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Add basic server implementation

This commit is contained in:
Dean Herbert 2020-12-04 18:18:41 +09:00
parent daed27460c
commit f4ccbbd092

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer
{
/// <summary>
@ -8,6 +10,17 @@ namespace osu.Game.Online.RealtimeMultiplayer
/// </summary>
public interface IMultiplayerServer
{
// TODO: implement
/// <summary>
/// Request to join a multiplayer room.
/// </summary>
/// <param name="roomId">The databased room ID.</param>
/// <returns>Whether the room could be joined.</returns>
Task<bool> JoinRoom(long roomId);
/// <summary>
/// Request to leave the currently joined room.
/// </summary>
/// <param name="roomId">The databased room ID.</param>
Task LeaveRoom(long roomId);
}
}