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Remove abstract definitions from multiplayer states for now
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@@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer
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[Serializable]
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[MessagePackObject]
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[Union(0, typeof(TeamVsMatchRoomState))]
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public abstract class MatchRulesetRoomState
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public class MatchRulesetRoomState // TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
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{
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}
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}
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@@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer
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[Serializable]
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[MessagePackObject]
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[Union(0, typeof(TeamVsMatchUserState))]
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public abstract class MatchRulesetUserState
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public class MatchRulesetUserState // TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
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{
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}
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}
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