placeholders | ||
Rooms | ||
Solo | ||
Spectator | ||
DevelopmentEndpointConfiguration.cs | ||
DownloadState.cs | ||
DownloadTrackingComposite.cs | ||
EndpointConfiguration.cs | ||
HubClientConnector.cs | ||
IHubClientConnector.cs | ||
OnlineViewContainer.cs | ||
PollingComponent.cs | ||
ProductionEndpointConfiguration.cs |